Existential_Dread Posted April 4, 2016 Share Posted April 4, 2016 I believe the skaen temple guards are bugged. Their deflection is over 125 and reflex saves are over 117. I don't believe this is intended. My entire party had a 0% chance of hitting, including my high perception rogue, ranger, and cipher. 2 Link to comment Share on other sites More sharing options...
0 Aarik D Posted April 4, 2016 Share Posted April 4, 2016 Hey Stank_Hoe, We currently have a bug in where if you save/load a multiple times in the same area, enemies with shields deflection and reflexes will increase each time. We are working on a fix. Thanks! 1 Obsidian Discord || Grounded Discord Link to comment Share on other sites More sharing options...
0 ZobEater Posted April 11, 2016 Share Posted April 11, 2016 Hey Stank_Hoe, We currently have a bug in where if you save/load a multiple times in the same area, enemies with shields deflection and reflexes will increase each time. We are working on a fix. Thanks! Hello, I encountered this bug when i first played the game at launch. I picked up the game again on year later now and apparently, it's still here http://forums.obsidian.net/topic/70377-435-cannot-hit-skaen-temple-guards/ Is it the same bug or is it just a "newer" version introduced with the recent patches? Thanks Link to comment Share on other sites More sharing options...
0 arkadu111 Posted April 15, 2016 Share Posted April 15, 2016 Hi! Was this ever fixed? Encountering this problem in the endless paths levels 8,9.10,etc. Seems to be getting worse the more i play and is making the game pretty close to unplayable. 1 Link to comment Share on other sites More sharing options...
0 dry4ng Posted April 24, 2016 Share Posted April 24, 2016 Same issue here. It takes all 6 party members about 2 minutes to kill Skaen Temple Guards, slowly chipping 5-6 health, while they will regenerate 35 at a time. Luckily I can use Itumaak to tank them. Link to comment Share on other sites More sharing options...
0 SkaenTemple Posted April 24, 2016 Share Posted April 24, 2016 What's with you people? Problems like this should be fixed by a hotfix on the next day after reporting! I can't pass this effin Skaen Temple second week already. Link to comment Share on other sites More sharing options...
0 prodigydancer Posted April 24, 2016 Share Posted April 24, 2016 (edited) I don't think it's just Def/Ref. E.g. I experienced a very similar issue with +damage buff apparently stacking improperly. Problems like this should be fixed by a hotfix on the next day after reporting! They should be but they aren't. There are bugs in this game that were first reported in vanilla (or even in backer beta) and are still unresolved. Pathfinding is a good example. I'm not sure they'll even bother with 3.03. At this point it's most probably a "fan patch or bugged forever" situation and I haven't heard of anyone working on a fan patch... Edited April 24, 2016 by prodigydancer 1 Link to comment Share on other sites More sharing options...
0 Gs11 Posted April 24, 2016 Share Posted April 24, 2016 It affects only 3.02 or previous version too? Link to comment Share on other sites More sharing options...
0 Skie Nightfall Posted April 30, 2016 Share Posted April 30, 2016 (edited) Is there any workaround for this nonsense, or are we in the mercy of a patch? I'll never play WM in this rate, I wonder if 1.06 was the only patch with no game breaking bugs. Edit: And I mean mercy, as who knows if a patch will be able to retroactively lower the mobs' stats. Edited April 30, 2016 by Skie Nightfall ✔ Certified Bat Food Link to comment Share on other sites More sharing options...
0 prodigydancer Posted May 1, 2016 Share Posted May 1, 2016 (edited) Well, I managed to beat 135 Def animats in Ondra's Gift without too much trouble. Admittedly, it would have been harder if they were kith (no Acc boost from Survivability). As far as I understand, infinite stacking affects only Def, Ref and (in some cases) damage. It could be an obstacle for some soloers but most parties should be able to beat broken encounters by resorting to skills and talents that target Fort or Will: Chill Fog, Noxious Burst, Winter Wind, Insect Swarm, Mental Binding, Silent Scream, Brute Force, etc. It's a nasty bug, to be sure, and I very much hope it'll be fixed but it doesn't really make the game unbeatable. Edited May 1, 2016 by prodigydancer Link to comment Share on other sites More sharing options...
0 darkly180 Posted May 7, 2016 Share Posted May 7, 2016 Great job done on the various patches, but please could the next patch address both the defense stacking bug as well as the damage stacking bug (with Confident Aim, mostly). Being a sometimes save-scummer and a POTD soloist (yeah I know kinda sad), it's making strategic play very difficult when a lot of fights now depend on unlucky rolls by the opposition. Link to comment Share on other sites More sharing options...
0 Skie Nightfall Posted May 7, 2016 Share Posted May 7, 2016 Great job done on the various patches, but please could the next patch address both the defense stacking bug as well as the damage stacking bug (with Confident Aim, mostly). Being a sometimes save-scummer and a POTD soloist (yeah I know kinda sad), it's making strategic play very difficult when a lot of fights now depend on unlucky rolls by the opposition. They said they will: http://forums.obsidian.net/topic/86041-when-is-the-next-patch-coming-out/?p=1807902 I do wonder if it will fix a save where the mobs already got the stacked up bonuses. ✔ Certified Bat Food Link to comment Share on other sites More sharing options...
0 NobleHelium Posted May 7, 2016 Share Posted May 7, 2016 Well I look to be having the same problem: https://forums.obsidian.net/topic/85358-urthal-fighters-doing-ridiculous-damage-500/ I do hope I won't need to restart. Not sure if I have the stamina for that. =/ Link to comment Share on other sites More sharing options...
0 Cynfus Posted June 9, 2016 Share Posted June 9, 2016 When this bug gonna be fixed? I'm seriously loosing my mind with bugs like these and already regret buying White March 1&2... Gonna go back to Baldur soon. Link to comment Share on other sites More sharing options...
0 Faerunner Posted June 11, 2016 Share Posted June 11, 2016 THAT explains why the Shaen Temple was unpassable my first playthrough! I guess I'll have to be careful and play the whole area in one go next time or run into the same problem. =/ "Not I, though. Not I," said the hanging dwarf. Link to comment Share on other sites More sharing options...
0 Elric Galad Posted June 11, 2016 Share Posted June 11, 2016 When this bug gonna be fixed? I'm seriously loosing my mind with bugs like these and already regret buying White March 1&2... Gonna go back to Baldur soon. It is fixed in 3.03 beta. Link to comment Share on other sites More sharing options...
0 Skie Nightfall Posted June 11, 2016 Share Posted June 11, 2016 Does it fix it retroactively? ✔ Certified Bat Food Link to comment Share on other sites More sharing options...
0 Thunker Posted July 6, 2016 Share Posted July 6, 2016 Same problem to me : i can't pass that ruins ! I'm level 7 ! Link to comment Share on other sites More sharing options...
0 Thunker Posted July 23, 2016 Share Posted July 23, 2016 The bug is fix now ? Link to comment Share on other sites More sharing options...
0 NobleHelium Posted July 23, 2016 Share Posted July 23, 2016 (edited) This bug should be fixed, yes. Certainly it was fixed for me, and it was retroactive. Edited July 23, 2016 by NobleHelium Link to comment Share on other sites More sharing options...
Question
Existential_Dread
I believe the skaen temple guards are bugged. Their deflection is over 125 and reflex saves are over 117. I don't believe this is intended. My entire party had a 0% chance of hitting, including my high perception rogue, ranger, and cipher.
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