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New Mass Effect 2 Character


Gorth

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BTW, you can replay ME with the same character, right? Will ME 2 check the last play through of a save?

Yeah, you even get to keep the equipment you had in previous game except omni-tool if I remember right. Every time you finish the game, it saves automatically separate final autosave, so you can pick any of those final saves when you start ME2.

Actually, I doubt you get to keep all the same equipment.

 

Armor is now split in 5 different slots, and all those incendiary/poison/frost rounds are now Soldier abilities instead of ammo upgrades. I'm sure *some* equipment will be kept though.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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BTW, you can replay ME with the same character, right? Will ME 2 check the last play through of a save?

Yeah, you even get to keep the equipment you had in previous game except omni-tool if I remember right. Every time you finish the game, it saves automatically separate final autosave, so you can pick any of those final saves when you start ME2.

Actually, I doubt you get to keep all the same equipment.

 

Armor is now split in 5 different slots, and all those incendiary/poison/frost rounds are now Soldier abilities instead of ammo upgrades. I'm sure *some* equipment will be kept though.

Death was talking about the new game plus, ME 2 probably gives you some base equipment. Which would be funny, considering where you start.
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Ah, I see. Nevermind then.

 

I just hope there's none of that pink Pheonix Armor around. I think at some point I had an entire team of people wearing that set (it was the best armor I could find) and it just looked like an all-pink Power Rangers team. Oh well, at least the headgear in ME isn't awful. :lol:

Edited by WILL THE ALMIGHTY

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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Well there was some mention of armor customisation.. specifically along with the "you don't have to go around with pink armor now..."

So beyond having 5 pieces of armor.. apparently you get to custom paint it or some such...

"Cuius testiculos habeas, habeas cardia et cerebellum."

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You can customize your combat and civilian appearance, although I'm not sure to what degree.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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There was even something about being able to select civilian clothes and/or loose bounty hunter type outfits as well as the armor for some areas... So that'll be added curiousity.

"Cuius testiculos habeas, habeas cardia et cerebellum."

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All armor for Shepard is customizable. If you want every piece of armor Shep wears in the game to look like the black N7 armor, or the Red Dragon armor, or the Cerberus basic armor, you can do this. I believe you can buy different designs as the game progresses (I'm betting there's an armor pack DLC in the future). You can't change armor design on the fly, but have to go back to your ship to customize it.

 

There is no NG+ in ME2. Rather, after the ending, you can still roam the galaxy finishing side quests and playing the various DLC adventures.

 

'Default' Shep seems completely renegade. The council dies, the Rachni queen dies, Wrex dies, and the squadmate of the opposite sex of the PC dies (for dudeShep it's Ashley, for femShep it's Kaiden), Conrad ended up killing himself, you kill the asari that was inside the big plant monster and all the colonists on Feros, etc.

"When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.

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All armor for Shepard is customizable. If you want every piece of armor Shep wears in the game to look like the black N7 armor, or the Red Dragon armor, or the Cerberus basic armor, you can do this. I believe you can buy different designs as the game progresses (I'm betting there's an armor pack DLC in the future). You can't change armor design on the fly, but have to go back to your ship to customize it.

 

There is no NG+ in ME2. Rather, after the ending, you can still roam the galaxy finishing side quests and playing the various DLC adventures.

 

'Default' Shep seems completely renegade. The council dies, the Rachni queen dies, Wrex dies, and the squadmate of the opposite sex of the PC dies (for dudeShep it's Ashley, for femShep it's Kaiden), Conrad ended up killing himself, you kill the asari that was inside the big plant monster and all the colonists on Feros, etc.

 

Really damn default Shep is a jerk. I think I only did that stuff during one playthrough, i figured that they would go with a healthy mix of default history, wow.

I usually have the same sex ally die as I am usually tapping the opposite gender one >_<

Well I will be glad to use my own data instead of the default one, i want Wrex to live, and I like being the good guy. (most of the time)

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Xbox achievements list.

 

 

Missing in Action (5)

Save your crew from an overwhelming attack

 

Very Elusive (10)

Return to active duty

 

The Convict (10)

Successfully recruit the biotic Convict

 

The Krogan (10)

Successfully recruit the krogan

 

The Archangel (10)

Successfully recruit Archangel

 

The Professor (10)

Successfully recruit the Professor

 

The Quarian (10)

Successfully recruit the quarian

 

The Justicar (10)

Successfully recruit the Justicar

 

The Assassin (10)

Successfully recruit the Assassin

 

Friend or Foe (10)

Obtain geth technology

 

Colony Defense (25)

Defend a human colony from attack

 

The Prodigal (10)

Gain the loyalty of the Cerberus Officer

 

Ghost of the Father (10)

Gain the loyalty of the Cerberus Operative

 

Catharsis (10)

Gain the loyalty of the biotic Convict

 

Battlemaster (10)

Gain the loyalty of the krogan

 

Fade Away (10)

Gain the loyalty of Archangel

 

The Cure (10)

Gain the loyalty of the Professor

 

Treason (10)

Gain the loyalty of the quarian

 

Doppelganger (10)

Help the Justicar resolve her mission

 

Cat's in the Cradle (10)

Gain the loyalty of the Assassin

 

A House Divided (10)

Hack a geth collective

 

Ghost Ship (25)

Complete the investigation of a derelict alien vessel

 

Suicide Mission (50)

Use the Omega 4 Relay

 

Mission Accomplished (125)

Save humanity throughout the galaxy from certain annihilation

 

Against All Odds (15)

Survive suicide mission

 

Insanity (75)

Complete the game on the "Insanity" difficulty level without changing the setting

 

No One Left Behind (75)

Keep your team alive through the suicide mission

 

Long Service Medal (75)

Complete Mass Effect 2 twice, or complete it once with a character imported from Mass Effect 1

 

Paramour (50)

Successfully pursue a relationship with a teammate

 

Head Hunter (10)

Perform 30 headshot kills with any weapon on humanoid targets

 

Brawler (10)

Shoot and kill 20 enemies while they're knocked back by a punch

 

Big Game Hunter (10)

Thresher Maw defeated

 

Tactician (10)

Hit 20 different targets with multiple biotic powers to combine the effects

 

Master at Arms (15)

Kill enemies with 5 different heavy weapons during the game

 

Merciless (10)

Make 20 enemies scream as they fall or are set on fire

 

Overload Specialist (15)

Disrupt the shields of 25 enemies

 

Warp Specialist (15)

Warp the barriers of 25 enemies

 

Incineration Specialist (15)

Incinerate the armor of 25 enemies

 

Operative (15)

Complete a mission discovered by scanning an unexplored world

 

Agent (50)

Complete 5 missions discovered by scanning unexplored worlds

 

Prospector (5)

Retrieve mineral resources by scanning and probing a planet in the galaxy map

 

Explorer (10)

Visit 100 percent of the planets in an unexplored cluster

 

Power Gamer (10)

Reach Level 30 with one character

 

Scholar (15)

Unlock 15 new Mass Effect 2 codex entries

 

Technician (15)

Obtain (10) technology upgrades

 

Weapon Specialist (15)

Fully upgrade a weapon

 

Scientist (10)

Complete any research project in the Normandy's laboratory

 

Fashionista (5)

Personalize your armor in your quarters on the Normandy

 

Power Full (15)

Evolve any power

 

Highly Trained (15)

View all advanced combat training videos at Shepard's private terminal

 

 

Minor spoilers but nothing too bad.

Let's play Alpha Protocol

My misadventures on youtube.

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A while pack bio released the Blur trailer, which was a trailer for the full lenght Blur trailer. Now the full lenght trailer has been released:

 

There doens't seem to be HQ version of the trailer anywhere, so I guess this is the trailer for the HQ version of the same trailer.

 

trailer trailer trailer trailer trailer trailer badger trailer trailer trailer trailer badger badger trailer trailer

Edited by Slinky
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Has there been any definitive answer as to whether or not we'll have to play through ME1 again to get our choices right, or can we configure them through gameplay in ME2? As fun as ME1 was (though it took me three times to really enjoy it), I really don't want to have to play through the game 4 or 5 times just to get enough different playthroughs to make ME2 the way I want it.

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Has there been any definitive answer as to whether or not we'll have to play through ME1 again to get our choices right, or can we configure them through gameplay in ME2? As fun as ME1 was (though it took me three times to really enjoy it), I really don't want to have to play through the game 4 or 5 times just to get enough different playthroughs to make ME2 the way I want it.

 

What I listed are all the default options. You can build a custom (gender, class, appearance) Shepard. We don't know what events the Miranda conversation changes.
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So, I was cruising the ME2 forums during lunch, and it appears that there is a new love interest.

 

 

Yeoman Kelly Chambers is basically your assistant on the Normandy for the game, giving you heads-up about conversations and quests.

 

 

I've been waiting for Bio to include a fully-romanceable NPC who isn't a joinable party member. I thought it might happen with

Anoura

in DA:O, but that was more

a marriage of convenience with a hint of romance to come after the end.

 

 

Personally, I find this a bit more realistic than some of the JNPC romance options, and gives the main character another reason to save the country/world/galaxy/universe.

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Personally, I find this a bit more realistic than some of the JNPC romance options, and gives the main character another reason to save the country/world/galaxy/universe.

I suppose that banging one's secretary is a little bit less creepy than putting the moves on inferior officers for whom one has direct command responsibility...

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Personally, I find this a bit more realistic than some of the JNPC romance options, and gives the main character another reason to save the country/world/galaxy/universe.

I suppose that banging one's secretary is a little bit less creepy than putting the moves on inferior officers for whom one has direct command responsibility...

 

That quote was more for general RPG romance options, not Shepard specifically. Shepard's still breaking regs by fraternizing with her, but in general I find more dramatic potential in non-joinable romance options.

 

Take Dragon Age, for instance. Would you have felt more compelled to save Fereldan if doing so would mean that your loved one would remain safe? With the JNPC romances, you could theoretically leave Fereldan to rot as you and your equally-competent paramour head off to Orlais or wherever. If your lover, though, can't leave and isn't some super-duper adventurer who can survive a trek through darkspawn-filled wilderness and crossing the mountains afterward, then you have more impetus to save the kingdom.

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"Would you have felt more compelled to save Fereldan if doing so would mean that your loved one would remain safe?"

 

Huh? This doesn't preclude either joinable or non joinable romances.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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Part of me wants to say that if a gameworld has to rely on the vicarious implied knocking of boots in order to make the protagonist want to save it from certain doom, it doesn't have much going for it to begin with. (It's not like the videogame audience is hard to please in this manner-- something as simple as "the Archdemon has some great l00+" or "the princess is in another castle" is probably enough.)

 

But I see your point in that the sort of relationship-simulator-style romantic interactions that Bioware fans eat up probably work better with the game's overall narrative if they're done with non-party NPCs than they are with party NPCs. It allows the writers to keep the whole of the PC-NPC reaction scripted, to use the romantic connection for dramatic purposes (Virmire gets close to this, but it doesn't do it particularly well, IMO), to inject some conflict into the relationship besides the cringe-inducing "all three of us worship you and want to boink you repeatedly, but we're going to make you pick one" chat that pops up in Bio's writing, and to prevent the player from viewing the character as simply another list of abilities and equipment that he/she can use in the game's tactical aspect.

 

Of course this all runs into the problem that Gromnir always points out with CRPG romances-- they're going to stink so long as the games are written with them as an optional side-quest. To create an interesting and possibly moving romance involving the PC, the writers are going to have to have the stones to make it a main feature of the game's central plot motivation. (E.g., You don't get to decide whether Guybrush likes Elaine or not; and, although this isn't quite the same thing, you didn't get to decide how past-TNO felt about Ravel or Deionarra.)

Edited by Enoch
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