Pidesco Posted September 28, 2007 Share Posted September 28, 2007 Considering the difference between our systems is 0.2 GHz, I don't know what to say... :sad: "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend. Link to comment Share on other sites More sharing options...
GreasyDogMeat Posted September 28, 2007 Share Posted September 28, 2007 Currently I've been playing some of the top rated community modules as well as remake modules. Any good ones? The Adam Miller one started well, but I haven't even finished NWN2 yet so I didn't play much. My current favorites are C1: The Hidden Shrine of Tomoachan and Pool of Radiance Remastered. Hidden Shrine a pnp remake, but with some great new twists and an added story to go along with the dungeon crawl. The author did a great job making a Mayan/Maztica setting for the module. Pool of Radiance is 2/3rds finished. It starts a bit slow but I really love how the module progresses. It really breathes new life into the first D&D video game ever made and its a great remake. Can't wait for the final chapter. I'm currently trying the top 3 highest rated modules, Tragidor, Dark Waters and Nestlehaven so I haven't formed an opinion of them yet. Link to comment Share on other sites More sharing options...
Rob McGinnis Posted September 28, 2007 Share Posted September 28, 2007 As you can imagine, I am a little busy today with the release of MoTB and 1.10. But, I'll try and answer a couple questions and give you the low-down, as it were. First, 1.10 is the 1.07 patch with data fixes (2da files, textures, etc) only. The code changes will come later. If you find yourself having issues with either MoTB or the 1.10 patch, try renaming your Neverwinter Nights 2 directory in your My Documents folder. Then restart the game. The game will automatically recreate the folder and give you default settings. It will also make sure there are no settings or extra files to cause conflicts. Link to comment Share on other sites More sharing options...
Big Bottom Posted September 29, 2007 Share Posted September 29, 2007 Currently I've been playing some of the top rated community modules as well as remake modules. Any good ones? The Adam Miller one started well, but I haven't even finished NWN2 yet so I didn't play much. My current favorites are C1: The Hidden Shrine of Tomoachan and Pool of Radiance Remastered. Hidden Shrine a pnp remake, but with some great new twists and an added story to go along with the dungeon crawl. The author did a great job making a Mayan/Maztica setting for the module. Pool of Radiance is 2/3rds finished. It starts a bit slow but I really love how the module progresses. It really breathes new life into the first D&D video game ever made and its a great remake. Can't wait for the final chapter. I'm currently trying the top 3 highest rated modules, Tragidor, Dark Waters and Nestlehaven so I haven't formed an opinion of them yet. Thanks! I'll probably be checking them all out at some point. The best flash game ever! Link to comment Share on other sites More sharing options...
Sand Posted September 29, 2007 Author Share Posted September 29, 2007 As you can imagine, I am a little busy today with the release of MoTB and 1.10. But, I'll try and answer a couple questions and give you the low-down, as it were. First, 1.10 is the 1.07 patch with data fixes (2da files, textures, etc) only. The code changes will come later. If you find yourself having issues with either MoTB or the 1.10 patch, try renaming your Neverwinter Nights 2 directory in your My Documents folder. Then restart the game. The game will automatically recreate the folder and give you default settings. It will also make sure there are no settings or extra files to cause conflicts. Good info to know. Thanks. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Kelverin Posted September 29, 2007 Share Posted September 29, 2007 try renaming your Neverwinter Nights 2 directory in your My Documents folder.Renaming it to what? Or does it matter? J1 Visa Southern California Cleaning Link to comment Share on other sites More sharing options...
Pop Posted September 29, 2007 Share Posted September 29, 2007 try renaming your Neverwinter Nights 2 directory in your My Documents folder.Renaming it to what? Or does it matter? Doesn't matter. Adding "1" to the end of it should do the trick. Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
Monte Carlo Posted September 30, 2007 Share Posted September 30, 2007 Maybe I'm lucky but I've had quite a dramatic performance improvement, much less jerky than before *and* I'm running on settings a bit higher than my rig should really be handling. Link to comment Share on other sites More sharing options...
Xard Posted September 30, 2007 Share Posted September 30, 2007 Currently I've been playing some of the top rated community modules as well as remake modules. Any good ones? The Adam Miller one started well, but I haven't even finished NWN2 yet so I didn't play much. My current favorites are C1: The Hidden Shrine of Tomoachan and Pool of Radiance Remastered. Hidden Shrine a pnp remake, but with some great new twists and an added story to go along with the dungeon crawl. The author did a great job making a Mayan/Maztica setting for the module. Pool of Radiance is 2/3rds finished. It starts a bit slow but I really love how the module progresses. It really breathes new life into the first D&D video game ever made and its a great remake. Can't wait for the final chapter. I'm currently trying the top 3 highest rated modules, Tragidor, Dark Waters and Nestlehaven so I haven't formed an opinion of them yet. Tomoachan won't work for me :sad: It goes into "unpacking module" phase and stucks in it, nothing happens. How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG) Link to comment Share on other sites More sharing options...
Kelverin Posted October 1, 2007 Share Posted October 1, 2007 Tomoachan won't work for me :sad: It goes into "unpacking module" phase and stucks in it, nothing happens. Are you on patch 1.06? Worked great for me. A fun module. J1 Visa Southern California Cleaning Link to comment Share on other sites More sharing options...
GreasyDogMeat Posted October 1, 2007 Share Posted October 1, 2007 Currently I've been playing some of the top rated community modules as well as remake modules. Any good ones? The Adam Miller one started well, but I haven't even finished NWN2 yet so I didn't play much. My current favorites are C1: The Hidden Shrine of Tomoachan and Pool of Radiance Remastered. Hidden Shrine a pnp remake, but with some great new twists and an added story to go along with the dungeon crawl. The author did a great job making a Mayan/Maztica setting for the module. Pool of Radiance is 2/3rds finished. It starts a bit slow but I really love how the module progresses. It really breathes new life into the first D&D video game ever made and its a great remake. Can't wait for the final chapter. I'm currently trying the top 3 highest rated modules, Tragidor, Dark Waters and Nestlehaven so I haven't formed an opinion of them yet. Tomoachan won't work for me :sad: It goes into "unpacking module" phase and stucks in it, nothing happens. It does that for some reason in the 1.07 beta. You need to run in 1.06. Dunno if it works or not in 1.10. Link to comment Share on other sites More sharing options...
Xard Posted October 1, 2007 Share Posted October 1, 2007 I have 1.10 Guess I'll have to wait for possible patch How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG) Link to comment Share on other sites More sharing options...
Blarghagh Posted October 1, 2007 Share Posted October 1, 2007 I have a question: When in the Options Menu, at Advanced Graphics, if I put the Environment Shadow Quality (Near) and Environment Shadow Quality (Far) on High Quality and press Apply Changes, it automatically changes my settings. Environment Shadow Quality (Near) becomes Medium, Environment Shadow Quality (Far) becomes High, and Character Shadow Quality becomes Low. I'm running it on a 8800 GTS with 640 MB with the latest drivers. Anybody know what could cause this and how I could fix it? Link to comment Share on other sites More sharing options...
Pidesco Posted October 1, 2007 Share Posted October 1, 2007 Try setting each option, one at a time,and see what happens then. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend. Link to comment Share on other sites More sharing options...
taks Posted October 1, 2007 Share Posted October 1, 2007 I have a question: When in the Options Menu, at Advanced Graphics, if I put the Environment Shadow Quality (Near) and Environment Shadow Quality (Far) on High Quality and press Apply Changes, it automatically changes my settings. Environment Shadow Quality (Near) becomes Medium, Environment Shadow Quality (Far) becomes High, and Character Shadow Quality becomes Low. I'm running it on a 8800 GTS with 640 MB with the latest drivers. Anybody know what could cause this and how I could fix it? i had the same problem with the 1.07 patch, and an 8800 GTS 320MB. one at a time does not make a bit of difference, sometimes the settings stick, other times they don't. it is primarily a problem with shadows, though i haven't checked any of the other options. i was specifically tinkering with shadows to see if there was any difference in performance (which is already pretty solid with my rig). taks comrade taks... just because. Link to comment Share on other sites More sharing options...
Gorth Posted October 2, 2007 Share Posted October 2, 2007 (edited) Arghh... my camera controls This is going to take some getting used to. How about third camera option: Keep the old controls? I am no big fan of having to use the scroll wheel as a push button when turning my camera around (top down mode). Maybe I am just missing something. Performance does seem better though, even after remembering to change the settings back to high Edit: The inventory changes seems nice. Haven't played enough to have an opinion yet though. Edited October 2, 2007 by Gorth “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
Sand Posted October 2, 2007 Author Share Posted October 2, 2007 The old camera system views are there, they simply broke it down into various options which you have 2 points to toggle in between. Just read and set up the options as you want. I can't believe people are aving problems with the camera controls. Its all rather straightforward. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Gorth Posted October 2, 2007 Share Posted October 2, 2007 I would have thought so too. On the "strategic view" panel, there are two checkmarks, one for scroll when camera hits edge and one for turn when camera hits edge (which is what I assume is similar to the old top down control). I can't make the "turn" thing work. If I uncheck both, camera is dead when I hit the side of the screen with the pointer. If I check the "turn" option, the camera stays dead. If I check scroll (or both for that matter), the screen scrolls orthogonally. Needs more fiddling... as I said, quite possible that I am overlooking something obvious. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
Sand Posted October 2, 2007 Author Share Posted October 2, 2007 To help you out this is the camera options I have on with my game: Control Options: All checked. View Options: First 2 unchecked, the rest checked. Curse Highlighting: Nothing Left Click and Hold: Character Movement Camera Focus: Directly on Controlled Character Mouse Turning: All on minimum. I hope this does help. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Gorth Posted October 2, 2007 Share Posted October 2, 2007 (edited) I feel like giving you a big hug (in a manly way, mind you) That was exactly what I needed. Now I might buy MoTB after all Edited October 2, 2007 by Gorth “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
Sand Posted October 2, 2007 Author Share Posted October 2, 2007 I am always willing to help out a fellow gamer! Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Xard Posted October 2, 2007 Share Posted October 2, 2007 New cameras takes some time to get used to, but overall strategic camera + character camera or whatever its name is, is 10x better than original NWN1esque camera How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG) Link to comment Share on other sites More sharing options...
Sand Posted October 2, 2007 Author Share Posted October 2, 2007 (edited) That is for bloody sure. I said it before and I will say it again. NWN2 is what NWN1 should have been. Of course there are needs for improvements, like the horrendous battle AI for the creatures. The companion AI has goten better, but the overall AI is still pretty dismal. That is why I like Tony K's AI system: http://nwvault.ign.com/View.php?view=NWN2H...tail&id=141 The best mod for NWN2, period. This with 1.10 makes the game a whole lot more enjoyable and challenging. Duergar that actually use their racial abilities! I mean, when a bunch of deurgar invade West Harbor they should charge in Enlarged and Invisible! It is one of two mods that I constantly keep in my override, the other one is this: http://nwvault.ign.com/View.php?view=NWN2S...etail&id=85 Edited October 2, 2007 by Sand Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Gromnir Posted October 4, 2007 Share Posted October 4, 2007 following the 1.10 patch we had a problem shortly after first encounter with the druid tart. cut scene occurs in mere after discovery o' some dead wolves. cut scene ends and the druid tart's currently summoned dire boar went hostile... but now it were indestructable. game difficulty were set at hardcore. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
taks Posted October 4, 2007 Share Posted October 4, 2007 i just noticed that the lesser boots of tumbling, which apply a +4 to tumble, do not work. i sold 'em right out as a result. i'm not sure if this is 1.10 related or has always been borked. taks comrade taks... just because. Link to comment Share on other sites More sharing options...
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