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New Dragon Age discussion thread


Monte Carlo

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For some reason, people just don't know how to properly setup a computer.

 

But yeah, it gotta be Bio's fault. Always.

Why, hello there, Mr. Strawman! Mass Effect is the only game that behaves this way on my PC. Oh, and it's not Bio's fault, Demiurge Studios who ported ME are to blame.

 

But hey... Once a Bio fanboy, always a Bio fanboy. :lol:

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For some reason, people just don't know how to properly setup a computer.

 

But yeah, it gotta be Bio's fault. Always.

 

 

Yeah, clearly it's my fault. Because I'm not experienced or knowledgeable about computers that are configurable by untrained monkeys or anything and I really enjoy having one single game in my fairly vast library of games force me to reboot my PC every time I want to play it.

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For some reason, people just don't know how to properly setup a computer.

 

But yeah, it gotta be Bio's fault. Always.

 

 

Yeah, clearly it's my fault. Because I'm not experienced or knowledgeable about computers that are configurable by untrained monkeys or anything and I really enjoy having one single game in my fairly vast library of games force me to reboot my PC every time I want to play it.

It's okay. At least you don't seem to be one of those guys like Rhomal who always have the urge to dissect every little tiny flaw Bio games have and then use it against Bioware fans.

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I generally have to restart the PC every time I want to boot up Mass Effect. For some reason, it seems to need a clean boot. I don't think this is Securom's problem. Bioshock, for example, was an UE3 game, with activation based Securom and, not only was it stabler, it also ran better than Mass Effect.

What kind of error message does ME give you? Your problem sounds similar to the one that people who have daemon tools or other virtual drive software installed can suffer from.

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sone of that stuff is so generic though. Dwarfs can't be mages, strength = weapon ability, fighters and thieves can't use magic. Dwarfs, elfs, and humans? Again? Why are dwarfs and elfs so hard to be rid of? Even The Witcher and Arcanum couldn't seem to do without them. DO game developers really have that little imagination?

 

 

Which isnt to say its going to be a bad game for those reasons, but it does seem pretty much vanilla high fantasy crpg shtick.

 

Personally, I simply find it hard to be interested in it overmuch. It would be nice to see a crpg that offers counters to standard crpg cliche and tries to offer a new take on things. At least I think so.

 

I do think when Bioware was creating new IPs they simply went to streets and asked 100 people what is the first thing that comes to your mind when you

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A more accurate way of saying things is that Bioware has a very specific philosophy in what they do and don't do and that won't change anytime soon.

 

Expecting "innovation" from Bioware is like expecting "normality" from Valve, or something.

Edited by Moatilliatta
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The thing to keep in mind is that a game may have issues on a large number of systems, and not have the same issues on a smaller number. This is the general consensus. Personal experience with Troika or even Obsidian games puts me at odds with the problems many people had, but I wouldn't say their games were bug-free (for instance, savegame corruption was recurring in my Arcanum playthroughs). This applies to my experience with Bioware games - many people claim to have had no issues, but I had my share. Yet I wouldn't claim they were a bug-ridden mess... Maybe rough around some edges.

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I generally have to restart the PC every time I want to boot up Mass Effect. For some reason, it seems to need a clean boot. I don't think this is Securom's problem. Bioshock, for example, was an UE3 game, with activation based Securom and, not only was it stabler, it also ran better than Mass Effect.

What kind of error message does ME give you? Your problem sounds similar to the one that people who have daemon tools or other virtual drive software installed can suffer from.

 

It gives me no error message. It just quits to desktop as it's starting. And the problem goes away after rebooting. Also, I think it depends on the time I've had my PC on.

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

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It's okay. At least you don't seem to be one of those guys like Rhomal who always have the urge to dissect every little tiny flaw Bio games have and then use it against Bioware fans.

 

The truth is a bitter pill for some apparently... :ermm: and a game crashing every ~30 mins for 4-6 months after release (server/MP functions) isn't a 'tiny flaw', FYI when said game was hyped on those very features.

 

As for nwn2/DM client issue while that stung I rather have had them hold back and polish the thing then release it in a poor state.

Edited by Rhomal

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Jericho sassed me so I broke into his house and stabbed him to death in his sleep. Problem solved. - J.E. Sawyer

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"I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem."

- Doreen Valiente

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Expecting "innovation" from Bioware is like expecting "normality" from Valve -Moatilliatta

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This applies to my experience with Bioware games - many people claim to have had no issues, but I had my share. Yet I wouldn't claim they were a bug-ridden mess... Maybe rough around some edges.

 

GENERALLY speaking I agree. However the nwn1 release was a mess on features that were hyped to infinity, and left a bitter taste in my mouth. On the other hand I found the BG series quite playable and mostly bug free out of the box. So on that level I give kudos to Bio.

Admin of World of Darkness Online News

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http://www.wodonlinenews.net

---

Jericho sassed me so I broke into his house and stabbed him to death in his sleep. Problem solved. - J.E. Sawyer

---

"I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem."

- Doreen Valiente

---

Expecting "innovation" from Bioware is like expecting "normality" from Valve -Moatilliatta

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Expecting "innovation" from Bioware is like expecting "normality" from Valve, or something.

 

 

Best... line... ever... LOL

Admin of World of Darkness Online News

News/Community site for the WoD MMORPG

http://www.wodonlinenews.net

---

Jericho sassed me so I broke into his house and stabbed him to death in his sleep. Problem solved. - J.E. Sawyer

---

"I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem."

- Doreen Valiente

---

Expecting "innovation" from Bioware is like expecting "normality" from Valve -Moatilliatta

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'Innovation' is overrated. besdies, what most people call innovation has been done for years anyways. Obsidian's 'influence system' is one of those examples.

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If you are talking about say writing, where almost everything has been tried I agree Volo, but in video game creation which is, basically, still in its infancy, innovation should be the bread and butter of the industry, even if a lot of that ends up failing.

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

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Quality is the bread and butter of any product. Bugged games means no future sales for that company. Innovation is still up there though.

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Quality is the bread and butter of any product.

 

Well, duh.

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

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Clearly.

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

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'Innovation' is overrated. besdies, what most people call innovation has been done for years anyways. Obsidian's 'influence system' is one of those examples.

In one of those rare moments Volo is right. The same thing that is left unchanged can be good.

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" innovation should be the bread and butter of the industry, even if a lot of that ends up failing. "

 

No. I want fun products. I don't care if it is innovative or 'new'.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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There is only one type of magic in Thedas (no divine spells) and the ability to wield magic is a natural ability that manifests in late childhood. Fighters and thieves cannot wield magic.

 

I may be wrong, but doesn't this seem confusing? Wielding magic is a *natural ability* that comes in late childhood... So why can't Fighters and Thieves use it? Do they lose the ability once they choose a profession or something? Or are people already born with classes?

 

Within Ferelden (which is not all of Thedas) the Circle of Magi takes children who show magical abilities from their parents and teaches them to use magic. Those who are unable to control their power or who show the wrong attitude toward magic are Tranquiled (magically lobotomized). There are nations other than Ferelden that may do something different. There are apostate mages (non-circle mages) and hedge mages (managed to hide from the circle) but DA only has one mage origin: Circle Mage.

 

The reason a thief PC couldn't be a mage is that the Circle of Magi doesn't teach thievery or how to wield weapons. Now, as a mage levels, they can pick up lockpicking (it

Edited by Maria Caliban

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