Rosbjerg Posted October 22, 2014 Posted October 22, 2014 Old thread here. Mounts Red Hart - a mature stag mount. Bog Unicorn - an undead horse with a sword stuck in its skull. Armored Mount - a horse mount equipped with its own set of Inquisition armor. Item packs Flames of the Inquisition Weapons Arsenal DLC, a multi-class weapon pack including:A staff for mages. Daggers and a bow for rogues. A shield, a greatsword and a war hammer for warriors. Flames of the Inquisition Armor - an armor set for the Inquisitor. Other Skyhold Throne - a throne made of dragon bone is made available for the Inquisitor and placed in the Inquisition's headquarters at Skyhold. Digital soundtrack. Additional bonus digital content - Deluxe Edition Multiplayer Chest. Jeez, how did I miss all that information. Thanks IndiraLightfoot. I have to admit, I'm pondering picking up the deluxe edition when I'm in the US next month because it's about £10 cheaper then if I buy it here in the UK. In fact it's only about a pound or two more expensive then the standard physical copy. Damn you Bioware. My temptation to pre-order is increasing, even though I have declared my intention not to do so more than once. 3 Fortune favors the bald.
PK htiw klaw eriF Posted October 22, 2014 Posted October 22, 2014 If that was the Dragon Age Inquisition, shouldn't there be an emo dude and a VD infested pirate? 3 "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Monte Carlo Posted October 22, 2014 Posted October 22, 2014 Ha ha ha ha! Cardinal FFFFaaaanannnG! Get the comfy pirate! 1
HoonDing Posted October 22, 2014 Posted October 22, 2014 "Throne fashioned from an ancient dragon skull" I want a throne fashioned from melted swords The ending of the words is ALMSIVI.
PK htiw klaw eriF Posted October 22, 2014 Posted October 22, 2014 "Throne fashioned from an ancient dragon skull" I want a throne fashioned from melted swords It's Bio, the best you'll get is a throne fashioned through relationship drama. 1 "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
ShadySands Posted October 22, 2014 Posted October 22, 2014 Hmm, none of those thrones sound very comfortable 4 Free games updated 3/4/21
Bryy Posted October 23, 2014 Posted October 23, 2014 If that was the Dragon Age Inquisition, shouldn't there be an emo dude and a VD infested pirate? Dammn, now I know what I'm naming all my guys. 1
Nepenthe Posted October 23, 2014 Posted October 23, 2014 Hmm, none of those thrones sound very comfortable Their target audience is people who like fence posts up their ass, remember? You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
IndiraLightfoot Posted October 23, 2014 Posted October 23, 2014 *Tongue in (butt) cheek* DAY1 DLC - $6.66 ONLY!! Tongue-shaped throne in sazzy colours 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
IndiraLightfoot Posted October 23, 2014 Posted October 23, 2014 (edited) Compiled basic info on classes and specializations, by Marshall Fryman Oct 22 2014: http://www.tradeindetectives.com/news-room/dragon-age-inquisition-choosing-classes-and-specializations-guide-885/ "Dragon Age: Inquisition's Inquisitor begins the game as one of three classes: warrior, rogue, or mage. At the beginning of the game, rogues and warriors may choose their starting equipment loadout to decide between sword-and-shield or two-handed as a warrior, or daggers or archery as a rogue. This decision only determines the Inquisitor's starting equipment and do not lock players into one playstyle. Each of the three starting classes has three specializations that players may choose to unlock later in the game. Players unlock specializations over the course of Dragon Age Inquisition. While players can re-spec to earn talent points back, the Inquisitor's chosen specialization is permanent and cannot be undone. Each companion to the Inquisitor has their own class and specialization that may be unlocked through events in the game. Although companions may have a starting build or focus, they can be built to the Inquisitor's choosing by re-speccing and are not restricted in the type of weapons that they use. In this manner, a defensive-minded shield wearing tank like Cassandra Pentaghast can be crafted into a two-handed weapon damage dealer for the party, while the archer-rogue companion Sera can be made into a dagger rogue. The Mage Specializations Knight EnchanterThe Knight Templar is a melee-centric mage class that focuses on close-ranged attacks and abilities that protect the Inquisitor by bestowing temporary invulnerability and defensive buffs. The Inquisitor's companion Vivienne. NecromancerThese mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die. The Inquisitor's companion Dorian is a necromancer. Rift MageThese mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies. The Inquisitor's companion Solas is a rift mage. The Rogue Specializations ArtificerThese specialists control the battlefield with deadly traps. Neither they nor their explosive mines are ever where the enemy expects them to be. The Artificer is a returning specialization from Dragon Age 2. Varric Tethreas is an artificer. AssassinAny rogue can kill a target, but assassins make death into an art form. They specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away. The Assassin is a returning specialization from Dragon Age: Origins and Dragon Age 2. The Inquisitor's companion Cole is an Assassin. The playable multiplayer character Argent is an Assassin. TempestThese unpredictable experts specialize in using alchemical mixtures that wreathe them in frost or flame. Fast, chaotic, and possibly mad, they wade into the fight and dare enemies to face the storm. The Tempest is a returning specialization from Dragon Age 2. The Inquisitor's companion Sera is a Tempest. The Warrior Specializations ChampionThese powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them—and usually can't survive them. The Champion is a returning specialization from Dragon Age: Origins and Dragon Age 2. The Inquisitor's companion Blackwall is a Champion. ReaverAs the battle gets bloodier, these vicious and deadly warriors get even more brutal. Hurting them just makes them mad, a mistake most enemies don't live to repeat. The Reaver is a returning specialization from Dragon Age: Origins and Dragon Age 2. The Inquisitor's companion Iron Bull is a Reaver. The playable multiplayer character Tamar is a Reaver. TemplarThese unrelenting warriors specialize in fighting mages and demons. No enemy's magic can withstand them, and they inspire and protect their allies with their righteous power. Cassandra Pentaghast is a Templar." Edited October 23, 2014 by IndiraLightfoot 3 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
IndiraLightfoot Posted October 23, 2014 Posted October 23, 2014 (edited) What types of tasks can you carry out from the war table?There are over 300 missions and operations available on the war table, and they can change depending on your previous choices and actions in the game. There's a range of types: scouting missions to establish the first camp in a new area you'd like to explore, building missions to raise structures in the areas you've being exploring, recruitment missions to bring expertise into the inquisition, treaties, resource-gathering, political assassinations, and many, many more. When it comes to expanding your Inquisition, you need to track three different resources. The first is influence, which is effectively like your Inquisition’s XP, and it grows as you adventure and complete tasks. When the Inquisition reaches a new level, you can spend points on global upgrades like the ability to carry more potions or the chance to harvest extra crafting materials. The second resource is power. While influence constantly grows, power is more of a currency that you earn and spend down. Power is used to advance the main story, but also to unlock optional areas at the war table. The third resource is time. The Inquisitor doesn’t handle every problem personally, so special missions called operations (also unlocked with power) allow you to send agents to finish them in real time. After a set amount of time passes (some operations can take a full day or more), the mission is complete and you get your reward. Some operations are even multi-part affairs that require input from the Inquisitor on how situations should be resolved once the dust settles. Earning and expending these three resources forms the core of Inquisition's structure. Whether you're completing sidequests, gathering crafting materials, or exploring different zones, everything you accomplish feeds into your overall progress. How will players gain influence and power for the Inquisition?You earn influence and power as you explore, overcome enemies, bring stability to regions, complete quests, and close rifts between the world and the Fade. You spend that influence and power at the war table when you send your agents on an operation or begin a new major story plot. What do you get from completing operations through the war table?Operations will give you different rewards such as gold, rare crafting materials, weapons and equipment, new recruits, and even the ability to rebuild structures you've seen on your adventures. Will the advisors have different opinions on the best way to complete an operation?Each of your advisors will want to approach an operation in a different way, which will help determine the outcome and rewards for completing the operation and can potentially affect any follow-up operations. Influence gives you inquisition perks, those are divided into four types: Forces, Secrets, Connections and Inquisition. The first three perks are tied to the advisors. Inquisition Perks Four Types of Perks Forces - Endurance training fit for a soldier Secrets - Developing keen eyes and an inquisitive mind Connections - Training in the Fine Arts of persuasion Inquisition - Improved coordination and infrastructure Forces - Perks Underworld KnowledgeDetailed study of underworld customs and their brutal but practical applications. Opens up new dialogue options related to criminal activities and grants +50% XP for each codex entry unlocked. Massache's MethodA methodology developed by an Orlesian blademaster and used by chevaliers to analyze their own performance in combat. Grants a 5% increase in XP earned from killing foes. Rider's PostureTraining in proper weight distribution during hard riding significantly increases resistance to being unseated. Antivan-Stitched SaddleProper tack of fine Antivan leather, custom-fitted to both horse and rider, significantly increases resistance to being unseated. Advanced FocusIncrease maximum focus from 100 to 200. Second- tier Focus effect for abilities can now be triggered. Master FocusIncrease maximum focus for all party members from 200 to 300. Third-tier focus effect for abilities can now be triggered. True GritHarsh environment training can be dangerous, but will harden anyone into a survivor. All party members gain a 10% increase to all defenses. More Healing PotionsIncrease the maximum number of potions the party can carry by 4. Mage SchematicsMany mages from all over Thedas have joined the Inquisition, hoping for some degree of order and protection. Reverse engineering their robes and staves will provide new, rare schematics. Rogue SchematicsMany of Leliana's new agents bring gear from their previous employers. Gathering their collective gains will provide new, rare schematics. Warrior Schematics Secrets - Perks Arcane KnowledgeA detailed study of magic and the places and creatures that interact with it. Opens up new dialogue options related to the Fade or Arcane studies. Grants +50% XP for each codex entry unlocked. Optimal CuttingDetailed studies show how to get the maximum useable harvest from each plant. Grants a 10% chance to receive extra herbs with each harvest. Eagle-EyedTraining in spotting where the pattern breaks, in nature or in civilization. Grants a significant increase to the discovery range of the searching action. Enhanced StudiesBolster the number of researchers working to study those who stand against the Inquisition. Grants an additional +50% for each foe studied, including those already completed (applied retroactively). Deft Hands, Fine ToolsThe training, gear, and experience working with Master locksmiths needed to tackle the toughest and most ingenious locking mechanisms. Allows all rogues in the party to open masterwork locks. Forward ScoutsWith access to a forward training camp, the Inquisition's scouts can receive training to cover a wider area and identify items of interest to the Inquisitor. Reveals additional landmarks and points of interest on the maps of every area. Trainee HerbalistsGain a collection of Tier 1 herbs. Veteran HerbalistsSurvival and harsh environment training will push Inquisition herbalists to gather more exotic and rare plants. As part of the training push, a large collection of uncommon herbs will be delivered for personal use. Master HerbalistsCombat training, top-line equipment, and experience in both allows Inquisition herbalists to find the rarest specimens. A large collection of rare herbs will be delivered for personal use. Inquisition - Perks History KnowledgeDetailed study of Thedas's past. Opens up new dialogue options related to history and the Chantry. Grants an additional +50% XP for each codex entry found. Antivan TailoringAntivan tailors are famed for their ability to hide pockets seamlessly in garments. A few words to the Inquisition's friends to the north, and its forces can carry more items in the field. Increases inventory capacity by 15. Imperial Court TailoringThe best tailors of Val Royeaux, experienced in the intracies of the Grand Game, can add hidden compartments to armor and clothing, allowing even more items to be carried at once. Increases inventory capacity by 15. Tempered Glass FlasksBetter techniques in glassworking make more durable flasks, allowing more potions to be carried safely at one time. Adds one more potion slot for all party members. Exclusive TrainingGain 1 combat ability point, for the Inquisitor only. Edited October 23, 2014 by IndiraLightfoot 2 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Nepenthe Posted October 23, 2014 Posted October 23, 2014 That timing thing sure is an issue for a binge gamer such as myself. I'm going to have to relearn the responsible adult 1-3 hours an evening gaming time vs. the current start-on-release-day-and-call-in-sick-if-unable-to-finish-before-monday sprees. 6 You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
IndiraLightfoot Posted October 23, 2014 Posted October 23, 2014 Nepenthe: I hear you. However, I'm afraid I'll deplete my adult points before X-Mas, all because of this very game. 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
HoonDing Posted October 23, 2014 Posted October 23, 2014 My pre-order came with a Cassandra body pillow poster. 1 The ending of the words is ALMSIVI.
prodigydancer Posted October 23, 2014 Posted October 23, 2014 (edited) For me the most disappointing thing about DA:I so far is that I'm forced to side with a "faction" I don't even care about. In DA:O I played atheist elven mage who resented the Circle, hated the Templars and was ready to go out of his way to show that he didn't care about the Chantry, its false god, his false prophetess and the whole damn thing. In DA2 I again played a mage and I was disappointed... no, not about re-used environments or some other random crap people b......d about so much. I was deeply disappointed because I couldn't openly side with Anders and because even post-factum I couldn't really tell him "my friend, no matter what they say about you now, you'll be remembered in ages as a great liberator hero." And now I'm suddenly supposed to be neutral instead of taking sides? Er... well, whatever... /sigh P.S. They should have made it Dragon Age: Factions instead. It would be more in line with Origins where your origin defined who you were (to a certain degree) and where you could look at the story from a different angle in your next playthrough. Edited October 23, 2014 by prodigydancer 3
Nepenthe Posted October 23, 2014 Posted October 23, 2014 For me the most disappointing thing about DA:I so far is that I'm forced to side with a "faction" I don't even care about. In DA:O I played atheist elven mage who resented the Circle, hated the Templars and was ready to go out of his way to show that he didn't care about the Chantry, its false god, his false prophetess and the whole damn thing. In DA2 I again played a mage and I was disappointed... no, not about re-used environments or some other random crap people b......d about so much. I was deeply disappointed because I couldn't openly side with Anders and because even post-factum I couldn't really tell him "my friend, no matter what they say about you now, you'll be remembered in ages as a great liberator hero." And now I'm suddenly supposed to be neutral instead of taking sides? Er... well, whatever... /sigh P.S. They should have made it Dragon Age: Factions instead. It would be more in line with Origins where your origin defined who you were (to a certain degree) and where you could look at the story from a different angle in your next playthrough. You consistently ass-pull the most amazing dragon age complaints. You're definitely not with the chantry or the templars. I have no idea why you should be neutral, either. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
prodigydancer Posted October 23, 2014 Posted October 23, 2014 You're definitely not with the chantry or the templars. I know but with whom I am now? The lore established in D:AO said that mages lost the first war against the Chantry and they were effectively enslaved when the Circle of Magi was established under the clever guise of protecting the mages from themselves and the world from their inherent evil nature. The Templars acted as enforcers unquestionably loyal to the Chantry because of their lyrium addiction. The Inquisition as a faction to the conflict came totally out of the left field and it didn't play any role in DA2 outside of cutscenes featuring Cassandra. So, again, why exactly should I care about it?
Tale Posted October 23, 2014 Posted October 23, 2014 I know but with whom I am now?Yourself. The main character is called the Inquisitor, not an Inquisitor. 1 "Show me a man who "plays fair" and I'll show you a very talented cheater."
prodigydancer Posted October 23, 2014 Posted October 23, 2014 the Inquisitor, not an Inquisitor. I think that's just semantics but we'll see.
Tale Posted October 23, 2014 Posted October 23, 2014 They've made it pretty clear that you're the boss. 1 "Show me a man who "plays fair" and I'll show you a very talented cheater."
Bryy Posted October 23, 2014 Posted October 23, 2014 I'm going to try to unlock all the dialogue perks as soon as possible.
Gfted1 Posted October 23, 2014 Posted October 23, 2014 Does DA:I award kill xp? "I'm your biggest fan, Ill follow you until you love me, Papa"
Nepenthe Posted October 23, 2014 Posted October 23, 2014 (edited) Does DA:I award kill xp? I think somebody confirmed it in the last thread. Hack and slasher rejoice over this regression from beautiful PNP style quest xp to farming Edited October 23, 2014 by Nepenthe 1 You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
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