vault_overseer Posted September 2, 2010 Posted September 2, 2010 (edited) GameTrailers Dunno why this isn't done yet. My thoughts: Too short, slow-mo montage looks sucky, VFX on special moves are sick. Edited September 2, 2010 by vault_overseer
C2B Posted September 2, 2010 Posted September 2, 2010 Looks great and actually fluid. Also props to whoever did meele animations for ninja chick.
mkreku Posted September 2, 2010 Posted September 2, 2010 I refuse to read a news thread not started by funcroc!! /boycott Swedes, go to: Spel2, for the latest game reviews in swedish!
LadyCrimson Posted September 2, 2010 Posted September 2, 2010 My thoughts: Too short, slow-mo montage looks sucky, VFX on special moves are sick. It's the first one, so I don't really expect long length. The slow-mo wasn't the best, I agree. But it wasn't that bad. Had nice "what's up ahead?" atmosphere. The FX & combat moves were awesome! “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
taviow Posted September 2, 2010 Posted September 2, 2010 Could use a bit more anti-aliasing. It's just fine, graphics side. Not a fan of slow mo but that's not a real complaint. So I guess, from what I've seen so far, it's pretty great...
Purkake Posted September 2, 2010 Posted September 2, 2010 I just have a strong dislike for jaggy edges. You're supposed to turn the graphics up when making a gameplay trailer...
LadyCrimson Posted September 2, 2010 Posted September 2, 2010 The only place I noticed any jaggy was some of the close up/scenic views & to me that looked more like compressed video effect...but not sure. Funny how eyes work. I notice colors and contrast like a bloodhound, but jaggies have to be pretty bad (usually on narrow lines like telephone wires) before I pay any attention. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
WorstUsernameEver Posted September 2, 2010 Posted September 2, 2010 The slow-mo looked pretty bad. The rest looked good though, especially the outdoors shot and the characters faces.
Flouride Posted September 2, 2010 Posted September 2, 2010 Gameplay looks great and there sure are a lot of effects Hate the living, love the dead.
taviow Posted September 2, 2010 Posted September 2, 2010 The slow-mo looked pretty bad. Yeah, but you know. Slow-mo is all the rage this days. It just has to be done, for everything.
WorstUsernameEver Posted September 2, 2010 Posted September 2, 2010 The slow-mo looked pretty bad. Yeah, but you know. Slow-mo is all the rage this days. It just has to be done, for everything. But why if it looks so bad? I mean, it's even more jarring since the proper combat gameplay is so fluid!
taviow Posted September 2, 2010 Posted September 2, 2010 The slow-mo looked pretty bad. Yeah, but you know. Slow-mo is all the rage this days. It just has to be done, for everything. But why if it looks so bad? I mean, it's even more jarring since the proper combat gameplay is so fluid! No one knows.
WorstUsernameEver Posted September 2, 2010 Posted September 2, 2010 (edited) I can picture the devs crying in a corner after this barrage of criticism. Rest assured, the gameplay looks pretty good. EDIT : Lukas probably needs more beard though. Edited September 2, 2010 by WorstUsernameEver
J.E. Sawyer Posted September 2, 2010 Posted September 2, 2010 I'm not crying because I didn't work on it and because I know it rules. twitter tyme
Purkake Posted September 2, 2010 Posted September 2, 2010 I would like to think that they are their own harshest critics, but that theory has sprung a few large holes lately...
C2B Posted September 2, 2010 Posted September 2, 2010 DS3 rules. Truer words have never been spoken. I'll be your loyal fanboy on this one Obsidian!
taviow Posted September 2, 2010 Posted September 2, 2010 The slow mo thing isn't even valid criticism, I mean... it's just a trailer. So I wouldn't call this a "barrage of criticism". No criticism of the game itself so far. I call this a success.
Oner Posted September 2, 2010 Posted September 2, 2010 I'm not crying because I didn't work on it and because I know it rules.How would you judge it on the melon scale of ripeness? Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
C2B Posted September 2, 2010 Posted September 2, 2010 (edited) GAF is certainly divided on it. Wait, wait, wait fanboyism start: GAF Forums are terrible. Oh.... That wasn't fanboyism. (Jokes, aside the slow-motion parts were terrible. But probably an necessary evil to get the "coolz" factor. Like Commercials in the 90's) Edited September 2, 2010 by C2B
Starwars Posted September 2, 2010 Posted September 2, 2010 I don't mind slow-mo stuff per say, it's just that it looked more like severe FPS drops rather than a smooth slow-mo effect. I actually thought my computer was having troubles loading the video properly. Hard to say anything otherwise. Can't really get a sense of much of anything other than that the moves and fx stuff looks smooth and nice in motion. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
HoonDing Posted September 2, 2010 Posted September 2, 2010 (edited) It didn't look very fast & dynamic, seemed a bit clunky or maybe things were slowed down delibaretely for the trailer? Divinity 2 & Sacred 2's combat is frantic & fastpaced; not to mention in Div 2 it's possible to do jump flips, etc. which is also necessary to avoid enemy punishment. If DS3's combat is going to be so markedly different from previous games, one might as well go this route. Edited September 2, 2010 by virumor The ending of the words is ALMSIVI.
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