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Everything posted by prodigydancer

  1. First of all, I've never liked any of the Fallout games. To me, they're all bad, period. And it makes me seriously mad that people think that every CRPG fan has to like Fallout. Hey, I owe you nothing! I am a huge CRPG fan and yet I hate Fallout and I have every right to hate whatever I hate. This being said, I'm also a firm believer in the "live and let live" motto. So I would never come here with this rant if the Fallout fanboys weren't so damn obnoxious and irritating. It's always the same story: on any forum where CRPGs are discussed in every thread there's always a Fallout fanboy explaining you how your favorite game is bad just because it's not exactly like their beloved Fallout. Twenty years. Twenty freaking years. And now I come here to the TOW forums and what do I see at the top of the general discussion? Of course, it's a thread on how TOW is bad because it's not exactly like Fallout. /sigh Dear Obsidian, do you want some feedback on what your forums need? Well, here's mine: we need the "add all Fallout fanboys to ignore list" button. It's way too annoying to block them all one by one.
  2. I'd like you to meet my friend Scroll of Paralysis. Truth to be told, I very rarely resorted to SoP in PoE - once or twice per playthrough maybe. It's just an example. My point is: you were given adequate tools in PoE. In Deadfire most of your tools are heavily nerfed. It doesn't matter that much in endgame because you have more HP which gives your more time to apply buffs and debuffs and heal if necessary. In mid-game a character can easily go down after eating two 70+ crits in a row and there are enemies capable of inflicting such crits with relatively fast ranged weapons (and they have increased range that allows them to attack you from beyond your sight radius). People saying that luck isn't a factor are in total denial mode. Should I go further and mention that enemy casters don't need LoS to apply Arcane Dampener but you need LoS to interrupt them? Stiil, none of the above would be such a huge issue if you weren't asked to beat AR11 enemies while having mostly 9 penetration weapons at your disposal.
  3. Your post is choke full of the "gitgood" elitism that is ruining modern gaming. It was also called Path of the Damned in PoE1 where it was much better balanced. Is single-player gaming supposed to be some kind of elimination contest these days with each new installment being progressively harder until video games are unplayable for everyone but the select few? --- Now for reasonable people: the main issue with PotD in Deadfire is that too many mid-game enemies have 10 or 11 armor when in fact they all should have around 9. Again, I'm talking about regular trash fights, not about bosses. What's funny is that endgame trash rarely has more than 11 armor too and gets completely obliterated. (And before anyone mentions it, no, Grave Calling shouldn't be the "I win" item. Encouraging people to beeline to Crookspur for completely metagaming reasons because other weapons are more or less useless in certain fights is bad design.)
  4. You can avoid a lot of fights if you want to. Anyway, the Principi ambush is pretty ridiculous. You start surrounded by eight enemies. You can eliminate one of the mages by blowing a powder keg but the rest will focus your backline to oblivion. Immediately running to the edge of the map and turtling there is your best bet but pistol shots will still hurt not to mention Finishing Blow spam from the rogues.
  5. I completely agree with the OP. Maybe on story mode it's not a big deal but on PotD you really shoot yourself in the foot if you rotate companions. Which is strange since many quests suggest taking a particular companion with you. Well, at least they don't force you to do that (most of the time). In PoE1 inactive companions never fell more than one level behind you, not to mention additional XP from stronghold adventures. A mod to make everyone get the same amount of XP would be very welcome.
  6. The starting island is far from the worst, actually. Later on skeleton type enemies become really insane with their immunity to pierce damage and huge damage output. My party is L8 now and I feel like I hit a brick wall everywhere I go. I have one custom henchman so I thought things would be comfortably challenging at worst but compared with v1.0 the game is frustratingly hard. It's nothing like PoE1 where I also played on upscaled PotD and everything was manageable. Yes, there are people who will ALWAYS say "too easy" no matter what. Yes, there are people who somehow do TCS in Deadfire (I don't know how they do it and I'll never believe they do it without cheating). My opinion is that at this point mid-game is pure luck. If you don't get some good rolls at the start of the fight, you get overwhelmed and destroyed even if theoretically you have lots of healing available.
  7. If I knew about this issue, I'd stay on 4.1.0. Grimoires not showing spells were annoying but this is far worse. Dear Obsidian, could you release an actual bugfix-focused patch? You know, something we could actually stick with while you're experimenting with your systems.
  8. Reactions work fine, but not everywhere. I'd guess most random "civilian" NPC's don't have that AI script.
  9. Slicken has duration again? Well, that's something. Thanks for the tip. I admit to not reading the description carefully.
  10. I replayed BG1 and BG2 recently and overall I had as much fun as I did when I first played them nearly 20 years ago. Community patches have made the games better which compensates for the now lost novelty factor. So no, despite what the haters have claimed all these years, it's NOT nostalgia. It's not even 50% nostalgia. BG games were and are genuinely awesome. PoE2 is too different to compare. I'd rather compare PoE2 with PoE1 and PoE1 clearly wins. It's quite unfortunate, but mechanically, PoE2 is simply much worse. I love multi-class characters but still I'd give up on multi-classing if such were the price of getting PoE1 combat system back.
  11. I see. I thought rest-spamming to abuse per-rest options was frowned upon. Of course, empower will make a lot of difference if used frequently. Oh. Is this why they nerfed WoT range and the duration of WoT, Puppet Master and Ringleader?
  12. Yeah, I'm pretty annoyed with where the game is heading and feel no reason to conceal my disappointment. Personally, I'm still on 1.0.2 - disabled updates after a quick glance at 1.1 notes. I believe I'm entitled to some fun in a video game, and trying to break through brick walls using wet noodles doesn't sound like fun to me. I'm not against nerfs in principle. There can be a rational explanation why something is indeed too powerful. But when a weapon provides 15% speed bonus and you nerf it to 5%, you make people like me a little annoyed. 5% - wow, that's noticeable. Turning every unique item into a total joke isn't a sane approach to balancing. It's not even about whether the game is hard or easy. I'm not one of those who think that challenge > everything else, but I don't mind hard fights. It's more about how bleaching everything to the same shade of irrelevance destroys the reason to try new things and turns the game into boring and tedious grind. Don't you worry. Obsidian has always ignored us before and they'll do the same again this time. They never learn.
  13. I wonder why people consider Wizards powerful. Wizards were the best total DPS in PoE1 (though they lacked burst) but now, with CF nerfed, even that steady DPS is gone. Most afflictions are waste of time (again, unlike PoE1 where crowd control was king) except Blinded but there are other sources of it. So, what's left? Mostly defensive self-buffs in a game that is 90% DPS race? Pass.
  14. This is just a common euphemism for "a class that totally sucks and requires twice the effort to be on par with more powerful classes." I don't understand one thing: why does Obsidian hate Ciphers so much? The class is their own creation after all. Yet they nerfed them into oblivion in PoE1, and now it's the same story in PoE2.
  15. After a few more patches every unique will be just a special skin for a regular blue and every active ability will be just a flashy animation for a primary attack. The game will be perfectly balanced and the nerf moar crowd will finally be happy. EDIT: Actually, trolls who cry for more nerfs will never be happy but we still need to kneejerk to their every whim, don't we?
  16. In principle, there's nothing wrong with forcing the player to pick a side. But this is heavy-handed and not very interesting. Such choices should be driven by the circumstances (and it would be particularly nice if the circumstances on the battlefield reflected your previous choices) not by the whims of the NPCs. Also you'd expect experienced army generals to have more sense than schoolgirls pulling each other's hair in a fit of jealousy. Finally, this dialogue is a content gate which adds insult to injury. Content gating is a necessary evil sometimes but it's still a bad thing. You want to obscure and soften it, not rub it in the player's face.
  17. Thanks for the fake choice. To me, this is the low tide moment of the game thus far. No Diplomat (or any other background) option. No Lore check to cite the law. No Subterfuge check to turn around and leave (or at least pretend to). The illusion of a CRPG is shattered and what remains is an isometric interactive movie. Press 1 for outcome A. Press 2 for outcome B.
  18. OK, grazes are misses (although enemy grazes can very well do 30+ damage - at least they don't apply status effects on graze too). But what about crits? Like you probably have guessed crits are misses too: 2H melee crit vs 0 armor = 0.0 damage.
  19. Oh, I have something to say about the UI too. Why no action queue? Why no screen-length quickbar like in DA:O? It's not even a console game, so seriously: why not? As soon as you have more than 10 active abilities looking for them becomes super annoying, particularly when the icons look similar (e.g. Will of Command and Refuse Pain). Why do I have to choose between regular chat, combat chat and minimap? Hello? It's not 1996. It's the age of 30' displays. The UI is lazy incompetent **** but video game UIs turn out bad way too often. Tyranny simply doesn't quite stand out. There was a reason, however, why I chose that particular shot to summarize the combat. It's pretty obvious nobody even tried to playtest the game. Obsidian's A-team is busy with PoE2 and Tyranny was the red-haired stepchild nobody cared about. And the end result is a game where nothing quite works because nobody cared to check if it worked. The problem with Clash of Iron could be resolved by adjusting literaly 1 (one) value - the accuracy bonus. It's not a charm, it's not a hard CC. So just give it +50 Acc and make a useless ability somewhat useful. It'd take 5 minutes to fix. But nobody cared.
  20. Summarizing the combat in Tyranny in one pic: Graze=miss (the ability doesn't have damage component), so it's 90% chance to miss vs. trash mobs. It's worse than DA:I (and DA:I was so bad I thought it was impossible to beat). So, great job, guys: you're the creators of the worst RTwP combat system to date. I hope you'll get an award for that because you deserve one.
  21. I understand that the developers are for some reason obsessed with nerfing Cipher directly and indirectly even if it means nerfing drop tables. (In the meanwhile paladins, priests and wizards enjoy all sorts of absurdly overpowered abilities, but who cares?) I know that blunderbusses were removed from early game loot tables a while ago. But currently my party is level 8 and I haven't seen a single blunderbuss drop. It's not early game anymore. I'm nearly done with Act 2 and still the only way to obtain a blunderbuss is to buy one. Note that I've found all other kinds of weapons and armor, enchanted and unenchanted. This is as ridiculous and it is unfair. Ciphers have been nerfed directly and indirectly in every patch since release. At first it was about certain powers, then focus generation from talents, then starting focus, then focus generation from substances (Carrow Golan and Blasconn), then power cost per level, then the removal of the Talisman of the Unconquerable from most random loot tables... Can Cipher have a break? Can you at least give us a chance to get our favorite weapon for free? P.S. You probably don't consider this a bug but at this point I urge you to review the situation. No other class has suffered as much as Cipher and there's no need to add insult to injury.
  22. Well, I managed to beat 135 Def animats in Ondra's Gift without too much trouble. Admittedly, it would have been harder if they were kith (no Acc boost from Survivability). As far as I understand, infinite stacking affects only Def, Ref and (in some cases) damage. It could be an obstacle for some soloers but most parties should be able to beat broken encounters by resorting to skills and talents that target Fort or Will: Chill Fog, Noxious Burst, Winter Wind, Insect Swarm, Mental Binding, Silent Scream, Brute Force, etc. It's a nasty bug, to be sure, and I very much hope it'll be fixed but it doesn't really make the game unbeatable.
  23. This is how it's worked for me so far: adventures were assigned on turns 8, 16, 24 and 32. And yes, it's probably a bug too (I've heard that there should be a roll for adventure on every turn).
  24. Adventures only happen once per 8 turns. Is there enough turns in the game to exhaust all average and major adventures?
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