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Fallout: New Vegas


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Given the choice between zero bugs and zero interesting content I'll take the interesting content. KTHANX?!

 

As I've said before I think it's childish to expect multiple degrees of freedom in our games and not expect emergent behaviour - eg bugs. Otherwise how come they always come up in superlative RPGs and not bloody run'n'guns? What's the alternative explanation? That companies which make RPGs are staffed entirely by morons?

 

We don't expect a bug free game Wals. But you must admit there's quite a difference between the level of polish usually provided by, say, Bioware, and that provided by Bethesda and Obsidian. Well.. that and the fact that I was half-joking :*

Also bugs DO actually come out in FPS too, just look at S.T.A.L.K.E.R. and all its iteration. -_-

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Sorry, mate. I just get annoyed at the thought that some management bozo will come on here, read about bugs pissing people off, and conclude that the best game ever will be totally bug free. Which is to say we can resign ourselves to playing nothing but 'use gun on man' for ever. I shouldn't have snapped at you.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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Sorry, mate. I just get annoyed at the thought that some management bozo will come on here, read about bugs pissing people off, and conclude that the best game ever will be totally bug free. Which is to say we can resign ourselves to playing nothing but 'use gun on man' for ever. I shouldn't have snapped at you.

 

I doubt we'll ever see that kind of reasoning from a management bozo.

More like 'how can I hide all these horrible gamebreaking bugs while spending no extra cash on QA?'. -_-

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I liked how the sniper rifle blew that super mutant for into the distance; Aren't games released in Europe later because they have to be translated into other lenguages?

Edited by Irrelevant

It's not Christmas anymore but I've fallen in love with these two songs:

 

http://www.youtube.com/ watch?v=HXjk3P5LjxY

http://www.youtube.com/ watch?v=NJJ18aB2Ggk

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Sorry, mate. I just get annoyed at the thought that some management bozo will come on here, read about bugs pissing people off, and conclude that the best game ever will be totally bug free. Which is to say we can resign ourselves to playing nothing but 'use gun on man' for ever. I shouldn't have snapped at you.

 

I doubt we'll ever see that kind of reasoning from a management bozo.

More like 'how can I hide all these horrible gamebreaking bugs while spending no extra cash on QA?'. -_-

 

You forget I know what the ****ers are like. "Oh. We seem to be having trouble delivering Eurofighter. I have an idea: Let's just not have planes! YAAAAAY!"

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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Given the choice between zero bugs and zero interesting content I'll take the interesting content. KTHANX?!

 

As I've said before I think it's childish to expect multiple degrees of freedom in our games and not expect emergent behaviour - eg bugs. Otherwise how come they always come up in superlative RPGs and not bloody run'n'guns? What's the alternative explanation? That companies which make RPGs are staffed entirely by morons?

 

We don't expect a bug free game Wals. But you must admit there's quite a difference between the level of polish usually provided by, say, Bioware, and that provided by Bethesda and Obsidian. Well.. that and the fact that I was half-joking :p

Also bugs DO actually come out in FPS too, just look at S.T.A.L.K.E.R. and all its iteration. :p

From what I've heard so far, S.T.A.L.K.E.R. is a game full of ambitious ideas, almost on par with RPGs. Doom 3 otoh, had NOTHING new except awesum graphics, and it had little to no bugs, correct? I'd take an interesting buggy game over a smooth "pew pew pew" game any day of the week as well; if I had to choose.

 

Call me greedy, but I want both. A well-polished game that actually brings something new to the table. Everything I've read about JE Sawyer so far has been in favor of this, especially the part about him having "good planning skills" or something. I think they have enough goodies in the game (for now) to keep everyone happy and they know it.

 

So, yeah. Polish pls. :p

"Save often!" -The Inquisitor

 

"Floss regularly!" -also The Inquisitor

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Now that I think about it.. that perk that raises perception with glasses on would kinda useless in Fallout 3, since perception isn't that good anyway and since glasses would mean less DR (and DT? does a helmet have a separate DT or it just adds to the armor by the way? in Fallout 1/2 we didn't have this problem).

I'm kinda curious, have they overhauled perception too? Made it tie to something else, like maybe range, or accuracy?

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Yes, this will definitely appease the FO purists.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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YEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS.

The game keeps sounding better and better.

GOOOOOOOOOOOOOOOOOOOOAALLLL!!! YAY!

I am going to pretend we are alll dancing now.

It's not Christmas anymore but I've fallen in love with these two songs:

 

http://www.youtube.com/ watch?v=HXjk3P5LjxY

http://www.youtube.com/ watch?v=NJJ18aB2Ggk

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Glad they're putting the option of killing people or not in the players' hands.

 

Though something seems to be amiss... Hasn't it been confirmed that children aren't killable? Or perhaps children will only be "filler NPCs" and not involved in any dialogue trees.

Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

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Glad they're putting the option of killing people or not in the players' hands.

 

Though something seems to be amiss... Hasn't it been confirmed that children aren't killable? Or perhaps children will only be "filler NPCs" and not involved in any dialogue trees.

 

I guess that children don't count as persons in Sawyer's view. ;)

And I doubt we'll see another Little Lamplight.. fortunately.

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good lord was that awesome or what... so much great info: everyone is killable, traits are back, they have a good solution for the endgame (auto reload of last viable save before ending), etc etc

 

so amped


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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From "Upping the Awesome Quotient":

everyone's favorite sex casino

What in hell is a 'sex casino?'

 

Anyway, nice to see that traits are back; they seem appropriate to Sawyer's general principle of, "Oh what, you want +1 STR? Downpayment of -3 AGI and (BANG) your left kneecap. Punk."

A dull boy.

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Now that I think about it.. that perk that raises perception with glasses on would kinda useless in Fallout 3, since perception isn't that good anyway and since glasses would mean less DR (and DT? does a helmet have a separate DT or it just adds to the armor by the way? in Fallout 1/2 we didn't have this problem).

I'm kinda curious, have they overhauled perception too? Made it tie to something else, like maybe range, or accuracy?

 

 

Would be cool if the in game LOD reflected this, but it'll never happen I'm suspecting.

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