J.E. Sawyer Posted May 21, 2010 Share Posted May 21, 2010 I thought having to deal with food/drink/sleep etc was too old skool for today's gamers. Did a paradigm shift happen when I wasn't looking? Eating/sleeping are in STALKER: Call of Pripyat and honestly it never feels annoying. It's just something you have to strategically plan for by carrying a small amount of food and returning to base occasionally. CoP also uses ammo weight, so inventory management is more involved overall. twitter tyme Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted May 21, 2010 Share Posted May 21, 2010 I thought having to deal with food/drink/sleep etc was too old skool for today's gamers. Did a paradigm shift happen when I wasn't looking? Eating/sleeping are in STALKER: Call of Pripyat and honestly it never feels annoying. It's just something you have to strategically plan for by carrying a small amount of food and returning to base occasionally. CoP also uses ammo weight, so inventory management is more involved overall. Now that I think about it, since you've added Hardcore Mode, has your team distributed food in the game differently than in Fallout 3? Because there was plenty of food (pre-war even!) in almost every location in Fallout 3, so even mods that added the food/water didn't make the gameplay much hard, if they made it harder at all. Link to comment Share on other sites More sharing options...
entrerix Posted May 21, 2010 Share Posted May 21, 2010 good question! also: are there less stimpacks now???? Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete. Link to comment Share on other sites More sharing options...
Starwars Posted May 21, 2010 Share Posted May 21, 2010 Eating/sleeping are in STALKER: Call of Pripyat and honestly it never feels annoying. It's just something you have to strategically plan for by carrying a small amount of food and returning to base occasionally. CoP also uses ammo weight, so inventory management is more involved overall. Is that the first STALKER game you play? How do you like it? I really liked it myself. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
HoonDing Posted May 21, 2010 Share Posted May 21, 2010 Will there be a need for potty breaks as well? The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Gfted1 Posted May 21, 2010 Share Posted May 21, 2010 Yep, and you will have to carry a small amount of TP or you will become afflicted with Stankass, which gives a -5 result to any Survival check. "I'm your biggest fan, Ill follow you until you love me, Papa" Link to comment Share on other sites More sharing options...
Gorgon Posted May 21, 2010 Share Posted May 21, 2010 It actually added to the gameplay, in some sort of way. I just dont get that immersed in a game I guess. To me, having a mechanic that offers no benefit (only penalties) and boils down to eat X every Y or you will die just becomes a busywork chore and detracts from the experience. I get that its more "realistic" but meh, I like my games to be fun, not work. Says the 120 level necromancer. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all. Link to comment Share on other sites More sharing options...
Gromnir Posted May 21, 2010 Share Posted May 21, 2010 (edited) I thought having to deal with food/drink/sleep etc was too old skool for today's gamers. Did a paradigm shift happen when I wasn't looking? Eating/sleeping are in STALKER: Call of Pripyat and honestly it never feels annoying (to me). It's just something you have to strategically plan for by carrying a small amount of food and returning to base occasionally (which doesn't genuinely make the game more enjoyable, but does become tedious after the first dozen or so food-runs). CoP also uses ammo weight, so inventory management is more involved overall, (but fo3 insta-travel effectively nerfs any strategic factors related to weighted inventory, thus making it a rather pointless theoretical addition to fo:nv). fixed HA! Good Fun! Edited May 21, 2010 by Gromnir "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Amentep Posted May 21, 2010 Share Posted May 21, 2010 (edited) I thought having to deal with food/drink/sleep etc was too old skool for today's gamers. Did a paradigm shift happen when I wasn't looking? I hated dealing with food/drink/sleep in old skool games, so I'd be loathe to advocate its return. The "feeding mechanic" in Mask of the Betrayer is one of the reasons I never finished that game. If I want to die of starvation, I'll play Oregon Trail, thankyouverymuch. Edited May 21, 2010 by Amentep I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man Link to comment Share on other sites More sharing options...
Gfted1 Posted May 21, 2010 Share Posted May 21, 2010 It actually added to the gameplay, in some sort of way. I just dont get that immersed in a game I guess. To me, having a mechanic that offers no benefit (only penalties) and boils down to eat X every Y or you will die just becomes a busywork chore and detracts from the experience. I get that its more "realistic" but meh, I like my games to be fun, not work. Says the 120 level necromancer. You do have a point there. I suppose my only defence is that grinding to become more powerful is different then a mechanic thats only purpose is to make you do something or die. To me, eating and drinking is even worse then the Spirit Eater Curse, at least that has a story purpose, where eating and drinking is just an artificial hurdle for the sake of "immersion". No biggie to me though, Ill play on Normal difficulty and be happy. "I'm your biggest fan, Ill follow you until you love me, Papa" Link to comment Share on other sites More sharing options...
J.E. Sawyer Posted May 21, 2010 Share Posted May 21, 2010 fixed HA! Good Fun! Please critique those game play elements in your own words instead of modifying mine. twitter tyme Link to comment Share on other sites More sharing options...
Thorton_AP Posted May 21, 2010 Share Posted May 21, 2010 One thing I enjoyed about Fallout 3 was the idea of roaming around and a feeling of a bit of alienation that that next corner may contain some scavenger/raider that is dead set on ruining my day, so he can live for another day. I think given the setting of Fallout 3, the idea of having to be a "survivor" could be interesting. I definitely will have to try out the Hardcore mode. If it's not for me, then I'll switch away Link to comment Share on other sites More sharing options...
Slowtrain Posted May 21, 2010 Share Posted May 21, 2010 I thought having to deal with food/drink/sleep etc was too old skool for today's gamers. Did a paradigm shift happen when I wasn't looking? Eating/sleeping are in STALKER: Call of Pripyat and honestly it never feels annoying. It's just something you have to strategically plan for by carrying a small amount of food and returning to base occasionally. CoP also uses ammo weight, so inventory management is more involved overall. I very much enjoyed the STALKER games and didn't find the eating mechanics terribly burdensome either. However, even being the cranky old skool grognard that I am, I understand why people dislike being forced to eat/drink and even sleep in a game. While it may add some small level of additional planning and decision-making, it mostly just comes off as busy-work. Something that is just done becasue it has to be done, without really adding much to the gameplay. If a game was aiming to be a super-realistic exploration sim and proper plannign was a big part of the gameplay, then I could see eating/drinking being more intergral to the gameplay. Remember the old crpg days when you not only had to eat and drink, but your characters had to pack bedrolls and proper footwear and set guards each night! Ahh, those days were something. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
J.E. Sawyer Posted May 21, 2010 Share Posted May 21, 2010 I understand that not everyone enjoys those aspects, which is why it's purely optional. In Call of Pripyat, I don't make food runs; I carry a small amount of food with me, regularly eat from inventory, and loot dead stalkers/bandits for food when I need to. When I allocate that weight in inventory, it's a trade off for more ammo, first aid kits, anti-radiation medicine, etc. I enjoy it, but I don't think people are bad/dumb for not enjoying it. twitter tyme Link to comment Share on other sites More sharing options...
vault_overseer Posted May 21, 2010 Share Posted May 21, 2010 Good job pissing off JES, Gromnir Link to comment Share on other sites More sharing options...
Gfted1 Posted May 21, 2010 Share Posted May 21, 2010 "Hardcore mode" is not the same as the difficulty slider, right? Meaning, Hardcore is an on/off toggle but there is also a seperate difficulty slider? "I'm your biggest fan, Ill follow you until you love me, Papa" Link to comment Share on other sites More sharing options...
vault_overseer Posted May 21, 2010 Share Posted May 21, 2010 THat's correct Link to comment Share on other sites More sharing options...
J.E. Sawyer Posted May 21, 2010 Share Posted May 21, 2010 "Hardcore mode" is not the same as the difficulty slider, right? Meaning, Hardcore is an on/off toggle but there is also a seperate difficulty slider? Correct. twitter tyme Link to comment Share on other sites More sharing options...
entrerix Posted May 21, 2010 Share Posted May 21, 2010 fallout 3 is the only game i've ever played where i thought to myself "this would be better if i had to actually eat these foods that I'm finding to survive" the reason: the game in many ways is more of a wasteland survival simulator than a fallout sequel. hardcore mode just takes that survival simulation to the next level. i think its a great idea. Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete. Link to comment Share on other sites More sharing options...
Gromnir Posted May 21, 2010 Share Posted May 21, 2010 fixed HA! Good Fun! Please critique those game play elements in your own words instead of modifying mine. 'cause by doing so the critique is changed in some meaningful way? *shrug* regardless, if food and ammo runs may be avoided by means o' the hardcore toggle, then we ain't seeing a problem. "strategic" concerns that only impact the number o' tedious trips we needs make back to "base" (or wherever we has ammo/food stashed) doesn't boost fun-factor for Gromnir... though we does understand that some folks enjoy such stuff. go figure. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Walsingham Posted May 21, 2010 Share Posted May 21, 2010 Well, fwiiw I like the idea of having to eat and drink. I do it in FO3 just for the sake of roleplaying. Having said that, there is so MUCH food in Fo3 that I have actually started using it to brighten up Megaton. I have a 'lawn' outside my house made of green Blamco mac and cheese cartons, while the pond the bomb sits in is full of Nuka Cola Quantums which gives the town centre a pleasant soothing glow. I should do a screen shot some time. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
TwinkieGorilla Posted May 21, 2010 Share Posted May 21, 2010 I understand that not everyone enjoys those aspects, which is why it's purely optional. In Call of Pripyat, I don't make food runs; I carry a small amount of food with me, regularly eat from inventory, and loot dead stalkers/bandits for food when I need to. When I allocate that weight in inventory, it's a trade off for more ammo, first aid kits, anti-radiation medicine, etc. I enjoy it, but I don't think people are bad/dumb for not enjoying it. i'll actually go ahead and agree with this. i enjoyed CoP quite a lot (though Pripyat itself was a huge disappointment, imo) and never found eating/sleeping/taking cover/etc to be tedious. it helped animate even further for me the sense of survival in The Zone. 'cause by doing so the critique is changed in some meaningful way? no, i think he was just asking for a less juvenile form of discourse (speaking of, do you larp as an ogre/troll in real life too? like...at work and socially?) *shrugs* hopw roewur ne? Link to comment Share on other sites More sharing options...
Irrelevant Posted May 21, 2010 Share Posted May 21, 2010 (edited) Screenshot please; I also thought of more improvements -Special attacks can be used outside of V.A.T.S. -Merchants/caravans will tell you to bugger off if you spend too much time following them around, I remenber that you could simply follow all the merchants around until they died and then loot them. -Have meaningful achievements/trophies for stuff like beating the game on very hard, having neutral karma throught the whole game, ect(I can't think of anymore.) If not having the the ability to turn these off would be nice since you can't disable the notification on the PS3. Also, Mr. Sawyer, will you guys poke fun at Bethesda by mentioning that you can purify irradiated water by running it through dirt/sand?(I think) Also, Have you ever played KIller 7? what do you think of this type of approach to storytelling in videogames? -Walsingham have you read the psychology of security by Bruce Schneier? Edited May 21, 2010 by Irrelevant It's not Christmas anymore but I've fallen in love with these two songs: http://www.youtube.com/ watch?v=HXjk3P5LjxY http://www.youtube.com/ watch?v=NJJ18aB2Ggk Link to comment Share on other sites More sharing options...
Enoch Posted May 21, 2010 Share Posted May 21, 2010 (edited) fixed HA! Good Fun! Please critique those game play elements in your own words instead of modifying mine. 'cause by doing so the critique is changed in some meaningful way? *shrug* I suspect it has more to do with the fact that Josh's forum posts often find their content quoted and posted on blogs, other forums, fansites, wikis, and the like. While it would certainly be lazy and irresponsible (if not downright deceitful) for a web denizen to retell the contents of the Josh quote-box in your post as if it had been said by Sawyer himself, such behavior would hardly be unusual by internetz standards. Edited May 21, 2010 by Enoch Link to comment Share on other sites More sharing options...
entrerix Posted May 21, 2010 Share Posted May 21, 2010 (edited) hardcore mode tweaks are as follows correct?: ammo weight sleep requirements food requirements stimpacks heal over time Nothing else right? so it doesnt cause bullets to do more damage? are we still going to have to shoot 36 rounds from a minigun into a raiders head to kill him? Edited May 21, 2010 by entrerix Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete. Link to comment Share on other sites More sharing options...
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