Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Hello guys.

 

As I watched this new project https://youtu.be/PvZchE30StQ?t=44s

 

I thought about Pillars of Eternity.

 

Just imagine a hypothetical Eternity with this new engine.

Looks perfect.

Clearly, the gameplay remains the same, pause tactic, etc.

 

But the graphics, could be revolutionary.

Try to think of the implications that could be created.

 

It would not be the first time that the boys of Obsidian, take "borrow" a graphics engine.

 

what do you all think?

Edited by argenti

That's not "new". I remember that promo video for their game's kickstarter, which was a couple years ago or something, just like PoE. But yes I think at the time some were impressed with it. It got funding, at any rate.

Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe. 

It looks nice but I personally would like to see more cRPGs in the format of IE engine style backgrounds. There's a artistic style that comes with it that got lost hen everything moved over to 3d rendering.

Combat in that game is terribly attrocious. It needs a lot of work to make it enjoyable (I played the beta).

  • Author

That's not "new". I remember that promo video for their game's kickstarter, which was a couple years ago or something, just like PoE. But yes I think at the time some were impressed with it. It got funding, at any rate.

Yes but the point is another.
 
What I propose, is to use their engine, for our Pillars.
 
Their project is interesting but is an action RPG, I'm interested in a tactical RPG like Pillars of Eternity but with that graphics.
 
I don't know if I explained good
 

Edited by argenti

One of the nice things about Unity is that it scales really, really well. Personally, though, I'd rather see Obisidian/InXile/Whoever build a NEW engine from scratch specifically for IE-style games. Obisidian managed to do great things with Unity, but you can really feel the limitations of the engine.

A fantastic tech demo but nothing else. And honestly, I'm not sure that kind of tech would really benefit a game like Eternity. Besides, I wonder how that engine would handle 20 characers swinging swrods on screen at the same time - because so far I've only seen two.

  • Author

It looks nice but I personally would like to see more cRPGs in the format of IE engine style backgrounds. There's a artistic style that comes with it that got lost hen everything moved over to 3d rendering.

 
Precisely why I proposed this engine.
 
Because if you look carefully, you will notice how much you look like similar, in the colors and generally in the graphic style.

Dislike. Pre-rendered backgrounds and fixed camera are better.

"Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic."

-Josh Sawyer

Dislike. Pre-rendered backgrounds and fixed camera are better.

 

To be fair, you can have fixed camera on a 3D game.

 

And I do want a fixed camera angle. Games like NWN, DA:O and WL2 would've all been better games if they had a fixed camera angle and level design that takes that angle into account.

I think this engine focus on combat. the opposite of PS:T ...  how does it manage party ? spells ? leveling ? items ? quests ? etc ..

what_can_cb510.png

I prefer the pre-rendered backdrops.

looks very good, but this engine doesn't seem suited for a big party controlled by the user

I like prerendered background more for IE style games, this engine has a lot of ??? attached to it.

Derpdragon of the Obsidian Order

Derpdragons everywhere. I like spears.

 

No sleep for the Watcher... because he was busy playing Pillars of Eternity instead.

  • Author

looks very good, but this engine doesn't seem suited for a big party controlled by the user

I imagine that the wizards of Obsidian,should be able to shape it to a structure, Party Based 

Pre-rendered 2D backgrounds were the main reason I helped back this game. They are just gorgeous.

  • Author

I like prerendered background more for IE style games, this engine has a lot of ??? attached to it.

Take a look

 

 

SGC06.jpg

 

 

 

SGC04.jpg

 

The reason why I proposed this engine is just because I seem to have the same feeling Infinity E

 

I'll not post anymore pictures or video, I do not plan to advertise their Project.
I was interested only give a hint, an idea.

The Infinity engine from the old DAO would be nice, plus close ups of your companions while interacting with them would be nice.

Gaming is interactive...watching TV ..not so much.

yuck reminds me of nwn and its wonky camera

Edited by Dongom

The Infinity engine from the old DAO would be nice, plus close ups of your companions while interacting with them would be nice.

 

DAO didn't use the infinity engine.

"Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic."

-Josh Sawyer

We used to have beautiful 2D games. Then there was NWN and that was the end of 2D. Now we finally got 2D back and you want to go there again?

Shadowrun Returns is actually 3D with a fixed camera angle. I like it.

 

A free-moving camera adds nothing of value to a tactical party-based game though, whether it's RT or TB. It's just a distraction from what really matters.

 

Level design has to take this into account ofc. 

I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com

I would prefer Obsidian to stick with Unity.  With the competition from Unreal, the people behind Unity have a lot of reason to constantly improve their product.  More importantly, Unity has been proven to be a successful engine.  Sui Generis has yet to prove its worth.

Create an account or sign in to comment

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.