Luj1 Posted April 6, 2015 Posted April 6, 2015 Yup. Should've been a mace and a crossbow. "There once was a loon that twitter Before he went down the ****ter In its demise he wasn't missed Because there were bugs to be fixed." ~ Kaine
Valsuelm Posted April 6, 2015 Posted April 6, 2015 Yup. Should've been a mace and a crossbow. In original D&D and AD&D, clerics were forbidden from using all edged or pointed weapons. Crossbows were also a nono. Obviously a DM could override this if he wished. The reasoning behind this is that clerics were supposed to be reluctant to shed any blood. 2nd edition opened it up a little bit by acknowledging that some deities would allow for the use of certain edged or pointed weapons but in general clerics were still forbidden from using all edged or pointed weapons. (2nd edition is 1st edition for the most part without the nudity, demons (they just renamed them), and acknowledging some widely used house rules).
HoonDing Posted April 6, 2015 Posted April 6, 2015 Seeing clerics with bows and a sword still makes me twitch slightly even after more than a decade. Seldarine clerics often favour the use of bows and swords. The ending of the words is ALMSIVI.
Luj1 Posted April 6, 2015 Posted April 6, 2015 (edited) Yup. Should've been a mace and a crossbow. In original D&D and AD&D, clerics were forbidden from using all edged or pointed weapons. Good point. Though I'm basing this off 3.5 which is IMO the optimal edition and a personal favorite. In 3.5 the so-called "undead hunters" were clerics who favored crossbows in addition to blunt weapons like maces. Edited April 6, 2015 by Luj1 "There once was a loon that twitter Before he went down the ****ter In its demise he wasn't missed Because there were bugs to be fixed." ~ Kaine
Trauma_Hound Posted April 6, 2015 Posted April 6, 2015 Single player campaign created by members of the leadership team that brought you Dragon Age™: Origins You bore me mageling. If this game has server side support similar to NWN and NWN2 then this game will be huge, why? Because NWN1 and NWN2 Multiplayer was amazing when you got on a server where your character could actually make a difference in the story of the server.
Luj1 Posted April 6, 2015 Posted April 6, 2015 (edited) If this game has server side support similar to NWN and NWN2 then this game will be huge, why? Because NWN1 and NWN2 Multiplayer was amazing when you got on a server where your character could actually make a difference in the story of the server. Quoted for truth. Having an online DM while adventuring on a NWN persistent world has been truly amazing. Edited April 6, 2015 by Luj1 "There once was a loon that twitter Before he went down the ****ter In its demise he wasn't missed Because there were bugs to be fixed." ~ Kaine
Serrano Posted April 6, 2015 Posted April 6, 2015 Yup. Should've been a mace and a crossbow. In original D&D and AD&D, clerics were forbidden from using all edged or pointed weapons. Crossbows were also a nono. Obviously a DM could override this if he wished. The reasoning behind this is that clerics were supposed to be reluctant to shed any blood. That always seemed weird to me because beating someone to death with a mace or a war hammer is going the shed a hell of a lot of blood too. 2
Gfted1 Posted April 6, 2015 Posted April 6, 2015 Is that...armor...that dares show her womanly curves!?!?!?! RELEASE THE HOUNDS! 1 "I'm your biggest fan, Ill follow you until you love me, Papa"
TheGoatMan Posted April 8, 2015 Posted April 8, 2015 Is that...armor...that dares show her womanly curves!?!?!?! RELEASE THE HOUNDS! As long as she doesn't have the dreaded boob plate they are safe Break beneath the endless tide - monk
Darkpriest Posted April 8, 2015 Posted April 8, 2015 Is that...armor...that dares show her womanly curves!?!?!?! RELEASE THE HOUNDS! I find it ok for an archer and a priest.... if you would show me this armor as a front line fighter, then I would be a bit sceptical.
HoonDing Posted April 10, 2015 Posted April 10, 2015 ill romance him if hes as cool as Varric 2 The ending of the words is ALMSIVI.
Vaeliorin Posted April 10, 2015 Posted April 10, 2015 Wow, those arms...I assume instead of picking locks he just rips the doors off their hinges. 4
Mr. Magniloquent Posted April 11, 2015 Posted April 11, 2015 You bore me mageling. If this game has server side support similar to NWN and NWN2 then this game will be huge, why? Because NWN1 and NWN2 Multiplayer was amazing when you got on a server where your character could actually make a difference in the story of the server. Absolutely. There was a small, but incredibly well done persistent world server for NWN1 called Montlethia. The interactive roleplaying experience there was almost indescribable. After a bad experience, I rolled a cleric of Talos and went full darkside. My villain became so notorious for extortion, chaos, and mayhem, that the DMs made one of the port towns hostile to me. That town's guard even had an official quest with journal entries and everything where they were to hunt me down and bounty my ears. One day I got caught by a group of Tyrians (my mortal adversaries) alone deep in a dangerous part of the woods. I even used my special unique ring given to me by the DMs that could change the weather, but there were too many of them and my reign of terror was brought to an end--not before taking several of them with me of course. The paladin that turned in my ears even refused the kingly bounty...how disgusting is that? Hahaha. Such good times. 3
Darkpriest Posted April 11, 2015 Posted April 11, 2015 Some PWs were pure gold, I still have good memories of them, although a lot of them were trash with everyone and their mother trying to be some super unique freak and excusing clearly power builds with some **** inconsistent story. Two I liked the most were I think Empires of Eternity and The Way Inn.(if those were the correct names). I was dabbling some with Ravenloft Prisoners of the Mist, but there were too many over the top characters and eventually I left. 1
Mamoulian War Posted April 11, 2015 Posted April 11, 2015 (edited) You bore me mageling. If this game has server side support similar to NWN and NWN2 then this game will be huge, why? Because NWN1 and NWN2 Multiplayer was amazing when you got on a server where your character could actually make a difference in the story of the server. Absolutely. There was a small, but incredibly well done persistent world server for NWN1 called Montlethia. The interactive roleplaying experience there was almost indescribable. After a bad experience, I rolled a cleric of Talos and went full darkside. My villain became so notorious for extortion, chaos, and mayhem, that the DMs made one of the port towns hostile to me. That town's guard even had an official quest with journal entries and everything where they were to hunt me down and bounty my ears. One day I got caught by a group of Tyrians (my mortal adversaries) alone deep in a dangerous part of the woods. I even used my special unique ring given to me by the DMs that could change the weather, but there were too many of them and my reign of terror was brought to an end--not before taking several of them with me of course. The paladin that turned in my ears even refused the kingly bounty...how disgusting is that? Hahaha. Such good times. Well after some informations posted about the game in last two weeks, I can already see the developers saying. "We disabled the evil alignment to streamline the multiplayer experience." Edited April 11, 2015 by Mamoulian War Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Guard Dog Posted April 11, 2015 Posted April 11, 2015 You bore me mageling. If this game has server side support similar to NWN and NWN2 then this game will be huge, why? Because NWN1 and NWN2 Multiplayer was amazing when you got on a server where your character could actually make a difference in the story of the server. Absolutely. There was a small, but incredibly well done persistent world server for NWN1 called Montlethia. The interactive roleplaying experience there was almost indescribable. After a bad experience, I rolled a cleric of Talos and went full darkside. My villain became so notorious for extortion, chaos, and mayhem, that the DMs made one of the port towns hostile to me. That town's guard even had an official quest with journal entries and everything where they were to hunt me down and bounty my ears. One day I got caught by a group of Tyrians (my mortal adversaries) alone deep in a dangerous part of the woods. I even used my special unique ring given to me by the DMs that could change the weather, but there were too many of them and my reign of terror was brought to an end--not before taking several of them with me of course. The paladin that turned in my ears even refused the kingly bounty...how disgusting is that? Hahaha. Such good times. Well after some informations posted about the game in last two weeks, I can already see the developers saying. "We disabled the evil alignment to streamline the multiplayer experience." No kidding. There seems to be a concerted effort to dumb this thing down as much as possible, 1 "While it is true you learn with age, the down side is what you often learn is what a damn fool you were before" Thomas Sowell
cirdanx Posted April 11, 2015 Posted April 11, 2015 No kidding. There seems to be a concerted effort to dumb this thing down as much as possible, Thats horrible I also don´t get it...what are they aiming for? The success of Divinity and Pillars should make it clear that there is a market for this kind of games without watering it down /facepalm "A reader lives a thousand lives before he dies, the man who never reads lives one."
Luj1 Posted April 13, 2015 Posted April 13, 2015 PoE is overrated. And this game (SCL) will likely be a streamlined forgettable trash "There once was a loon that twitter Before he went down the ****ter In its demise he wasn't missed Because there were bugs to be fixed." ~ Kaine
Shadow_Arms Posted April 13, 2015 Posted April 13, 2015 (edited) PoE is overrated. And this game (SCL) will likely be a streamlined forgettable trash Ahem Claudia, Sit there..... Edited April 13, 2015 by Shadow_Arms
Guard Dog Posted April 14, 2015 Posted April 14, 2015 PoE is overrated. And this game (SCL) will likely be a streamlined forgettable trash This statement will either be proven completely false or only half true. We'll have to wait and see which. It will never be completely true. "While it is true you learn with age, the down side is what you often learn is what a damn fool you were before" Thomas Sowell
Luj1 Posted April 14, 2015 Posted April 14, 2015 Its called being realistic. "There once was a loon that twitter Before he went down the ****ter In its demise he wasn't missed Because there were bugs to be fixed." ~ Kaine
archangel979 Posted April 14, 2015 Posted April 14, 2015 Single player campaign created by members of the leadership team that brought you Dragon Age™: Origins You bore me mageling. If this game has server side support similar to NWN and NWN2 then this game will be huge, why? Because NWN1 and NWN2 Multiplayer was amazing when you got on a server where your character could actually make a difference in the story of the server. No it will not. MP was only a tiny part of total NWN1 and later NWN2 player base. This game will make or break primarily in its singleplayer content.
HoonDing Posted April 14, 2015 Posted April 14, 2015 Is Elminster finally dead? The ending of the words is ALMSIVI.
Gfted1 Posted April 14, 2015 Posted April 14, 2015 Is Elminster finally dead? I hope he and Drizzt make an appearance in this game. "I'm your biggest fan, Ill follow you until you love me, Papa"
213374U Posted April 14, 2015 Posted April 14, 2015 Is Elminster finally dead? I hope he and Drizzt make an appearance in this game. Me too. - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.
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