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And again, as someone pointed out, landscapes would become very samey, objects would have to be reused much more and they would have to start pulling the reuse of the same areas they did in DA:2 to make it just as big with the same effort. There is a frustrating connection between increasing the level of graphical detail, and the effort needed to create environments, which means that with much more advanced graphics, the game would have to be smaller, or the budget would have to go into landscaping instead of the writing.

 

How's that, exactly?

 

Every area in Eternity has been modeled in 3D, in sufficiently high detail.

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Is every stone in every cliff and every piece of fruit upon every table a 3D model?

 

Not necessarily, but neither does it have to be in a 3D engine, especially in one with fixed camera angle with limited perspective.

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