Flexible Backstories and Early Game?
			
				Narrative Flexibility in Project Eternity from the Beginning  
				 81 members have voted
			
		
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						1. How much control would you like to have over your main character's backstory?- 
									I'd like to control my character's past accomplishments and/or level of prestige.25
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									I'd like to choose my character's wealth/financial background or starting skill level.22
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									I'd like to define my character's personality, habits, and other quirks in advance, in addition to defining these through play (would affect dialog options).40
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									I'd like to determine my character's moral alignment, values, and other motivations in advance, as well as defining these through play.38
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									I'd like to pick areas of knowledge in which my character has prior learning (could affect dialogue options and certain checks).52
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									I'd like to choose my character's religion and/or cultural heritage (could affect dialog options and starting location).55
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									I would be happy picking from a few generic archetype-based backstories (ex. orphan or widow) that explain my character's call to heroism.30
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									I think this detracts from the strength of the narrative.6
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									I am ambivalent/apathetic to this.14
 
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						2. Should Project Eternity offer different starting locations?- 
									One should be able to start a character in virtually every small village.3
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									There should be a series of starting locations, that you can choose from depending on your character's cultural heritage.34
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									I'm content with all characters starting from the same place.41
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									I think this is a bad idea for some other reason.3
 
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