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Gorth

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Still Star Wars : Rebellion. I like how intelligence matters so much in this game.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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Will: Would you like to hear some generic tips (that were earned in pain) on general strategies? (Nexus)

Well, I'm at the first stealth mission right now, so I'll just look at walkthroughs.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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Will: Would you like to hear some generic tips (that were earned in pain) on general strategies? (Nexus)

Well, I'm at the first stealth mission right now, so I'll just look at walkthroughs.

 

The stealth missions are horrible. I lucked out somehow and did it on the first try, though. I think the patch made the stealth parts more lax.

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That's the best thing about it, as a game its bloody replayable. I think I started the first one five times, and the second one 7-10 times. I didn't finish it every time but it sure as hell was fun.

 

I never finished the first one (boring) and I finished the second one once. I often wish DnD had started the RPG industry, and then quickly been forgotten.

"When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.

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DnD did a lot of good for the gameplay, I think, if not as much for the setting (though it could have done). The very fact that you were bringing in such a big system into RPGs instead of making your own just meant you were going to always end up with a lot of things, sometimes a lot more than you needed or wanted. Spells weren't being made on the spot for that game, you were picking from a huge list. I actually see that as a good thing, since BG2 for instance became a festival of spells and abilities and whatnot. Of course not all of it's going to be useful or even used, but that's inevitable. Better than being 'streamlined' like some later franchises.

 

Besides, the IE games with their plethora of D&D and RTwP were the best tactical combat we've seen in RPGs since - it's decidedly more complex, challenging and interesting than KOTORs, Elder Scrolls, Jade Empire, Mass Effect (wait, I can't say with certainty for that one since I haven't played), the Witcher, etc. I mean that in terms of tactical combat, the range of things you can do and the short-term strategies you can set up, by the way, not in terms of how 'fun' it is.

 

I think someone will come and hit me in the back of the head with TOEE, but I found the first 30 minutes hideously boring, so I've robbed myself of the chance to see whether it's the tactical combat masterpiece some say it is (or the load of buggy crap others say it is). And of course there're games like Wizardry 8, but that's before.

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I think someone will come and hit me in the back of the head with TOEE, but I found the first 30 minutes hideously boring, so I've robbed myself of the chance to see whether it's the tactical combat masterpiece some say it is (or the load of buggy crap others say it is). And of course there're games like Wizardry 8, but that's before.

 

TOEE just like the original module was... boring (of course with a GREAT DM it would be fabulous). It still has the best D&D combat of any game. Period. r00fles.

 

I honestly wish OEI could do something similar (turned based, D&D combat wise). JE could execute this flawlessly.

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I think someone will come and hit me in the back of the head with TOEE, but I found the first 30 minutes hideously boring, so I've robbed myself of the chance to see whether it's the tactical combat masterpiece some say it is (or the load of buggy crap others say it is). And of course there're games like Wizardry 8, but that's before.

 

TOEE just like the original module was... boring

Isn't that given away in the title? :p

This particularly rapid, unintelligible patter isn't generally heard, and if it is, it doesn't matter.

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Besides, the IE games with their plethora of D&D and RTwP were the best tactical combat we've seen in RPGs since - it's decidedly more complex, challenging and interesting than KOTORs, Elder Scrolls, Jade Empire, Mass Effect (wait, I can't say with certainty for that one since I haven't played), the Witcher, etc. I mean that in terms of tactical combat, the range of things you can do and the short-term strategies you can set up, by the way, not in terms of how 'fun' it is.

 

That's right. KOTOR, Jade and ME would have been tactical as well if they weren't too easy. There was never any need to use tactics, when you cant possibly lose.

TES 3 and the Witcher are limited by being single character.

 

I think someone will come and hit me in the back of the head with TOEE, but I found the first 30 minutes hideously boring, so I've robbed myself of the chance to see whether it's the tactical combat masterpiece some say it is (or the load of buggy crap others say it is). And of course there're games like Wizardry 8, but that's before.

 

Its the best implementation of DnD 3.5 combat rules, and much of the combat is quite fun. It also had some of the prettiest 2D graphics ever. The bugs were sorted out with patches, at least I didn't have any problems while playing it.

The story however is dull, as are the quests.

Still, I enjoyed playing since the game offered a nice challenge. I had a feeling of satisfaction/accomplishment when I beat the game, which these days doesn't happen often. That said, one playthrough is more than enough, there's too much tedium and too little motivation to play it again.

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Imperium Thought for the Day: Even a man who has nothing can still offer his life

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That's the best thing about it, as a game its bloody replayable. I think I started the first one five times, and the second one 7-10 times. I didn't finish it every time but it sure as hell was fun.

 

I never finished the first one (boring) and I finished the second one once. I often wish DnD had started the RPG industry, and then quickly been forgotten.

 

I can understand the sentiment for the first one, like everything thats the first of its kind it lacks a lot of features that you're used to. And its pacing is slower than most newer games. As for the second - one playthrough is not nearly enough to see even the greater part of the games content, or to immerse yourself in the possibilities that it offers especially with the ton of random events/conversations and whatnot.

Edited by RPGmasterBoo

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Imperium Thought for the Day: Even a man who has nothing can still offer his life

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That's the best thing about it, as a game its bloody replayable. I think I started the first one five times, and the second one 7-10 times. I didn't finish it every time but it sure as hell was fun.

 

I never finished the first one (boring) and I finished the second one once. I often wish DnD had started the RPG industry, and then quickly been forgotten.

 

I can understand the sentiment for the first one, like everything thats the first of its kind it lacks a lot of features that you're used to. And its pacing is slower than most newer games. As for the second - one playthrough is not nearly enough to see even the greater part of the games content, or to immerse yourself in the possibilities that it offers especially with the ton of random events/conversations and whatnot.

 

I have to say that when I first played BG1 I absolutely hated all the walking through empty areas, but for some reason, it's grown on me more and more with each subsequent run. I don't know why this is, but I think I completely explored about half of the areas and visited all but 2 or 3 along the right edge of the map.

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I finally started that playthrough on Legacy of Kain games, and remembered why I never finished Soul Reaver 1. The goddamn save system is just about worst ever. You can save anytime, but if you load the game, you always start from the very first room in the game... there are gates which you can use to travel around, but not nearly enough. That basicly means that you have to keep playing often hours and hours until you find a new gate so you can activate it. Great isn't it?

 

So screw that, I watch the story bits from youtube, and then start playing Soul Reaver 2.

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I spent several hours trying out Crysis. The game ran fine on my rig with all settings on maximum. That is, on a configuration that didn't exist when the game came out.

The game doesn't live up to the hype at all. Its just an updated Far Cry with a few cool ****TM gimmics thrown in. Nowhere near the revolution Half Life 1 was when it came out.

In fact its just a passably good shooter and thats it.

Uninstalled.

Edited by RPGmasterBoo

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Imperium Thought for the Day: Even a man who has nothing can still offer his life

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That's the best thing about it, as a game its bloody replayable. I think I started the first one five times, and the second one 7-10 times. I didn't finish it every time but it sure as hell was fun.

 

I never finished the first one (boring) and I finished the second one once. I often wish DnD had started the RPG industry, and then quickly been forgotten.

 

I can understand the sentiment for the first one, like everything thats the first of its kind it lacks a lot of features that you're used to. And its pacing is slower than most newer games. As for the second - one playthrough is not nearly enough to see even the greater part of the games content, or to immerse yourself in the possibilities that it offers especially with the ton of random events/conversations and whatnot.

 

I have to say that when I first played BG1 I absolutely hated all the walking through empty areas, but for some reason, it's grown on me more and more with each subsequent run. I don't know why this is, but I think I completely explored about half of the areas and visited all but 2 or 3 along the right edge of the map.

 

Same here. I actually hated the game for a good while. After a few tries I was hooked.

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Imperium Thought for the Day: Even a man who has nothing can still offer his life

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Im playing Empire: Total War and what do you know.. the British landed an expeditionary force in prussia! Which means they've finally made the AI capable of attacking across water.

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I can understand the sentiment for the first one, like everything thats the first of its kind it lacks a lot of features that you're used to. And its pacing is slower than most newer games. As for the second - one playthrough is not nearly enough to see even the greater part of the games content, or to immerse yourself in the possibilities that it offers especially with the ton of random events/conversations and whatnot.

 

I've played the second one several times. I've finished it once.

 

Divinity 2 should arrive home today from Germania... =]

 

It

"When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.

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Fallout 3. The Experimental MIRV is a great weapon but very overkill. You just have to watch your elevation before you fire otherwise one of the nukes will be too close to you when if explodes.

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Fallout 3. The Experimental MIRV is a great weapon but very overkill. You just have to watch your elevation before you fire otherwise one of the nukes will be too close to you when if explodes.

For lulz, change an assault rifle's ammo to mini-nukes and fire some rounds from a high place. The result is an epic FPS drop.

The ending of the words is ALMSIVI.

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