Flexible Backstories and Early Game?
Narrative Flexibility in Project Eternity from the Beginning
81 members have voted
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1. How much control would you like to have over your main character's backstory?
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I'd like to control my character's past accomplishments and/or level of prestige.25
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I'd like to choose my character's wealth/financial background or starting skill level.22
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I'd like to define my character's personality, habits, and other quirks in advance, in addition to defining these through play (would affect dialog options).40
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I'd like to determine my character's moral alignment, values, and other motivations in advance, as well as defining these through play.38
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I'd like to pick areas of knowledge in which my character has prior learning (could affect dialogue options and certain checks).52
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I'd like to choose my character's religion and/or cultural heritage (could affect dialog options and starting location).55
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I would be happy picking from a few generic archetype-based backstories (ex. orphan or widow) that explain my character's call to heroism.30
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I think this detracts from the strength of the narrative.6
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I am ambivalent/apathetic to this.14
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2. Should Project Eternity offer different starting locations?
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One should be able to start a character in virtually every small village.3
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There should be a series of starting locations, that you can choose from depending on your character's cultural heritage.34
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I'm content with all characters starting from the same place.41
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I think this is a bad idea for some other reason.3
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