This is the kind of cRPG combat that I like
Fantasy cRPG Combat Archetypes
280 members have voted
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1. My favorite fantasy cRPG in terms of combat is
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Baldurs Gate 2 (Old Bioware)
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Dragon Age: Origins or Dragon Age 2 (New Bioware)
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Icewind Dale 1 or 2 or Planescape: Torment (Black Isle)
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Oblivion or Skyrim (New Bethesda)
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Temple of Elemental Evil (Troika)
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Arcanum (Troika)
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Neverwinter Nights 2: Mask of the Betrayer (Obsidian)
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Ultima Underworld 1 or 2 or Arx Fatalis (Looking Glass / Arkane)
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WoW, Ultima Online, Everquest, or some other MMORPG
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No one has ever done the sort of combat system I want
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2. For magic I prefer
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Traditional Vancian without cooldowns
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Simple Mana / Spell Points without cooldowns
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Mana plus some other element besides cooldowns (glyphs or reagents)
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Traditional DnD or BG2 style Sorcerers with fixed numbers of spells per level
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Fatigue based casting with possible physical penalties but without cooldowns
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Casting limited only by cooldowns
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Mana or point system with cooldowns
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Vancian but with cooldowns
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Some other existing system (I will explain)
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Some system that has never been tried before (I will explain)
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3. Are you happy with the progress cRPGs have been making in terms of combat?
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I think that newer combat systems have evolved and are superior to older ones
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I don't like the direction in which most modern cRPG combat seems to be headed
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I think MMORPGs have the right idea I would like to see single player games adopt more of their mechanics
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