Gulids, organizations, fractions and their Impact on the Game and Player.
Fractions
109 members have voted
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1. How much gulids, fractions should influence the world, player and story ?
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They should have huge impact on story your possibilitys, be not only "Join Able" but it should be required to survive and push storyline in some way.
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Join able, give some possibilitys but it shoud be only optional (giving only quests and gold).
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Not join able. They shoud appear in game but not have any huge impact on world/ player or storyline.
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I don't have opinion, i don't care ...
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2. What TYPE of fractions you whant to see in game ? (multi Answer)
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Class-based (Mage gulids, Fighter gulids, Paladins Orders etc)
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Race-based (Human merchants, dwarven mercenaries, Elven Nobles etc)
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Social cast (Merchant league, congregation of nobles, Handicrafts association)
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Moral-Religion based (sect,criminals, bandits, enlightened groups etc"
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3. When you join a gulid .. What consequences do you expect ? (Multi Answer)
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Impacting on my general opinion (NPC only)
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Impacting on other fraction opinion (other gulids may become you enemys or sipmly don't like it)
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Giving me new quests and letting me to advance in the hierarchy up to the leaders of the guild.
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Give me the opportunity to gain new items, or gold etc.
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Give me opportunity to lern new thigs or to find out more information
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They should provide me the opportunity to get Stronghold.
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They will help me in improving my Stronghold. (mage tower etc)
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They should provide a kind of "protection" over me and interest in my success and failures ( Helping you defend your stronghold etc)
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They should have some impact story line (chenging it a little bit)
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Other (what ?)
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