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Gameplay teaser


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My thoughts: Too short, slow-mo montage looks sucky, VFX on special moves are sick.

It's the first one, so I don't really expect long length.

The slow-mo wasn't the best, I agree. But it wasn't that bad. Had nice "what's up ahead?" atmosphere.

 

The FX & combat moves were awesome!

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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The only place I noticed any jaggy was some of the close up/scenic views & to me that looked more like compressed video effect...but not sure.

 

Funny how eyes work. I notice colors and contrast like a bloodhound, but jaggies have to be pretty bad (usually on narrow lines like telephone wires) before I pay any attention. :thumbsup:

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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I don't mind slow-mo stuff per say, it's just that it looked more like severe FPS drops rather than a smooth slow-mo effect. I actually thought my computer was having troubles loading the video properly.

 

Hard to say anything otherwise. Can't really get a sense of much of anything other than that the moves and fx stuff looks smooth and nice in motion.

Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

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It didn't look very fast & dynamic, seemed a bit clunky or maybe things were slowed down delibaretely for the trailer? :lol:

 

Divinity 2 & Sacred 2's combat is frantic & fastpaced; not to mention in Div 2 it's possible to do jump flips, etc. which is also necessary to avoid enemy punishment. If DS3's combat is going to be so markedly different from previous games, one might as well go this route.

Edited by virumor

The ending of the words is ALMSIVI.

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