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Gorth

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Fight Night Round 4. I duck, bob, weave, counter...and then get knocked out.

 

It's fun though.

I played this to, went 10 rounds with Frazier vs. Ali and got knocked out.

 

Good game

 

Yep, and they made the training a lot more difficult this time around too.

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Jaguars4ever is still alive.  No word of a lie.

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I'm in the second part of Max Payne. It's a lot more goofy than I thought it would be, but not bad. Really over the top, but... *shrug* I'm enjoying it. I prefer a straight FPS to over the shoulder, but it's not particularly difficult.

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I'm in the second part of Max Payne. It's a lot more goofy than I thought it would be, but not bad. Really over the top, but... *shrug* I'm enjoying it. I prefer a straight FPS to over the shoulder, but it's not particularly difficult.

 

Second one is much better. Probably even goofier, but in a more intelligent way.

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I've been playing some Gothic 3 but I feel burned out, so I'll probably store the save games for later. Initially, I thought it's really good, but you kind of get tired of fetch quests after a while. It's the same reason why I've put The Witcher on hold.

 

So I've gone back to some of my go-to games and now I'm playing Unreal Tournament 3. The UT series has always been a go-to kind of thing for me, and UT3 is no different. I'm having a lot of fun with Duel and Greed modes.

"We do not quit playing because we grow old, we grow old because we quit playing." - Oliver Wendell Holmes

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I'm in the second part of Max Payne. It's a lot more goofy than I thought it would be, but not bad. Really over the top, but... *shrug* I'm enjoying it. I prefer a straight FPS to over the shoulder, but it's not particularly difficult.

 

The only annoying part in Max Payne 1 was the dream sequences. The second one does most of the stuff better, but the first one isn't bad either.

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I'm in the second part of Max Payne. It's a lot more goofy than I thought it would be, but not bad. Really over the top, but... *shrug* I'm enjoying it. I prefer a straight FPS to over the shoulder, but it's not particularly difficult.

 

The only annoying part in Max Payne 1 was the dream sequences. The second one does most of the stuff better, but the first one isn't bad either.

the third dream sequence is ANNOYING because it's so big and that bloody baby is crying so loud that you want to rip your ears off >.>

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

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Playing Mass Effect.

 

It's, uh, really bad.

 

Just wait until you get to the repetitive "minigames", inventory full of useless crap and the longest elevator rides in the history of elevators.

 

(Unless you already got to them...)

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Playing Mass Effect.

 

It's, uh, really bad.

 

Just wait until you get to the repetitive "minigames", inventory full of useless crap and the longest elevator rides in the history of elevators.

 

(Unless you already got to them...)

And the Mako. Don't forget the Mako. Or the same sidequest copypasta'd eighteen-hundred times.

 

What class are you playing as, bhlaab?

This particularly rapid, unintelligible patter isn't generally heard, and if it is, it doesn't matter.

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Playing Mass Effect.

 

It's, uh, really bad.

 

Just wait until you get to the repetitive "minigames", inventory full of useless crap and the longest elevator rides in the history of elevators.

 

(Unless you already got to them...)

 

I didn't have to wait, they're about 10 min in.

 

I expected the combat to be good, though. I'm surprised at how awful and unfair it is. My AI partners can't do anything on their own, and generally don't listen to my commands anyway and die almost instantly. I retried this one part about a hundred times last night. Right in front of the ruins where you meet liara, the game triggers a cutscene where a bunch of bad guys show up. The cutscene is unskippable every time you die, and you're automatically placed in the worst position to start the battle from. There are also wallclimbing guys that one-hit kill you and your teammates (who, as I said before, tend to stand out in the open without my help)

 

70% of my tries were literally: battle starts, hold space to direct party to cover, let go of space, dead. I don't even know why I died-- I just did. And as for the interface for controlling your squad, this is why people like me prefer isometric. Not because we're stuck in the past, but because perhaps the back of my head isn't the best tactical angle.

 

Then, I finally got inside the ruins and had to fight a battle inside of a featureless tunnel with absoloutely no cover to work with whatsoever, which is brilliant in a cover-based shooter.

 

But that "Click on all the bugs" sidequest in the citadel was riveting gameplay.

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I'm in the second part of Max Payne. It's a lot more goofy than I thought it would be, but not bad. Really over the top, but... *shrug* I'm enjoying it. I prefer a straight FPS to over the shoulder, but it's not particularly difficult.

 

The only annoying part in Max Payne 1 was the dream sequences. The second one does most of the stuff better, but the first one isn't bad either.

the third dream sequence is ANNOYING because it's so big and that bloody baby is crying so loud that you want to rip your ears off >.>

That's okay, Calax. I can't hear the sounds anyhow. I think 2 will be better in this regard as it's a later game, but the music hardly ever plays and I virtually never get voice over work at all. So, for example, I was surprised when I actually heard Max give me a hint about where to find the ! in one of the rooms.

 

Still, I'm having a good time playing. It's goofy, but it's really meant to be. It's supposed be an over the top film noir setting. Well, that and I keep envisioning the protagonist as Bruce Willis.

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I expected the combat to be good, though. I'm surprised at how awful and unfair it is. My AI partners can't do anything on their own, and generally don't listen to my commands anyway and die almost instantly. I retried this one part about a hundred times last night. Right in front of the ruins where you meet liara, the game triggers a cutscene where a bunch of bad guys show up. The cutscene is unskippable every time you die, and you're automatically placed in the worst position to start the battle from. There are also wallclimbing guys that one-hit kill you and your teammates (who, as I said before, tend to stand out in the open without my help)

 

70% of my tries were literally: battle starts, hold space to direct party to cover, let go of space, dead. I don't even know why I died-- I just did. And as for the interface for controlling your squad, this is why people like me prefer isometric. Not because we're stuck in the past, but because perhaps the back of my head isn't the best tactical angle.

 

Then, I finally got inside the ruins and had to fight a battle inside of a featureless tunnel with absoloutely no cover to work with whatsoever, which is brilliant in a cover-based shooter.

Careful levelling and choice of squadmates is really the key to making combat a non-issue. So much in fact that past a certain point, it can feel like a chore. It's always a good idea to have at least one party member with good tech talents, those really make a mess on the geth. Max out hacking ASAP, and try hacking those armatures. The stalkers one-shotting you is normal considering they are snipers; again, use tech or biotic skills against them. You can one-shot enemies too, with the proper equipment and skills. Also, you may not be aware that you can move the camera around with the right mouse button while in the squad command menu. Not as tactically precise as an isometric perspective but...

 

And when there's no cover (you seriously don't expect ALL situations to be tactically favourable, do you?), it may be a good idea to simply charge ahead, especially if you are a soldier. It will take pressure off your teammates and you can bash some skulls in, which deals insane damage and has the advantage of having baddies land prone. Aggressive soldier + good shotgun = cheese. Don't try it against krogan mercs, though.

 

Really, I'm playing through BGT with SCS/SCSII, and I can't understand how anyone can think that the combat in ME is difficult... though I admit it's unfair - to the poor idiots standing in your way. Unless you are playing with a controller, that is. :)

 

 

But that "Click on all the bugs" sidequest in the citadel was riveting gameplay.
Oh yes. Gotta catch 'em all! :sorcerer:

- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

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Let me correct that, the combat would be incredibly easy if it didn't feel like a hodge podge of a mess. I feel like I never have enough time to think or react to the chaos that's going on around me, it feels as though the enemy AI is a lot smarter and faster to react than my teammate AI. Hell, I feel like my Baldur's Gate party was smarter than my Mass Effect team and they could barely maneuever through a forest by themselves.

 

It happens all the time when RPG devs try to do action, they have no idea how to pace it properly or construct proper battlefield environments. They make cover systems that feel awkward and inelegant. They design sniper enemies that are also super fast difficult to hit enemies.

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I found the combat of ME to be pretty easy. I typically played with Kaiden and Ashley, and was a Tech Specialist IIRC (Pistols and snipers were my weapon buffs anyways).

 

Some of the side content had trickier fights, but only rarely did I have to use direct party management. I think most of that interaction was getting Kaiden to lift people into the air so I could smoke them.

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But that "Click on all the bugs" sidequest in the citadel was riveting gameplay.

A new Bioware masterpiece. A rank amature couldn't have done better.

 

The first few battles were really tough, then it becomes a cakewalk. I'd just order my party into cover ahead of me, and cover them. Wrex and Liara worked best, but then I couldn't open any lockers.

"Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan

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Liara + Tali always wins. Every useful power in the game, just need to make sure Shepard has some good firepower, IE, the shotgun skill.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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Liara + Tali always wins. Every useful power in the game, just need to make sure Shepard has some good firepower, IE, the shotgun skill.

 

Shotgun Sentinel with Liara + Tali?

 

2x Lift

2x Throw

1x Singularity

1x AI Hacking

2x Overload

2x Sabotage

 

Yeah, the only difficult fight on insanity was the very first one outside the bar on the Citadel and that's only because every time I threw those jerks over the edge they'd clip through the wall instead of dying and the bar wouldn't unlock. >_<

Edited by Deraldin
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But that "Click on all the bugs" sidequest in the citadel was riveting gameplay.

A new Bioware masterpiece. A rank amature couldn't have done better.

 

The first few battles were really tough, then it becomes a cakewalk. I'd just order my party into cover ahead of me, and cover them. Wrex and Liara worked best, but then I couldn't open any lockers.

There isn't much worth looting, anyway.

This particularly rapid, unintelligible patter isn't generally heard, and if it is, it doesn't matter.

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Liara + Tali always wins. Every useful power in the game, just need to make sure Shepard has some good firepower, IE, the shotgun skill.

 

I did this on my one playthrough of ME.

 

LIFT == The WIN Button.

If Lift is the win button then Singularity is the end of the world spell. Although having a dozen enemies flying around in the room with tons of debris and crates, then throwing a grenade into the middle is pretty entertaining.

Edited by WILL THE ALMIGHTY

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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Lift even works on a Geth Colossus, IIRC. Very Master Yoda, that.

 

The combat would be more fair if enemies could use lift & singularity on your party too. The few challenging fights in the game (for me, at least) are when one is posed against biotics and those only use Throw. Not to mention, enemies making better use of tech abilities (especially damping) would even things out quite a bit too.

The ending of the words is ALMSIVI.

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