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Armour & weapon designs - a plea (part II).


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D&D just gives you options, the filtering is up to you. I always created my own campaign settings for each adventure that, had a select group of monsters that fit together, the same doesn't really apply to PE because its not a PnP game, but you can pick and choose, your not just intended to throw like medusae and coatl's together...unless that's what you want to do.

Indeed. PnP sourcebooks just gives DM tools to build his campaign, he's not obligated to use an element if it don't fit in his setting. So It's up to DM (developer in our case) to decide what to use and what not.

Edited by Comedian
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Not entirely serious, yet relevant. ;)

 

 

This isn't really true at all for jrpgs, it's really only true of dark souls in fact, which ironically uses more western/european designs for it's gear than most other japanese games, and furthermore isn't really an rpg.

 

Thought of mentioning something to this end, but eyah, pretty obviously so. A bit worrying anyway if you take it as a trend.

But also, japanese have always been a bit better in designing heroes that are not pumped up testosterone freaks. I blame sly and ahnold.

 

And here's a pic of my favourite jrpg archer, because it totally shows how awesome and practical jrpg armor design can be:

 

Fran_FFXII.jpg

 

 

Agreed.

D&D often feels like someone just took every myth, culture and idea wihout any fitering process whatsoever, threw them in a big blender and hit the "puree" bottun.

D&D just gives you options, the filtering is up to you.

 

Like not filling the dungeon with every creature from the beastiary.

To be fair though, they are pushing their default hodgepodge world in every game with the licence (and don't think they'd allow deviations).

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Indeed. PnP sourcebooks just gives DM tools to build his campaign, he's not obligated to use an element if it don't fit in his setting. So It's up to DM (developer in our case) to decide what to use and what not.

 

While a specific monster may not be part of a CAMPAIGN, it is part of the SETTING and D&D as a whole. So still suck for me.

 

 

Soekaing of which, while JRPG's and WRPG's have some design preferences, excpetions prove the rule. Anime did give us some interesting armor designs.

* YOU ARE A WRONGULARITY FROM WHICH NO RIGHT CAN ESCAPE! *

Chuck Norris was wrong once - He thought HE made a mistake!

 

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Indeed. PnP sourcebooks just gives DM tools to build his campaign, he's not obligated to use an element if it don't fit in his setting. So It's up to DM (developer in our case) to decide what to use and what not.

 

While a specific monster may not be part of a CAMPAIGN, it is part of the SETTING and D&D as a whole. So still suck for me.

 

 

It doesn't have to exist in the setting of the campaign, either; the DM can choose what parts to include or omit from the source material in designing the world in which the campaign is set. Tasteless or unfitting aspects of the source material don't have to exist in the setting of the campaign.

Edited by centurionofprix
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Indeed. PnP sourcebooks just gives DM tools to build his campaign, he's not obligated to use an element if it don't fit in his setting. So It's up to DM (developer in our case) to decide what to use and what not.

 

While a specific monster may not be part of a CAMPAIGN, it is part of the SETTING and D&D as a whole. So still suck for me.

 

 

Soekaing of which, while JRPG's and WRPG's have some design preferences, excpetions prove the rule. Anime did give us some interesting armor designs.

 

That's the whole point of D&D. They added everything into the rule books so that players could pick and choose what they wanted; thus appealing to everyone. The only people who don't like that approach are those who feel everything should be exactly how they like things and damn everyone else's tastes.

 

Also "exception that proves the rule" is an idiotic statement that means nothing. It's not even a real argument, and is only used by people who think they're being clever by parroting it while in reality failing to understand even the most basic aspects of rhetoric.

Edited by Dream
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It's interesting to see how some WRPGs move more in the ridiculous design style of JRPGs, while some Asian RPGs have done the exact opposite.

 

The J/W thing wasn't at all why I posted the picture anyway, so no need to get all worked up about it.

 

"Exception proves the rule" points out that sweeping generalized statements are usually wrong at least in a couple of cases, nothing unreal about it.

 

Also, appealing to everyone is a pretty common marketing strategy among game companies (so it must be the right thing to do, right?! If it works for them. ). Maybe PE should be released on consoles, or even better, a console MMORPG. And Obsidian should consider adding Ponies, I hear that would please a rather important demographic. Don't like ponies? Hey, no need to take on that pony NPC into your party.

Edited by Merlkir

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That's the whole point of D&D. They added everything into the rule books so that players could pick and choose what they wanted; thus appealing to everyone. The only people who don't like that approach are those who feel everything should be exactly how they like things and damn everyone else's tastes.

 

Or poeple who realize that throwing things together that have no connection whatsoever and are a product of vastly different cultures and worldviews into a blender is jarring and stupid.

To create a credible world requires are and the placing and evolution of each element has to be carefully considered.

 

Also damn your tastes. :dancing:

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* YOU ARE A WRONGULARITY FROM WHICH NO RIGHT CAN ESCAPE! *

Chuck Norris was wrong once - He thought HE made a mistake!

 

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Indeed. PnP sourcebooks just gives DM tools to build his campaign, he's not obligated to use an element if it don't fit in his setting. So It's up to DM (developer in our case) to decide what to use and what not.

 

While a specific monster may not be part of a CAMPAIGN, it is part of the SETTING and D&D as a whole. So still suck for me.

 

 

Soekaing of which, while JRPG's and WRPG's have some design preferences, excpetions prove the rule. Anime did give us some interesting armor designs.

 

That's the whole point of D&D. They added everything into the rule books so that players could pick and choose what they wanted; thus appealing to everyone. The only people who don't like that approach are those who feel everything should be exactly how they like things and damn everyone else's tastes.

 

However, the fact that the source material provides many different ideas from which to pick and choose in creating the setting is not the same as, and doesn't redeem, the DM throwing every contradictory little thing from the source material into the same campaign, or a CRPG designer making the setting into a mess of incongruous aesthetic elements. The actual setting of the campaign still needs to make sense, unless you're going for surrealism or humour.

Edited by centurionofprix
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"Exception proves the rule" points out that sweeping generalized statements are usually wrong at least in a couple of cases, nothing unreal about it.

 

 

How you even exist with that brain is beyond me. Exception that proves the rule is relevant when an exception is stated (Merlkir occasionally makes an intelligent post) which points to an implied rule (the majority of Merlkir's post are not intelligent).

 

Also, to Trashman and Centurionofprix, our world (you know, the one we live in) is composed of I don't even know how many cultures and societies but that does not mean that every story told within the setting of Earth has to include Africa tribes, Ninjas, Cossacks, Nazis, Mexican Drug smugglers, Eskimos, free range chickens, oil tankers, Tazmanian devils, blue whales, and Pomeranians (although that would be one hell of a movie). Also, despite all that being present at the same time in our world, I tend to feel that Earth is a rather realistic and believable place.

 

D&D provides the players with all the tools they need to tell any story they wish from the most mundane and ultra realistic to the most unreal and out there (Immortal Storm comes to mind). What a player wishes to do with that is entirely up to them (which is, again, the point of game).

Edited by Dream
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Yay for ad hominem attacks. Keep it up, it'd be no fun without you around.

 

 

 

Hells yeah. God forbid you'd actually be forced to learn about stuff, that'd kill you for sure. Let's just have some retarded fun with spikes and skulls all over! CODPIECES WITH SKULLS NAO!

 

You are hardly innocent of personal attacks buddy.

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Kind of Ottoman vibe / lamellar armour.

 

ottoplatexy6.png

 

I love this one. The ornamentation on the axe looks great - simplicity can really be beautiful. I'm guessing it could be a Bulgarian foot soldier/knight?

Either way, it's a really nice artwork.

 

Some other example of the "meeting of cultures" influence in armour designs :

 

4339733971_cb2f7544f0.jpg

Edited by Karranthain
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Not entirely serious, yet relevant. ;)

 

Bravo, bravo! That truly hits the "Awesome Button" many a time. Suck it, EAWare! :no:

http://cbrrescue.org/

 

Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear

 

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Look! Cosplay that doesn't suck!

 

Great light armour realisation for a fantasy game IMO.

 

drowspecialistbysharpen.jpg

 

WHY has "cool" armour always to be black? I will never understand this, black is the worst colour. Everyone automatically knows or assumes that you're evil (because "anatomy of evil"). Besides it's a bad colour for hiding, even at night, difficult and expensive to produce on a certain technological level...

Elan_song.gif

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Hey guys!

All adventurers need trusty bags/pockets! Would be nice accessory to an armor for a ranger(like) charater. Also would add some point toward realism: I always found it a bit awkward when you get a key, walk to a door, and it just magically opens... would it not be more fun if your character reached into his/her pocket for the key and inserted it? BTW these are hungarian "tarsoly"-s (tarshoys).

 

T__ska_a_szolyva_4dbc5da5433f4.jpg

 

T__ska_a_Bp._Far_4dbc5c21558dc.jpg

 

tarsoly1.jpg

 

7741.jpg

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WHY has "cool" armour always to be black? I will never understand this, black is the worst colour. Everyone automatically knows or assumes that you're evil (because "anatomy of evil"). Besides it's a bad colour for hiding, even at night, difficult and expensive to produce on a certain technological level...

Probably just a visual thing. It's stark and dramatic when filming stuff in mood lighting, so also by long association.

But yeah....I personally like black (and grey, and dark blue), wear it a lot, but if black means evil, I must be more evil than the devil himself. :lol:

 

Outside of that, while I like color in nature, for general clothes I usually like neutral or darker colors. I'm that boring. Plus it shows dirt less. ;)

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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