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New stretch goals for companions and wilderness areas?

Stretch Goals Pillars of Eternity Project Eternity Areas Companions

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Poll: Stretch Goals? (2052 member(s) have cast votes)

Would you like Obsidian to release new stretch goals to go along with the opening of the Backer Portal?

  1. Voted I would love new stretch goals. (1591 votes [77.65%])

    Percentage of vote: 77.65%

  2. No, I would prefer if Obsidian did not introduce new stretch goals. (458 votes [22.35%])

    Percentage of vote: 22.35%

Vote

#41
Humanoid

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Only if there's a totally cool cycling cap addon.

 

 

Serious answer: If it's just more stuff related to combat and dungeons (that whole series of mini-goals for the megadungeon was, from my selfish perspective, a damp squib), no interest. If it's more talking and other noncombat interactions, then sure, why not.



#42
CottonWolf

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I actually voted no, out of worry of what would happen to scheduling. But if it did happen, I'd only want more content if the money was found from somewhere else, pledge increases through the backer site or something, rather than getting less of what was already going to be there. As Sensuki points out, this stuff ain't free.  If they did find the money and thought they could do it practically, more wilderness content rather than more companions would probably be my choice. Presumably they've already written the story, no point writing new companions then struggling (and potentially failing) to tie them into the main plot somehow.

 

EDIT: Sawyer addressed the companion point on Something Awful, in short. It wouldn't be a problem. They've not written any of the companions yet beyond basic designs, to allow them to be more reactive. I'd still probably rather more wilderness content though.


Edited by CottonWolf, 10 December 2013 - 03:46 PM.


#43
rjshae

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At first I thought no, but I probably would be interested in more wilderness if it meant an expansion in creature diversity, more environmental effects, and a dynamically explorable map.


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#44
Daeren

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I'd like to have fewer and more tightly written companions, and the big wilderness areas with not much in them weren't exactly the best part of old IE games.

 

However, if you can manage to add more without sacrificing quality, eh, go nuts.


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#45
Dieithrio

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Are they asking for:

 

1) actual additional funding from backers + more time

2) just more time to stretch more/new things

 

?



#46
Lephys

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Pretty sure it's #1, there. We're iffy on the "more time" part, though. I mean, if you spend money to hire twice as many artists, then you could feasibly produce twice* as much art in the same amount of time.

 

* for example's sake...


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#47
Dieithrio

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Pretty sure it's #1, there. We're iffy on the "more time" part, though. I mean, if you spend money to hire twice as many artists, then you could feasibly produce twice* as much art in the same amount of time.

 

* for example's sake...

 

Thanks. I wouldn't mind... but. There is a but. I'd prefer the "more part" of the more content as released in the expansion, to not really stretch the general costs for the devs. A deeper and bigger rpg is always cool, even if too ambitious... but it's a goal that you must be sure you are reaching without losing anything on the road.



#48
coffeetable

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Crosspostin' from SA:

 

So will adding additional content make the game take longer to get released? 

Probably a bit, mostly for companions rather than wilderness environments.  Additional content does take additional time to make, but not dramatically, not at the scale we're thinking about.
 
E: Personally, I think more wilderness areas would feel really cool and I believe players would enjoy them.  I also would like for players to have every character class represented by a companion.  Right now we're 3 short.  We don't want to go buckwild on this stuff, but we do think it would feel better with those additions.  If we thought it would fundamentally make the game worse, we wouldn't even be asking.
 
 

Would adding companions at this 'late stage' not limit the degree to which they'd be able to be tied into the story? There's no point doing it if they were going to be obviously subpar versus the initial envisaged ones.

No, actually.  While we do design our companions relatively early in development, we don't write them until we get closer to the end (e.g. I just started writing the first companion literally this morning).  We ignore them completely as far as the crit path design of the game is concerned because they are all optional.  Developing them later allows us to be much more reactive to the final designs of quests and areas.

 

 

 

Edited by coffeetable, 10 December 2013 - 03:29 PM.

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#49
Boox

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Crosspostin' from SA: 

Based on those answers, I voted yes.


Edited by Boox, 10 December 2013 - 03:44 PM.

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#50
digital_religion

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I am all for new stretchgoals!

 

More companions, more world content and more quests.

 

But whatever more money we drop for it, it should still make the game be release this year! Important!



#51
Lucas

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Interesting, thanks coffeetable, now I'm a bit more optimistic about the possibility of adding more stuff at this point of development, although I'll keep my "no" vote :) (just being cautious :D)


Edited by Lucas, 10 December 2013 - 03:40 PM.

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#52
wachepti

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Save it for the expansion. Get the game out with the stated goals in 2014 please :)


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#53
Stiler

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IMO stretch goals are good, and I'd like to see new companions/more wilderness area's.

 

However I wouldn't want it to affect the planned release date or push the game back further.

 

 

Are the stretch goals intended to be done before release or a post-launch content patch?



#54
anameforobsidian

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Did they really think the results would favor no?  They're basically asking do you want free stuff....

 

Honestly, I'd be most interested in new classes (a special animancer or necromancer class, or a swashbuckler class with high single-target deflection and lots of mobility), but that ain't happening.  Obviously more areas (valia, although that sounds more like the setting for another game), more races, class specific quests, more spells, spell combinations (good lord spell combinations), crazy epic fmvs for top spells, more animal companions, greater and weirder cosmology, all that would be welcome.

 

But don't stress too hard.  If they do include stretchgoals I don't think it would be a bad idea to keep them at twice the gap that previous stretchgoals were at, something like $250k a piece.

 

I think it might be interesting to see what kind of content everyone wants.  So, what does everyone want?


Edited by anameforobsidian, 10 December 2013 - 03:55 PM.


#55
Gumbercules

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Both of the stretch goal options sound good as long as they don't affect the release more than a few months maximum. If extra companions in particular would delay the game substantially, I'd rather they just be saved for the expansion instead.



#56
Quadrone

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Not gonna vote until we know more.

If new Stretchgoals mean PE could get pushed into 2015 then I'm completely against it.



#57
Posbi

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I did vote "Yes", but if you have to prioritize I'd rather have you polish the already planned content instead and have additional content become ready with the first expansions/DLCs.



#58
Bishibosh

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I don't see any harm in having stretch goals, if backers are going to buy extras or new backers take an interest after seeing the trailer then it doesn't hurt to have goals for further development. If we hit them then it's awesome and we get shiny new toys, if not then we get what we originally expected (which after the trailer I'm really pumped about).

 

On a side note I haven't browsed the forums in a while but how many companions and how large a wilderness is already planned for Pillars of Eternity?


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#59
Oneiromancer

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I don't think the real question should be IF we want more stretch goals but HOW adding new stretch goals would inflluence the game development at this point. Who could be against more companions or quests? But how much additional time willl be needed to add that content without damaging the quality of the things that had to be in the game in the first place? Would we had to wait 1 more month? Or 3 more?


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#60
PoetAndMadman

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Of course I voted yes, the more ways for them to increase their budget the better.


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Also tagged with one or more of these keywords: Stretch Goals, Pillars of Eternity, Project Eternity, Areas, Companions

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