I don't like pop up achievments when playing games, especially not when i want to immerse myself in a rpg. As long as they don't pop up when you are playing i can live with them.
You might as well complain about experience point notifications, how are those immersive? When you read a book do you get notified about how much experience you gained for reading for an hour? Achievement notifications are part and parcel if you're playing a non-GOG version of a game.
No they are not Leferd (harmfull that is), but they can be annoying and MANY are outright dumb.
Example of many general achievements in most games:
"There is a door, a single door, you have to pass it to get to the other side. It is the only way to go through because the game is designed that way. You open the door. Achievement!!!!"
Or when you gain a level "You gained a level! Here's a
cookie achievement for you!" *pat pat* "Who's a good boy? Yes you! You are a good boy yes!" *woof woof*.
But on the other hand, I wouldn't mind getting an achievement for finding a secret door leading to the same room but might give me favorable positioning.
Definition of Achievement, I want it to stand for what #2 defines it as. Achievements should be for executing moves and positioning skillfully, rather than just casually playing the game.
Best memorable examples I have encountered that has a good Achievement systems (imo):
- Risk of Rain
And...err... go get them! Two amazing and awesome games. So...yeah. Do iiiit!
Bastion's achievements are just "Completed X Level"/"Completed X Level at X/Y Difficulty" with a different name. And also "Fully upgrade every weapon."
Team Fortress 2 is what i'd point to for interesting achievements, although since it's a multiplayer FPS most of the concepts aren't applicable.
Edited by AGX-17, 06 January 2014 - 10:02 AM.