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Would you like to see orchestral score as a stretch goal?

eternity music orchestral

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Poll: Would you like to see orchestral score as a stretch goal? (190 member(s) have cast votes)

Would you like to see orchestral score as a stretch goal?

  1. No, I think that it doesn't deserve divertion of part of the money from other aspects of the game (92 votes [48.42%])

    Percentage of vote: 48.42%

  2. Yes, I think that orchestral score would enhance the experience in a substantial way, and spending part of the money this way is grounded (75 votes [39.47%])

    Percentage of vote: 39.47%

  3. I don't care (23 votes [12.11%])

    Percentage of vote: 12.11%

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#1
jerf

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This was already discussed on the forum, but I don't think that I've seen a poll specifically on this subject. So, would you like to see orchestral score as a stretch goal?

#2
Piccolo

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Only if it fits with the game and the overall vibe Obsidian's audio team already have planned...

#3
Aedelric

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I was going to instantly click yes. But I paused and thought best not.

The cost would be too much and the money would be best used on other aspects of the game. Perhaps would be good for Eternity II though.

#4
Freddo

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Justin Bell made a good post about this in another thread.

Orchestras are amazing things aren't they? There really is no substitute to having real musicians play good music together as a group. That example from Gothic 3 is a testament to that I think. So yes, without question, it would be incredible to have access to one.

The thing is they are very, very expensive... Prohibitively so in many cases, which is why many composers use multi-sample libraries for their projects instead. It's cheaper to spend a couple grand on a good orchestral library that you can use over and over than it is to hire an orchestra for a single session. So while I said there's no substitute for a real orchestra, you can still get very convincing results with samples. Here are a couple examples of that (be sure to watch them at their highest quality level if you so that you get better audio):

http://www.youtube.com/watch?v=PB3njyDW8SY
http://www.youtube.com/watch?v=qoZdaHs887g

Not that these pieces of music are appropriate for PE. I just think that those examples do a good job of illustrating the point that a high quality emotive score can be achieved both with, and without, real musicians.



#5
metiman

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No. If only because it's too expensive and doesn't really result in anything better. The money would be better spent elsewhere.

#6
Silver6986

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Hell yes I do! But if this really did meant that there would be much less (as in... A LOT less) of the funds to go around other aspects of the game then I would rather the funds NOT go towards an orchestral score.

I just have no idea what sort of ball park figure you would be looking at with regards to this.

#7
Ieo

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Justin Bell made a good post about this in another thread.

Orchestras are amazing things aren't they? There really is no substitute to having real musicians play good music together as a group. That example from Gothic 3 is a testament to that I think. So yes, without question, it would be incredible to have access to one.

The thing is they are very, very expensive... Prohibitively so in many cases, which is why many composers use multi-sample libraries for their projects instead. It's cheaper to spend a couple grand on a good orchestral library that you can use over and over than it is to hire an orchestra for a single session. So while I said there's no substitute for a real orchestra, you can still get very convincing results with samples. Here are a couple examples of that (be sure to watch them at their highest quality level if you so that you get better audio):

Not that these pieces of music are appropriate for PE. I just think that those examples do a good job of illustrating the point that a high quality emotive score can be achieved both with, and without, real musicians.


I was originally going to vote 'yes', but this convinced me not to; a stretch goal is better purposed for actual game dev, and the music will be great, I'm sure, even without a live orchestra.

Maybe someday. ;) Anniversary?


Edit: This is also why I like seeing the Obsidian folks engaging their audience---set us straight on some expectations, etc.

Edited by Ieo, 03 October 2012 - 07:22 PM.


#8
Jaesun

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Whatever Justin Bell is going to do/can do is fine by me (with the current/final budget).
  • Majek likes this

#9
Silver6986

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Justin Bell made a good post about this in another thread.

Orchestras are amazing things aren't they? There really is no substitute to having real musicians play good music together as a group. That example from Gothic 3 is a testament to that I think. So yes, without question, it would be incredible to have access to one.

The thing is they are very, very expensive... Prohibitively so in many cases, which is why many composers use multi-sample libraries for their projects instead. It's cheaper to spend a couple grand on a good orchestral library that you can use over and over than it is to hire an orchestra for a single session. So while I said there's no substitute for a real orchestra, you can still get very convincing results with samples. Here are a couple examples of that (be sure to watch them at their highest quality level if you so that you get better audio):

Not that these pieces of music are appropriate for PE. I just think that those examples do a good job of illustrating the point that a high quality emotive score can be achieved both with, and without, real musicians.


I was originally going to vote 'yes', but this convinced me not to; a stretch goal is better purposed for actual game dev, and the music will be great, I'm sure, even without a live orchestra.

Maybe someday. ;) Anniversary?


Edit: This is also why I like seeing the Obsidian folks engaging their audience---set us straight on some expectations, etc.


Just curious when you say prohibitively expensive. As in... up to say a quarter of the budget!!?? What sort of figure would we be talking??

Think I want to change my vote...

#10
Hiro Protagonist II

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They could always get a school band with Justin Bell conducting.

Would be a good Aprils fools joke.
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#11
gakmen

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I`m definitely for an orchestral score, since music in KS video and examples above sound too generic for me. They could cut costs by recording a russian orchestra (I know, since I study in Moscow Conservatory Music College). Quality is good and cost is a waaaaaaay less. ))

These guys, for example:

Edited by gakmen, 05 October 2012 - 06:00 AM.


#12
theseez

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I would rather have more music as a stretch goal instead of having it done by an orchestra. If PE is a success then orchestras will likely cover the music anyway.

#13
Sensuki

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Well it doesn't need to be an orchestra

"Less soundbank" stretch goal

Chamber music
live recorded instruments
etc

#14
Starwars

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I'm not too keen to have an orchestral soundtrack personally. I would personally love it if the soundtrack was a bit more scaled back and "intimate". Having live instruments, certainly, but a full-on orchestra is not something that is necessarily exciting for me.

But like it was mentioned above, whatever musical vision Justin has is obviously what they should go for. But just not orchestra just for the sake of having an orchestra,

#15
Tale

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I'm comfortable with the stretch goals we have now. Whatever next is icing to me, at this point. Orchestral music seems like fine icing.

#16
Ieo

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I'm not too keen to have an orchestral soundtrack personally. I would personally love it if the soundtrack was a bit more scaled back and "intimate". Having live instruments, certainly, but a full-on orchestra is not something that is necessarily exciting for me.

But like it was mentioned above, whatever musical vision Justin has is obviously what they should go for. But just not orchestra just for the sake of having an orchestra,


Hm, yes, what about live instruments? Hire some local talent? Particularly---inns, taverns, major cities--we might see little groups of performer sprites here and there.

The sound of a "living" acoustic cello is significantly different from an electric cello, at least to my ears. With enough "instruments" in a score, that becomes less noticeable, but there could be some good flavor and color there. I'm not sure how that would work as part of a stretch goal, though.

#17
Jarmo

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Voted no, but I have not even a ballpark figure of an idea of the actual cost involved.

If it'd be like 10K to do full orchestral main theme, I'd say go for it. Money well spent.
If it's 100K, then it's not worth it. Would be worth it if the whole budget was 10x whatever Eternity gathers.

#18
diablo169

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No I dont want that as a stretch goal, I'd like a stretch goal for more music in the game and possibly collaborations with other composers.

#19
agewisdom

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I think the money could be better used to expand on the gameplay and/or quest areas.

#20
TrashMan

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Music makes the atmosphere





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