NoxNoctum Posted March 30, 2015 Posted March 30, 2015 Anyone want to post your rogue builds? I'm about to restart and I would love to get some ideas.
Rostere Posted March 30, 2015 Posted March 30, 2015 Use pikes + hiding behind tanks for avoiding aggro. "Well, overkill is my middle name. And my last name. And all of my other names as well!"
vyvexthorne Posted March 30, 2015 Posted March 30, 2015 I like elves as rogues.. not sure why. I also like to give them bows... which seems to have worked out well for me so far. current character: female wood elf.. from Aedyr (can't remember if that gives you anything. So far it's given me dialogue options.) *()=buffs from gear. currently level 5. 14 11 (12) 18 (19) 12 12 11 I've dumped most my skills into mechanics and stealth but have 2 in lore just so I can throw some low level spells. So far I've taken Marksman Blinding Strike Crippling strike Deep wounds Shadowing beyond. I've enchanted my bow and armor a bit. Bow has Flame, +1 accuracy and is fine.. It is a fine bow. Armor has +1 con... because I thought it'd do more than it did. It's also fine. As I've stated in other posts. She has the highest kill count and has scored the largest damage against an enemy out of all the characters in my party. She has twice as many kills as the fighter who has the second highest kill count. I'm unsure of how this has occurred since I'm not paying too much attention during battles as to who killed what.. but I find it encouraging.
Mungri Posted March 30, 2015 Posted March 30, 2015 Wood elf with marksman, dirty fighting, improved dirty fighting and 20 dex. Pew pew pew crit crit crit. 1
NoxNoctum Posted March 30, 2015 Author Posted March 30, 2015 So are dual-wielding melee rogues not really viable?
Aramintai Posted March 30, 2015 Posted March 30, 2015 Yea, ranged wood elf rogue works very well for me as well. Melee rogue is too high maintenance, imho.
Baleros Posted March 30, 2015 Posted March 30, 2015 A rogue spec'd for range (high dex, gunner, etc.) with a blunderbuss is ridiclious. I had to get rid of mine because it was making combat too easy.
Elerond Posted March 30, 2015 Posted March 30, 2015 So are dual-wielding melee rogues not really viable? Yes it is viable. Which style has higher dps - melee or ranged? Melee has higher DPS potential, if you keep your rogue live and use your modals right.
NoxNoctum Posted March 30, 2015 Author Posted March 30, 2015 What kind of stats makeup would you use for a melee rogue?
Dongom Posted March 30, 2015 Posted March 30, 2015 A rogue spec'd for range (high dex, gunner, etc.) with a blunderbuss is ridiclious. I had to get rid of mine because it was making combat too easy. Did you use quickswitch + 4 blunderbuss?
Elerond Posted March 30, 2015 Posted March 30, 2015 What kind of stats makeup would you use for a melee rogue? There is one example of one of my rogue builds in beta, although Escape ability don't work currently as intended so it you could think to replace it, but in other hand patch that fixes it should come out this week. http://forums.obsidian.net/topic/71543-wtb-rogue-suggestionsadvice/page-2?do=findComment&comment=1599110 You can also do bit more defensive stat line by dropping constitution and intellect to boost your perception even more and possible to put some points in resolve. For dual wielding rouge or supper accurate single weapon (dagger, rapier, and spear are excellent choices for this because of their accuracy bonus), build you should switch might and dexterity. Also you should look bit different talents and abilities and races. Main points for melee rogue You need some defensive abilities if you don't want to get knock outed often. Intellect don't matter as much as it does for ranged rogue builds as you don't usually really on your own status effects to get sneak attacks but instead of you focus in flanking enemies and hitting enemies that are inflected by status effects from your other party members spells and abilities. Slower weapons (two handed weapons) benefit more from dex than might. Fast weapons benefit more from might than dex. Itemization is king. Athletics or/and survival are important skills, as you they give you ability to benefit from temporal bonuses longer (rest, night of pleasure, food) which aren't insignificant in this game (although they also aren't necessity, but they make life easier). 1
QuickViper Posted March 30, 2015 Posted March 30, 2015 I understood general principles, but what about other attributes, that are not necessary for damaging builds? If I generate main character with intelligence 10, will it impact on dialog options (restrict possible choices and so on)?
QuickViper Posted March 30, 2015 Posted March 30, 2015 I understood general principles, but what about other attributes, that are not necessary for damaging builds? If I generate main character with intelligence 10, will it impact on dialog options (restrict possible choices and so on)?
Stahlbart Posted March 31, 2015 Posted March 31, 2015 [...] although Escape ability don't work currently as intended [...] Could you elaborate on that? What does not work? How should it work? Is it only that it doesn't break the engagement? I'm feeling i got smacked a lot even before "escaping". My main character is an assassin-like rogue and feels more like a kamikaze fighter than an actual assassin. I'm basically just cannon fodder.
Cronstintein Posted April 1, 2015 Posted April 1, 2015 Seems to me dual wielding is overly penalized by the way DR works. You would likely be better off going two-hander imho. 1
Isi1dur Posted April 1, 2015 Posted April 1, 2015 Can any of you more experienced Rogue players share a viable/efficient dual wielding build? Much appreciated in advance.
Dongom Posted April 1, 2015 Posted April 1, 2015 So are dual-wielding melee rogues not really viable? They are completely viable. Ranged ones are just easier. (Ranged party in general, far less micro).
LastSoloer Posted April 1, 2015 Posted April 1, 2015 How are rogues in therms of sneaking in getting one or two targets and then disengaging? Do they really have enough dps compared to casters?
Daemonjax Posted April 1, 2015 Posted April 1, 2015 If you're going to do a ranged rogue, may as well be a cipher instead. Actually, cipher is just better than a rogue in every way.
Infares Posted April 1, 2015 Posted April 1, 2015 I'm going to be messing around with a Hearth Orlan dual wielding battle axes with as many accuracy and upgrade-to-crit talents as humanly possible, base stats 18/8/18/8/18/8. The main idea is to do as much massive crit damage as possible. It may or may not be as effective as some other rogue builds, but it seems fun. I'm only playing on Normal, first playthrough and I just redid my PC because of the double click equip bug.
B4nJ0 Posted April 1, 2015 Posted April 1, 2015 If you're going to do a ranged rogue, may as well be a cipher instead. Actually, cipher is just better than a rogue in every way. Well, it's up to team set up and what you want to do with class slot. Right Now I restarded a second PoTD mode with Sit1+2 "tanks": Fighter / Off Tank Paladin (the order that gives the feat +8deflection on lay on hands) DPS utility: Priest (the order that give +10precision with blunderbuss) + chanter ( recharge song) Heavy DPS: Rogue + Cipher The whole ranged set-up have the fast recovery feat for ranged weapons. Cipher and Priest are both Island Aumaua for weapon switch. Chanter is a death Godlike couz I love+int on utility chars Rogue is a wood elf didn't wanna bother with extra switch AND you have that super sweet fast xbow in the shop of the game, so why not? Characters are min maxed (paladin required a bit of theorycraft and I'm still not sure if I got it right) but for the "team arrow" the stats are quite the same: cap might cap int cap dexterity 10 cos 1 dump stat. Working very well so far, even if I think it's quite a common set up Cipher and Rogue do have nice sinergies, since cipher has good debuffs (imba flank spell anyone?) and a good mix of aoe/single target nukes. Rogue instead is the best single target cookie cutter in the game, and that can help a lot in some fights IMO.
mazeltov Posted April 1, 2015 Posted April 1, 2015 I gave up on my dual-wield Rogue and stuck a unique pistol on him instead. Now he's back with the other gunners, much safer, and probably doing as much if not more damage. If the gear, talent, and spell situation changes to give him a lot more survivability, he can go back to hovering around the front line. Or I might just bite the bullet and stick upgraded full plate on him. High Dex and the TWF talent cancels out plate's recovery penalty. Exoduss, on 14 Apr 2015 - 11:11 AM, said: also secret about hardmode with 6 man party is : its a faceroll most of the fights you will Auto Attack mobs while lighting your spliff
Nerdwing Posted April 1, 2015 Posted April 1, 2015 Anyone know a good Arquebus Rogue build? I've heard mixed things
Cronstintein Posted April 1, 2015 Posted April 1, 2015 (edited) The survival disparity between rogues and fighters is just so huge it really hampers the usefulness of melee rogues. Especially since the AI will immediately switch to you even when you engage from behind. Edited April 1, 2015 by Cronstintein
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