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Posted
There's now a tactical mode that let's you target bad guys for tracking, there's the Armor mode which I find myself using more often, also stabilizes your aim and dampens falling from heigh. And of course invisibility, and the tactical modules for your weapon.

 

Wasn't there a similar tactical mode in Crysis 1?

Not that I remember, unless you mean something different. The tactical mode in C2 highlights ammunition boxes and let's you target bad guys so that you can keep track on them.

You could tag baddies in Crysis too with your binoculars.

Posted

Little bit to late with the news but anyway ;) White Knight Chronicles 2 soon to be released in Europe...

 

http://www.siliconera.com/2011/03/09/white...-europe-in-may/

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

Posted

I don't because it forgot to add 'bad taste in games' as a minimum requirement. R00fles!

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

Oh yey, I meet the minimum requirements.

Somehow my GPU is in the recommended specs. Hopefully they're not lies.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

Posted
Bioware inspired by Dead Space HUd and more.

http://www.neogaf.com/forum/showthread.php?t=425574

Dead Space's "HUD" is pretty cool, so this is actually good news.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

Posted

Yeah have to upgrade for Witcher 2. Sandy Bridge, ho!

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted

is that an indie game? looks terrible, considering it's 2011 already. what's the biggest selling point of this Grim Dawn thing?

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Posted

I think the game looks great, I didn't know anything about it until that link was posted so many thanks.

 

From the website:

 

No, Grim Dawn will be set in a unique fictional world that is loosely inspired by the Victorian Era but is not meant to actually take place on Earth, mythological or otherwise. A lot of effort has gone into the development of a deep story-world with a rich history, unique characters and intriguing subplots. The setting will be

sonsofgygax.JPG

Posted

Looking very good! It has a very nice weight to the combat that looks great. Thanks for the link!

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted
Another boring Hack & Slay *yawn*

 

I'll wait for the real deal from Blizzard.

 

you're so cooool. :: fawns ::

sonsofgygax.JPG

Posted
Another boring Hack & Slay *yawn*

 

I'll wait for the real deal from Blizzard.

The irony is strong in this post.

 

I'll just keep waiting for Larian's Project D and E.

The ending of the words is ALMSIVI.

Posted

Graphic looks really good. But yeah, another hack & slay... reminds me too much of yet another Diablo clone.

"only when you no-life you can exist forever, because what does not live cannot die."

Posted

Hack and Slay? When did Morgoth become German?

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

Peter Molyneux Wants to Help With completely ruining the Syndicate Remake

 

http://www.escapistmagazine.com/news/view/...yndicate-Remake

 

The Lionhead founder is feeling all paternal over one of his old games.

 

Peter Molyneux says that he's not that keen on remakes, but if EA decides to make a new version of the tactical shooter/real-time strategy game, Syndicate, he'd like to be involved. Syndicate was created by Molyneux's Bullfrog Productions, which EA acquired in 1995.

 

Rumors that EA is working on a Syndicate reboot have been circulating for years now, with the most persistent being that Starbreeze Studios, the makers of The Darkness and The Chronicle of Riddick games, were hard at work on it. Molyneux said that he was sure that EA would do a good job with any remake, but that like a parent looking out for their child, he still wanted to have a little bit of involvement. He didn't want to be the game's creative director or anything grandiose like that, but he said that he would love to spend a day with the developers and just talk to them about what made the Syndicate series special.

 

Just last week, EA's Frank Gibeau was talking about the possibility of bringing back classic Bullfrog IPs, which also includes games like Populous and Magic Carpet, so there's every chance that a Syndicate remake could happen. Whether Molyneux could consult on the game is less clear - assuming that EA wanted him to, of course - because he's now a Microsoft employee. It's not impossible though, and if there's anyone who can communicate what makes a game special, it's Peter Molyneux.

 

With Starbreeze Studios doing this..... A FPS in the Syndicate setting?

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