Tigranes Posted September 17, 2012 Posted September 17, 2012 Justin Sweet is excellent. Icewind Dale portraits conveyed more than the character that the portrait describes, it gave depth to the atmosphere and the setting as a whole. That's the mark of good game portraits. 6 Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Cryticus Posted September 17, 2012 Posted September 17, 2012 I want this , Icewind dale portraits were by far my most favorite in all infinit engine games, and if there is a likly chance to get this guy to make them in Project eternal thant this is something that would make me a very happy panda
Oerwinde Posted September 17, 2012 Posted September 17, 2012 The bodies are drawn very detailed, but I found the "high res" BG2 portraits more to my liking. They had more color and liveliness as the above example. (I just saw an Imoen Avatar above I think) The pictures here look beautiful - yes - but a bit lifeless and more suited for nameless characters. But that is just my opinion. I found a lot of the BG2 portraits were really badly done. Especially Jaheira. The Icewind Dale portraits were badass and suit a darker game The area between the balls and the butt is a hotbed of terrorist activity.
entrerix Posted September 17, 2012 Posted September 17, 2012 agreed, the icewind dale 1 and 2 portraits were fantastic. i'd love to see similar quality for this new game. i think most people can agree that would be preferred over, say, the portraits from Torment... Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
KennethTopp Posted September 17, 2012 Posted September 17, 2012 People are going to hate me for this I'd imagine, but as I am a custom appearance prostitute I would love a fully customizable 3d portrait head. That's just me.
Cryticus Posted September 17, 2012 Posted September 17, 2012 People are going to hate me for this I'd imagine, but as I am a custom appearance prostitute I would love a fully customizable 3d portrait head. That's just me. Why would people hate this, I think you mean something in vein of NWN2 , and I must say I liked it , but if this is meant to be a isometric point of view than I think portraits would be better overall, althoug I won't lie is my pure nostalgia for infinity engine games.
KennethTopp Posted September 17, 2012 Posted September 17, 2012 People are going to hate me for this I'd imagine, but as I am a custom appearance prostitute I would love a fully customizable 3d portrait head. That's just me. Why would people hate this, I think you mean something in vein of NWN2 , and I must say I liked it , but if this is meant to be a isometric point of view than I think portraits would be better overall, althoug I won't lie is my pure nostalgia for infinity engine games. yeah maybe, I mean I always loved putting my own spin on the main character of role playing games, I never use the default head, and I love tinkering with the sliders and I thought a way that could be possible in this game would be in the portraits. Now secondly, I am curious, seeing as this is Isometric would something like different body shapes for the characters not be more feasible than for instance in a full 3d, rotate around HD game? Would be nice to have some choices in that regard, like: thin, medium, medium buff, really buff.
Tigranes Posted September 17, 2012 Posted September 17, 2012 You really wouldn't be able to see much difference with 'fat bodies' or painstakingly edited 3D head 90% of the time, though. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Karranthain Posted September 17, 2012 Author Posted September 17, 2012 Looks very nice, but this is all concept art. I would like to see something that is actually a finished portrait. 7
Cryticus Posted September 17, 2012 Posted September 17, 2012 ...and fat, I am really sick of all heroes being super models, I want my saviour of the world to be awesome piece of fat. Save the world, get a grill 1
HansKrSG Posted September 17, 2012 Posted September 17, 2012 I like his art, would not be a bad choice.
KennethTopp Posted September 17, 2012 Posted September 17, 2012 depends, I mean I would assume even for an Isometric game, the possibilities for visual fidelity even from a distance have become much more feasible since IWDII
Karranthain Posted September 18, 2012 Author Posted September 18, 2012 (edited) We need more Justin Sweet in this topic : Perhaps the best Paladin portrait ever. Edited September 18, 2012 by Karranthain 7
Entropious Posted September 18, 2012 Posted September 18, 2012 I agree. Seldom have I seen portraits as tasteful, exotic and, in some cases, erotic (in a very good sense), while at the same time seing realistic enough for me to be thinking "Yes, that is how a Paladin would actually look like in a snowy waste." Good portraits are the first step on the road of gameplay immersion, and as such I find artistic, painted portratis to be much more to my tastes rather that any 3D nonsense thrown at me in other titles. 5
limaxophobiacq Posted September 18, 2012 Posted September 18, 2012 (edited) Seeing as how commissioned digital fantasy art like character portraits is probably quite cheap compared to the rest of game development, I see no reason they shouldn't try to get the best artists they can*, and Icewind Dales portraits were amazing. *Doesn't have to be Justin Sweet (even though his stuff is amazing), but good artwork should be priority. Edited September 18, 2012 by limaxophobiacq
Karranthain Posted September 18, 2012 Author Posted September 18, 2012 Since funding has slowed down considerably, I believe this project needs to announce some really enticing stretch goals - and I strongly believe this one qualifies. After all, one of the game series that they want to bring back (figuratively speaking) with this title is Icewind Dale.
Tauron Posted September 18, 2012 Posted September 18, 2012 I love it. Think that 3D art should defenetly be inspired from his work. That picture of dwarf ranger on kickstarter page http://s3.amazonaws.com/ksr/projects/289461/posts/310512/image-159904-full.jpg?1347923140 is something close to his artstyle. It is promising if they choose to go that way.
Jarmo Posted September 18, 2012 Posted September 18, 2012 Well.. say.. if the, say 5000 pledge actually included the original, I'd assume there'd be pledges.
Lady Evenstar Posted September 18, 2012 Posted September 18, 2012 (edited) I like his portraits very much, but does Obsidian have a portrait artist in-house whose portraits we'd love once we saw them? It's not that I wouldn't enjoy Justin portraits, but I don't like the idea of elbowing aside someone internal who might be looking forward to the assignment. Edited September 18, 2012 by Lady Evenstar 1
Gazoinks Posted September 18, 2012 Posted September 18, 2012 This would be quite cool, IWD had fantastic portraits (I personally didn't like BG's all that much).
metiman Posted September 18, 2012 Posted September 18, 2012 (edited) I wasn't that impressed with the IWD portraits, although I don't think it particularly matters. The portraits are not the most important part of the game for me as it seems to be for many of the posters here. As much as I hated Dragon Age and thought it was one of the worst games ever made, it had a great portrait creation system. So good in fact that I like to import portraits made in DA to BG2. That kind of 3D creation system is almost certainly too expensive for this project though and nearly any amount of money spent on portraits is wasted money. I'd like to see a new artist get a chance to draw some beautiful 2D portraits. Surely Obsidian already has competent 2D artists. If it turns out that those artists can't handle such things then by all means hire Sweet. Edited September 18, 2012 by metiman JoshSawyer: Listening to feedback from the fans has helped us realize that people can be pretty polarized on what they want, even among a group of people ostensibly united by a love of the same games. For us, that means prioritizing options is important. If people don’t like a certain aspect of how skill checks are presented or how combat works, we should give them the ability to turn that off, resources permitting. . .
Karranthain Posted September 18, 2012 Author Posted September 18, 2012 This art looks pretty sweet. I'd be for.
Karranthain Posted September 19, 2012 Author Posted September 19, 2012 I was thinking that the game could use original ID I & II portraits as well, for a greater variety.
Karranthain Posted September 19, 2012 Author Posted September 19, 2012 This topic needs more Justin Sweet :
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