ctn2003 Posted August 25, 2014 Share Posted August 25, 2014 I was really looking forward to this! Theirs a few things that seem straight up missing in this beta that shoudent. Including low intelligence dialog. 1 Link to comment Share on other sites More sharing options...
PrimeJunta Posted August 25, 2014 Share Posted August 25, 2014 I'm sure they'll be back for the real game. Voiceacting is, to say the least, sparse ATM. 3 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
Ganrich Posted August 25, 2014 Share Posted August 25, 2014 Voice acting is often one of the last things done in most games. I didn't expect much of any in beta. 3 Link to comment Share on other sites More sharing options...
Messier-31 Posted August 25, 2014 Share Posted August 25, 2014 Theirs a few things that seem straight up missing in this beta that shoudent. Including low intelligence dialog. It was said before that low INT dialogues (as in Fallout) would be too hard to implement as the dialogues are pretty complex on their own. 2 It would be of small avail to talk of magic in the air... Link to comment Share on other sites More sharing options...
Hormalakh Posted August 25, 2014 Share Posted August 25, 2014 they should have made one of the personalities "the idiot" so that people could role-play that as appropriate. 2 My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html Link to comment Share on other sites More sharing options...
AdaMusic Posted August 25, 2014 Share Posted August 25, 2014 Only I who dislike the magic words in spell casting? Feels cliche. 1 Link to comment Share on other sites More sharing options...
nipsen Posted August 25, 2014 Share Posted August 25, 2014 Feels cliche. Mm. My wizzards always run around speaking to themselves when preparing spells. As a mental excercise. But don't need to vocalize the spell when it's cast. "Silence" is quickly transformed into "magical dampening", and subvocal casting is upgraded to potentially instantaneous casting without interrupts, etc. Always seemed dumb to me that mages wouldn't be able to cast without spelling out the words. Like they have to trace the letters with their finger when they read scrolls or something.. Even priests are actually able to pray without screaming. I'm sure they would dislike it, but if they are hefty enough as conduits from the gods to rain down fire from the sky on command, then they wouldn't need to say the words out loud. So not sure how speaking magic ended up as a thing. But it sort of seems like it's been invented to fit the d&d ruleset, doesn't it...? 1 The injustice must end! Sign the petition and Free the Krug! Link to comment Share on other sites More sharing options...
ctn2003 Posted August 25, 2014 Author Share Posted August 25, 2014 The way spells work now looks like Dragon ball z stuff lol! ka may ka may HAAA Link to comment Share on other sites More sharing options...
AdaMusic Posted August 25, 2014 Share Posted August 25, 2014 The ping pong delay is pretty interesting. I'd like stereo delay more. 1 Link to comment Share on other sites More sharing options...
Luridis Posted August 25, 2014 Share Posted August 25, 2014 Magic words are just words... often spoken in a different language (or a dead one) for dramatic effect. Skyrim: Fus Ro Da = Force Balance Push in the fictional Dragon Tongue. Excalibur (1981): Anáil nathrach orth bhais betha, do cheol déanta. = Gaelic (possibly Cymric), meaning, "Serpent's breath, charm of death and life, thy omen of making." LotR: Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum ishi krimpatul. = Fictional Black Speech and if you don't know what it means then you've been living under a rock. Potter: Expelliarmus = A modernized version of the Latin "expuli armi", meaning to expel arms. Though my sister, an Evangelical, swears up and down that Harry Potter is real magic trying to lead children to demons. To which I reply. Better to Remain Silent and Be Thought a Fool than to Speak and Remove All Doubt That said, just relax... I'm sure they'll get around to it. :D 1 Fere libenter homines id quod volunt credunt. - Julius Caesar #define TRUE (!FALSE) I ran across an article where the above statement was found in a release tarball. LOL! Who does something like this? Predictably, this oddity was found when the article's author tried to build said tarball and the compiler promptly went into cardiac arrest. If you're not a developer, imagine telling someone the literal meaning of up is "not down". Such nonsense makes computers, and developers... angry. Link to comment Share on other sites More sharing options...
Bazy Posted August 26, 2014 Share Posted August 26, 2014 Vetok Mortus Cardio! 2 Link to comment Share on other sites More sharing options...
ctn2003 Posted August 26, 2014 Author Share Posted August 26, 2014 Aqua ema tazma feaaaa *Cure light wounds * 1 Link to comment Share on other sites More sharing options...
ctn2003 Posted August 26, 2014 Author Share Posted August 26, 2014 (edited) Octon cuthali SUCK IT~! - Like blessing but dire lol Edited August 26, 2014 by ctn2003 Link to comment Share on other sites More sharing options...
Sensuki Posted August 26, 2014 Share Posted August 26, 2014 The IE games had the best incantations. There were incantations used in the NWNs and following games and they were all pretty terrible in comparison IMO. 3 Link to comment Share on other sites More sharing options...
Shevek Posted August 26, 2014 Share Posted August 26, 2014 Gotta say the words... 3 Link to comment Share on other sites More sharing options...
Stun Posted August 26, 2014 Share Posted August 26, 2014 Useless trivia: In Icewind Dale 1 and BG2, the incantation for Cure Light Wounds (and a few other spells) was not nonsensical forgotten realms-speak, or anything invented by the devs, but rather, real world Latin. 1 Link to comment Share on other sites More sharing options...
Sensuki Posted August 26, 2014 Share Posted August 26, 2014 All of the IE games incantations were in latin actually. 1 Link to comment Share on other sites More sharing options...
mwinding Posted August 26, 2014 Share Posted August 26, 2014 (edited) Useless trivia: In Icewind Dale 1 and BG2, the incantation for Cure Light Wounds (and a few other spells) was not nonsensical forgotten realms-speak, or anything invented by the devs, but rather, real world Latin. Actually all of the BG incantations were real Latin. I know this because I took several semesters of useless trivia classes (I.e. Latin) in college Edited August 26, 2014 by mwinding 1 Link to comment Share on other sites More sharing options...
Mayama Posted August 26, 2014 Share Posted August 26, 2014 If they use a real language for incantations they should use something like gaèlic or some old scandinavian language. Im not that deep into the lore but from what I read and how monster names and class names are spelled it woudl fit more than latin. Best option of course would be using their self made language. 2 Link to comment Share on other sites More sharing options...
Matt516 Posted August 26, 2014 Share Posted August 26, 2014 Did anyone play the old Realms of Arkania games? BG incantations were great, but my favorite are still the (also Latin, but more epic) incantations from Realms of Arkania. "FULMEN!" (throws lightning bolt) or "PLUMBUMBARUM!" (turns enemy's arms to lead). Incredibly menacing VO for an incredibly old game. 2 Link to comment Share on other sites More sharing options...
nipsen Posted August 26, 2014 Share Posted August 26, 2014 ..seems like an as good opportunity as any to post this amazing footage : http://folk.uio.no/arnet/ Basic rundown of Atlakvida is that Atla the Hun (Attilla?) captures Gunnarr and his younger brother Hogne to get their gold treasure. Gunnarr walks right into the trap even though he expects treachery, because he's obviously not going to be intimidated by mere threat of grisly death or supreme military might. His younger brother kills only eight of Atla's guards before being captured. Atla suggests that Gunnarr can ransom his life for the treasure he has, but demands that the heart of his brother should lay in his hands before he speaks. They then try to trick him by giving him a different heart, but Gunnarr is not impressed. Hogne's heart is then presented to Gunnarr, which he recognises from how little it shivers (in his hand, and it shivered even less when it was in Hogne's chest, etc.). And now safe in the knowledge that no one but he knows the location of the treasure, Gunnarr mocks Atla for being such an impatient fool. Second link ("Norrønt") is a variant of norse spoken around 11-1200, as close to the pronunciation as can be guessed by experts. The first one is "ancient norse", as it likely was spoken around the area at some point between year 200-600 or so. (By the way, the guy is a professor in Nordic Linguistics at the University of Oslo. ..I don't think he does lectures that often in that outfit any more.) 2 The injustice must end! Sign the petition and Free the Krug! Link to comment Share on other sites More sharing options...
PrimeHydra Posted August 26, 2014 Share Posted August 26, 2014 Vetok Mortus Cardio! Damn, beat me to it! I thought it was Vita Mortis Carrio. But I didn't go to wizard school. 1 Ask a fish head Anything you want to They won't answer (They can't talk) Link to comment Share on other sites More sharing options...
Stun Posted August 26, 2014 Share Posted August 26, 2014 Well, I know for a fact that the first two words are "Vita, Mortis", because that's Latin for "Life, Death". Not sure about the third word though. 1 Link to comment Share on other sites More sharing options...
PrimeJunta Posted August 26, 2014 Share Posted August 26, 2014 Life, death, and aerobics. Works for me. 3 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
ronparker73 Posted August 26, 2014 Share Posted August 26, 2014 Gotta say the words... Those are the words 1 Link to comment Share on other sites More sharing options...
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