Gorth Posted December 22, 2010 Share Posted December 22, 2010 Start of old thread End of old thread Did we have this already: http://kotaku.com/5715110/dragon-age-ii-on...-that-different ? My opinion is put in storage until further notice “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
WILL THE ALMIGHTY Posted December 22, 2010 Share Posted December 22, 2010 Honestly I was looking forward to DA2 having Fable-like combat. Except you know, with some actual depth and difficulty. Something like what Dungeon Siege 3 seems to be doing (and it looks AMAZING). Too bad. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!" Link to comment Share on other sites More sharing options...
HoonDing Posted December 22, 2010 Share Posted December 22, 2010 Honestly I was looking forward to DA2 having Fable-like combat. Except you know, with some actual depth and difficulty. Something like what Dungeon Siege 3 seems to be doing (and it looks AMAZING). Too bad. Demon's Souls combat for DA2 would surely silence a lot of PC elitists. But alas. The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Bos_hybrid Posted December 22, 2010 Share Posted December 22, 2010 Demon's Souls combat for DA2 would surely silence a lot of PC elitists. But alas. Never going to happen Link to comment Share on other sites More sharing options...
Morgoth Posted December 22, 2010 Share Posted December 22, 2010 It wasn't really the combat in DS that made it difficult, but rather the fact that you couldn't save your game. Rain makes everything better. Link to comment Share on other sites More sharing options...
ShadySands Posted December 22, 2010 Share Posted December 22, 2010 I'm just wondering why they limited the ability to zoom out so much, was there ever a reason given? Free games updated 3/4/21 Link to comment Share on other sites More sharing options...
Wrath of Dagon Posted December 22, 2010 Share Posted December 22, 2010 They'd have to redo a lot of stuff to support the wider zoom, and since 360 is where they sell the most it's not worth all the extra work to support the PC version. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan Link to comment Share on other sites More sharing options...
ShadySands Posted December 22, 2010 Share Posted December 22, 2010 They'd have to redo a lot of stuff to support the wider zoom, and since 360 is where they sell the most it's not worth all the extra work to support the PC version. Thanks for that Free games updated 3/4/21 Link to comment Share on other sites More sharing options...
Orogun01 Posted December 22, 2010 Share Posted December 22, 2010 Honestly I was looking forward to DA2 having Fable-like combat. Except you know, with some actual depth and difficulty. Something like what Dungeon Siege 3 seems to be doing (and it looks AMAZING). Too bad. Demon's Souls combat for DA2 would surely silence a lot of PC elitists. But alas. You mean "throw 2 strikes, block and die" that kind of combat? I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you. Link to comment Share on other sites More sharing options...
entrerix Posted December 22, 2010 Share Posted December 22, 2010 It wasn't really the combat in DS that made it difficult, but rather the fact that you couldn't save your game. yes and no. combat was hard in that ONE mistake meant you were dead, which is rare in modern games (but oh so common in games of the past) so yeah quicksaving would have been great because that mistake would mean you wouldn't lose tons of progress everytime, but it would still mean you were dying with some regularity, or at least were almost being killed at every turn. Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete. Link to comment Share on other sites More sharing options...
Morgoth Posted December 23, 2010 Share Posted December 23, 2010 I liked Demon's Souls in terms of atmosphere and presentation, it was so wonderfully...minimalistic, yet it made so angry. That new Project Dark game, hope they allow at least a couple of manual savepoints per map, like with the original AvP. Maybe 5 savepoints and Morgy no longer would be angry. Rain makes everything better. Link to comment Share on other sites More sharing options...
Malcador Posted December 23, 2010 Share Posted December 23, 2010 Oh cool, the Deep Roads are back. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra Link to comment Share on other sites More sharing options...
Volourn Posted December 23, 2010 Share Posted December 23, 2010 YES! Deep Roads are vastly underrated. Best 'dungeon' in the game. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
sorophx Posted December 23, 2010 Share Posted December 23, 2010 they were justly rated, Deep Roads were badly designed. it's ok if they come back, but hopefully done somewhat more like the Hordes of Underdark. Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe. Link to comment Share on other sites More sharing options...
HoonDing Posted December 23, 2010 Share Posted December 23, 2010 The Deep Roads were ok, really, compared to the Fade and Temple of the urn. Oh, and Howe's estate, aka Fihelis estate Mk II. The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Wrath of Dagon Posted December 23, 2010 Share Posted December 23, 2010 At least at Howe's estate you could stealth through, instead of tediously killing everyone. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan Link to comment Share on other sites More sharing options...
Nepenthe Posted December 23, 2010 Share Posted December 23, 2010 The Deep Roads were ok, really no You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions Link to comment Share on other sites More sharing options...
Amentep Posted December 23, 2010 Share Posted December 23, 2010 I enjoyed the Deep Roads, but then I liked the combat in Dragon Age. My only complaint was that it was sometimes hard to manage the loot. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man Link to comment Share on other sites More sharing options...
Nepenthe Posted December 23, 2010 Share Posted December 23, 2010 I enjoyed the Deep Roads, but then I liked the combat in Dragon Age. My only complaint was that it was sometimes hard to manage the loot. That's actually the one thing the console versions did better. They had a separate "trash" group for gear, you could flag stuff as garbage and just dump them at the nearest convenient store. Helped a lot with the management, really missed it on the PC. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions Link to comment Share on other sites More sharing options...
alanschu Posted December 23, 2010 Share Posted December 23, 2010 That's actually the one thing the console versions did better. They had a separate "trash" group for gear, you could flag stuff as garbage and just dump them at the nearest convenient store. Helped a lot with the management, really missed it on the PC. I agree. It appears to be present on the PC version now too Link to comment Share on other sites More sharing options...
Nepenthe Posted December 23, 2010 Share Posted December 23, 2010 That's actually the one thing the console versions did better. They had a separate "trash" group for gear, you could flag stuff as garbage and just dump them at the nearest convenient store. Helped a lot with the management, really missed it on the PC. I agree. It appears to be present on the PC version now too You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions Link to comment Share on other sites More sharing options...
~Di Posted December 24, 2010 Share Posted December 24, 2010 The Deep Roads were ok, really no I thought Deep Roads were okay as well, and the reason is that unlike toooooooo many of DA:O's other dungeons where you were trapped like a rat until you made it through or died trying, you could actually leave the Deep Roads after every section, pop back to the city to sell and resupply and freshen up. So they weren't so overwhelmingly god-awful for me. Link to comment Share on other sites More sharing options...
funcroc Posted December 24, 2010 Share Posted December 24, 2010 (edited) Happy Holidays from one of many BioWare elves working diligently on your late Christmas present! Dragon Age 2 will be yours this March! Zu allen unseren Ventilatoren in Deutschland Edited December 24, 2010 by funcroc Link to comment Share on other sites More sharing options...
Gorth Posted December 24, 2010 Author Share Posted December 24, 2010 Zu allen unseren Ventilatoren in Deutschland… Say wut? “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
Tigranes Posted December 24, 2010 Share Posted December 24, 2010 The alien ventilators, which are not very serene, are located in Doucheland. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
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