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prodigydancer

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Everything posted by prodigydancer

  1. When travelling from one zone to another takes more than a day, a supplicant may arrive and leave before you have a chance to resolve the event manually:
  2. Up for visibility. Usually I don't bump my threads but this issue cost me several hours of my playthrough. I'd pay closer attention to combat log but I foolishly believed that at least such companion screwups were resolved back in vanilla. Anyway, it's not something that can be solved by exiting the game or respeccing the affected character. Maybe there's a workaround but I've failed to find one.
  3. I don't think it's just Def/Ref. E.g. I experienced a very similar issue with +damage buff apparently stacking improperly. They should be but they aren't. There are bugs in this game that were first reported in vanilla (or even in backer beta) and are still unresolved. Pathfinding is a good example. I'm not sure they'll even bother with 3.03. At this point it's most probably a "fan patch or bugged forever" situation and I haven't heard of anyone working on a fan patch...
  4. I just noticed that Sagani's pet doesn't hit for nearly as much as it used to anymore. As far as I can tell, pre-DR damage values are about 3 times (!) less than before and damage type switched from Pierce to Crush. Itumaak also lost 10 Acc. Older save (high damage) Newer save (low damage) I'm not sure when exactly this change occurred. I suspect that it was when I briefly removed Sagani from the party to test another companion but I may be wrong here. This is particularly annoying because I picked all those pet enhancing talents...
  5. This can happen to other offensive abilities as well - side effects are applied before the attack is resolved. (Sometimes it can be used for exploits. E.g. a Shieldbearer paladin can equip a ranged weapon, apply Shielding Flames, immediately cancel FoD and use a regular attack instead. Essentially the party gets 10+ seconds of +10 deflection for free.)
  6. Higher accuracy may be due to level scaling (although it wouldn't hurt if the bestiary also showed upscaled values). Some monster types (Xaurip Skirmisher, Widowmaker Spider, Shadow, Phantom) also roll for additional effects on each hit but those effects aren't even mentioned in the bestiary.
  7. The description is also unnecessarily vague (no mention of how much +Def is lost per hit) and poorly worded (the effect doesn't end after hit/crit, only loses potency gradually).
  8. There's also an issue with the Ring of Searing Flames: it doesn't roll against any defense (actual CW rolls against Fort). Of course, it doesn't really matter in the current version because CW effect is broken and does nothing.
  9. I see no good reason why SoF shouldn't affect Chanter skills. The best solution would be to make sure that SoF applies to all fire damage and re-balance base damage values as needed.
  10. I think IoM is indeed bugged. I don't have a druid to test it right now but I remember it being a rather nasty spell in vanilla because even on Hard I was forced to pull Pŵgra by sending my main tank forward and keeping the rest of my party out of sight just to avoid IoM hitting everyone. It ticked for some crazy damage. Now in 3.0x (on PotD) it's nearly harmless. They probably nerfed the spell at some point and in the process they probably broke its damage formula. As always.
  11. From my experience, first time you equip them they don't work - the charges appear on your quick bar but they do nothing. Try again after resting.
  12. To be honest I wouldn't care about Charm being somewhat unreliable if they fixed the cast time. Other "fast cast" abilities are nearly instantaneous.
  13. At some point I killed a backer NPC in the Hall of Revealed Mysteries. Later when I talked to Nedyn about The Theorems of Pandgram she said there was "a massacre" and I got dialogue options indicating that the scriveners were killed. I re-visited the Hall and everyone is still there alive, well and friendly. Maybe this isn't exactly a bug, but killing one guy isn't a massacre. Also, backer NPCs aren't supposed to interact with the game world. They are there but nobody acknowledges their presence in dialogues. They are not involved in any quests or tasks. They exist but they don't exist which is fine with me. Here we have a backer NPC death directly influencing the outcome of a quest (I received 400cp and no ring). Moreover, the fight with the NPC had nothing to do with how I obtained the book because I did The Parable of Wael and had Grimda's permission to enter the Elder Archives. [Edit]: Turning in the quest also didn't count as a Stronghold turn. In fact, turns seem to be rather inconsistent as well. Sometimes every quest or task update counts as a turn, sometimes not.
  14. Edér is completely invisible behind the door here and Itumaak is partially obscured: As you can also see, the wall not affected.
  15. I sided with Doemenels against Verzano and when the fight started they were friendly (e.g. Durance's Blessing affected them normally). Then at some point one of them was grazed by Aloth's Blast and they all turned hostile: Blast description says "Foe AoE" so I assume this is a bug.
  16. That's probably what happened, yes. Still, it's pretty annoying. In one form or another, improperly stacking bonuses have existed since release. Can't this problem be solved once and for all? OTOH, I'd like to encounter more legit hard hitters outside of TWM. This bugged fight made me cast Despondent Blows - something I probably wouldn't do otherwise because there are few enemies that can threaten a defensively oriented party.
  17. Copperlane Catacombs (near A Voice from the Past quest). Skeletal fighter procced Confident Aim and hit my Paladin tank for 149 damage (164 - 15 DR). Note that it wasn't a crit (CA converts grazes into regular hits). It's PotD, of course, but still... Reloaded. Got Edér hit for over 200. Save file
  18. Durance is neither evil nor a terrible person. He's a realistic person. To quote The Simpsons: "Humans are obnoxious, sometimes. Humans hate things." He only looks "terrible" against the background of SJW-pandering (and genuinely boring) characters like Kana or Sagani. Both of them feel like whoever wrote them was using tvtropes.org as the primary source of inspiration.
  19. I don't get it. Why do people still complain about difficulty one year and a thousand guides after release? The game is soloable on PotD. Heck, there are videos of people soloing Alpine Dragon on PotD. Do a YouTube search if you can't figure out a fight on your own. Or switch to Story Mode if you're too lazy. /sigh
  20. /facepalm They say it's a matter of taste but if you dislike Durance you have rather poor taste. --- As for priests in general - the class is powerful if played right but not indispensable. In harder fights you can buff your party using scrolls and there are other sources of healing (paladins, druids, items). Finally, saying that Priest outclasses Druid or Paladin is ignorance at best or pure trolling at worst. Particularly, Paladin is probably the strongest class overall and easily the best healer (if built correctly).
  21. AFAIK this in one of the changes from 3.02. I supposed they forgot to update the spell description.
  22. Personally, I wouldn't mind having yet another difficulty beyond PotD where all enemies would deal 2x damage. Story companions are fine. I see no harm in letting people to change their stats if they so desire, but anyone who says that story companions as they are now don't cut it on PotD is either misinformed or needs to make adjustments to their playstyle. Aloth is easily the best DPS among pre-TWM companions; plus he now has access to all those ridiculously overpowered talents that were handed out to Wizards because of all the whining. Pallegina is a decent tank, and no matter what people say, tanks are still useful. You just can't stack all mobs on one tank anymore, so you need two primary tanks + one emergency off-tank to keep your backline relatively safe. Works like a charm.
  23. Aloth is the only wizard in my party so I cannot tell if this is companion-specific or not, but when I pass a looted grimoire to him, spells in the grimoire at first don't show those "plus" signs on their icons indicating that they can be learned. If I close and re-open the grimore, "pluses" appear correctly.
  24. The issue is still present in patch 3.01 and it's more annoying than ever because Whisper of Treason is now one of the most commonly used Cipher skills.
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