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Posted
  On 5/16/2014 at 10:51 AM, Slinky said:

 

  On 5/16/2014 at 10:38 AM, Undecaf said:

 

  On 5/15/2014 at 4:58 PM, KaineParker said:

Morrowind is pretty over rated. Most people seem to be forgetting about the terrible mechanics, and I can confirm from recent experience that missing some dude with a great-sword right in front of you isn't very fun.

 

I actually liked the mechanics better than what was in the later games. There was a lack of visual response, but the underlying mechanic about failing and succeeding felt good to me because the the action was more about the character and his strengths and shortcomings (in a more meaningful manner than simple damage multipliers) than about how well I was able to control him. It felt more of an RPG and less of an action game.

 

True enough, but a system like that works way better on a top down view game than on a first person. I haven't personally seen more boring melee combat system than Morrowind's, even NWN's horrible combat felt more engaging.

 

 

It does work better top down, but I had no problems with it in first person either. I felt it much more intriguing than the later iterations despite its obvious flaws (that are - imo - more about visual feedback than the actual mechanics). The presentation was, in my experience, trumped by the mechanics.

 

 I never got into NWN because it was indeed horrible; but I did have some fun with Morrowind (even lately with a new replay going on).

Perkele, tiädäksää tuanoini!

"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."

Posted
  On 5/16/2014 at 2:32 PM, Drudanae said:

The best thing Bethseda published was Hunted: Demon's Forge. Also inXile's magnum opus.

 

Is that sarcasm? I haven't played the game but it got pretty bad reviews. It looked pretty cool though.

But yeah, I remember now, Hunted was the reason I was wary of Tides of Numenera at first, exactly because Hunted looked great and then got bad reviews. Let's hope Tides of Numenera won't end up the same way (especially since I backed it).

 

By the way, it will be very interesting to see whether all those new Kickstarter-funded RPGs will make the list in the next years, and whether they'll get a good ranking. I have high hopes for Divinity: Original Sin, Tides of Numenera and of course Pillars of Eternity. And Wasteland 2 is apparently excellent already, but it's not my cup of tea I think.

Posted

Hunted is an awful game. If spunk-gargle-wee-wee realistic shooters would have a fantasy equivalent then that would be it.

  • Like 1
Posted
  On 5/16/2014 at 10:18 AM, Mor said:
  On 5/14/2014 at 9:39 PM, Drowsy Emperor said:
Bear in mind that list isn't exactly cRPG's only e.g. Jagged Alliance is great game classic but cRPG? I don't know what the guys at the codex has been taking, but even the weakest most hyped bioware Action-RPG is better :rolleyes:

 

  Gameplay wise, JA2 has a lot more in common with RPGs I grew up with (D&D Gold Box games, ect..) than mashing awesome buttons/popping moles behind cover..  Plus it has RPG elements also (stats,character progression,inventories..)

 

I guess if it had  some cinematic sex scenes, it would be more worthy ?

  • Like 2
Posted

Defining RPG's is a fools errand these days when everything has some form of character progression.

 

That said I was under the impression that there was a particular tactical squad game subgenre of general strategy games, like Silent Storm, Fallout Tactics, Gorky 17 etc that are not considered RPG's. 

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

By this definition Jaggd Alliance is certainly a CRPG:

 

C3: Checks against character stats and/or character abilties/skills are necessary to make progress and finish the game

Definition of a CRPG (V1.00)

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  • Like 3
Posted
  On 5/16/2014 at 6:48 PM, Drowsy Emperor said:

That said I was under the impression that there was a particular tactical squad game subgenre of general strategy games, like Silent Storm, Fallout Tactics, Gorky 17 etc that are not considered RPG's. 

 

It's a difficult decision, (and I don't think lists of must-haves and can't-haves are going to be much help).

Wasteland 2 is considered an RPG, yet it's basically a tactical squad strategy game. And I think that if you put Jagged Alliance 2 in a fantasy setting, everyone would call it an RPG.

 

Personally I think neither of them are "true" RPGs but sometimes, when we talk about RPGs, we just mean that we want character customization options and a setting that pleases us.

 

To be perfectly honest, I don't think that Baldur's Gate is a true RPG, because you play 6 characters at the same time. For me a true RPG has one player character that you can control and customize. But the lines are blurred and basically... who cares whether a game is or isn't a true RPG?

Posted

 A role-playing game is a game where you play a role. Yes, I just called Mario an RPG.

 

DEAL. WITH, IT.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

...

 

every decade or so, some "scientist" claims to have found proof that the soul exists. gots bizarre experiments and quirky formulas n' such.  the scientists is very earnest and quite proud of their... proof. hidden's posts above reminds us of such.

 

HA! Good Fun!

  • Like 1

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

Though I think your venture is rather vain Mr X, one cannot be anything but impressed by the obvious amount of work that has gone into this. Jolly good show sir.

Quite an experience to live in misery isn't it? That's what it is to be married with children.

I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin.

 

Tea for the teapot!

Posted (edited)
  On 5/17/2014 at 12:13 AM, Volourn said:

 A role-playing game is a game where you play a role. Yes, I just called Mario an RPG.

 

DEAL. WITH, IT.

 

Volo I know you enjoy getting reactions from people with absurd comments but don't you ever get tired by the complete ridiculousness of what you say?

 

By your logic then almost  every game is an RPG, because in almost every  game you have  some kind of protagonist and take a role in the game?

 

Is that really your definition of what an RPG is " a game where you play a role"

 

So is Battlefield an RPG, because in that game I have a role as a soldier/?

Edited by BruceVC

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

Posted
  On 5/17/2014 at 1:24 AM, ShadySands said:

Can a mod please fix those spoiler tags?

 

Probably they don't want to spend the 45 minutes it would take.

  • Like 1

All Stop. On Screen.

Posted
  On 5/16/2014 at 6:48 PM, Drowsy Emperor said:

Defining RPG's is a fools errand these days when everything has some form of character progression.

 

That said I was under the impression that there was a particular tactical squad game subgenre of general strategy games, like Silent Storm, Fallout Tactics, Gorky 17 etc that are not considered RPG's. 

 

Jagged Alliance 2 is part of a sub-genre of RPGs called Tactical Role Playing Games. Much Like Shadowrun Returns and Wasteland 2 that's already been mentioned. It's not a game I automatically refer to as a RPG either. But when looking at similar games in this sub-genre, I can see its inclusion.

  • Like 2
Posted

guys, I don't want to sound like a broken record, but... having character progression doesn't make a game an RPG, that's like RPG 101. you all should know better, and you should be ashamed.

 

story also doesn't make it, nor does exploration. nor the combination of the three.

 

what makes a game an RPG is the ability to make choices, meaningful choices during the course of the game, choices that will have consequences, that will matter. that's the meat and bones of ay tabletop RPG, and a computer/video game that doesn't have C&C is not an RPG, no matter how you spin it.

 

deal with it.

  • Like 3
  Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Expand  
Posted (edited)
  On 5/17/2014 at 7:18 AM, sorophx said:

 

 

what makes a game an RPG is the ability to make choices, meaningful choices during the course of the game, choices that will have consequences, that will matter. that's the meat and bones of ay tabletop RPG, and a computer/video game that doesn't have C&C is not an RPG, no matter how you spin it.

 

 

 

Thats not a bad post  of one definition of an RPG but I want to add to it. An RPG must allow you do adopt a certain playing style of your choice. How could you Role Play if the game doesn't allow this?

 

Also Romance must be included to be a real RPG :biggrin:  ( Thats a joke )

Edited by BruceVC
  • Like 1

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

Posted
  On 5/17/2014 at 7:34 AM, BruceVC said:

 

  On 5/17/2014 at 7:18 AM, sorophx said:

 

 

what makes a game an RPG is the ability to make choices, meaningful choices during the course of the game, choices that will have consequences, that will matter. that's the meat and bones of ay tabletop RPG, and a computer/video game that doesn't have C&C is not an RPG, no matter how you spin it.

 

 

 

Thats not a bad post  of one definition of an RPG but I want to add to it. An RPG must allow you do adopt a certain playing style of your choice. How could you Role Play if the game doesn't allow this?

You can call them that even when playing a preset role.

You always have limitations imposed on who your character is and what they would do.

Especially in older RPGs that didn't allow for major character alteration and offered no meaningful choices.

Posted (edited)
  On 5/17/2014 at 7:54 AM, pmp10 said:

 

  On 5/17/2014 at 7:34 AM, BruceVC said:

 

  On 5/17/2014 at 7:18 AM, sorophx said:

 

 

what makes a game an RPG is the ability to make choices, meaningful choices during the course of the game, choices that will have consequences, that will matter. that's the meat and bones of ay tabletop RPG, and a computer/video game that doesn't have C&C is not an RPG, no matter how you spin it.

 

 

 

Thats not a bad post  of one definition of an RPG but I want to add to it. An RPG must allow you do adopt a certain playing style of your choice. How could you Role Play if the game doesn't allow this?

You can call them that even when playing a preset role.

You always have limitations imposed on who your character is and what they would do.

Especially in older RPGs that didn't allow for major character alteration and offered no meaningful choices.

 

 

Okay good points. But many of  the older RPG always didn't allow meaningful choices as you said  so what is the more accurate definition of an RPG?

Edited by BruceVC

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

Posted

Today there isn't one.

Used to be that the way stats were driving the gameplay was defining RPGs.

That's why too many options would result in a strategy game or maybe a tactical-rpg.

The original formula got boring with it's limited interactivity and so we use the term for almost every game where numbers can be seen.

  • Like 1
Posted
  On 5/17/2014 at 7:18 AM, sorophx said:

what makes a game an RPG is the ability to make choices, meaningful choices during the course of the game, choices that will have consequences, that will matter. that's the meat and bones of ay tabletop RPG, and a computer/video game that doesn't have C&C is not an RPG, no matter how you spin it.

 

No.

 

First of all, that's vague and doesn't help anybody. What are meaningful choices? How many of them do you need? Are games like The Walking Dead and The Wolf Among Us RPGs now? (Or better yet, is the only reason they aren't the fact that their choices aren't meaningful enough, which is highly debatable anyway?)

 

Second, I vehemently disagree. What's important for an RPG is that you're free to play different types of characters and use various strategies to achieve your goal. For me, that's the meat and bones of an RPG. Not choices like "do you want to burn this city to the ground yes/no", but the choice between playing as a thief or playing as a warrior, and having an underlying system that supports both ways of playing. And stats are helpful here because they differentiate between the different types of characters I can play, and they act as restrictions to what a certain type of character can and can't do.

 

But like I said, definitions are useless anyway. There will always be exceptions.

  • Like 2

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