Schazzwozzer Posted January 22, 2007 Share Posted January 22, 2007 I bet you could make it so that the game uses 2d image portraits instead of the 3d heads it uses now. At the very least, it'd take some editing of the UI xml files though. I think it's wiser to stick with the 3d heads though, myself. To get the character models to adequately resemble those characters in the portraits would require some really high quality custom head models, and if they were of so high a quality, ya might as well let the game use 'em as the portraits. Link to comment Share on other sites More sharing options...
The Coordinator Posted January 31, 2007 Share Posted January 31, 2007 I could live with lowe rlevels; but BG1 is not greater than BG2. Lesser role-playing, lesser quality of writing, less interesting characters, not as fun or challenging combat, and the list goes. But, levels 1-8 for the BH is cool for me. Why, BG1 had some cool fights. Like the BG tavern brawl and against those adventurer parties you found throughout the game. And really, Durlag Link to comment Share on other sites More sharing options...
Big Bottom Posted January 31, 2007 Share Posted January 31, 2007 Durlag's Tower was pretty awesome, and it had nothing whatsoever to do with the main plot. It'd be nice to see another dungeon designed as well as it was, it would have to be as hard as hell though, no cheesing allowed. The best flash game ever! Link to comment Share on other sites More sharing options...
Vagrant23 Posted March 13, 2007 Share Posted March 13, 2007 I could live with lowe rlevels; but BG1 is not greater than BG2. Lesser role-playing, lesser quality of writing, less interesting characters, not as fun or challenging combat, and the list goes. But, levels 1-8 for the BH is cool for me. Why, BG1 had some cool fights. Like the BG tavern brawl and against those adventurer parties you found throughout the game. And really, Durlag Link to comment Share on other sites More sharing options...
CoM_Solaufein Posted March 13, 2007 Share Posted March 13, 2007 I never cared much for Watcher Keep but I thoroughly enjoyed Durlag's Tower. That was the best part of Baldur's Gate. I will usually advance my party high enough in level quickly so I can go there earlier in the game compared to later. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester Link to comment Share on other sites More sharing options...
Sand Posted March 13, 2007 Share Posted March 13, 2007 Watcher's Keep was a POS as was the ToB expansion. BG2 was better without it. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Volourn Posted March 13, 2007 Share Posted March 13, 2007 (edited) No. WK is fantastic. TOB was also greta. It had the best role-playing, and writing (outside the stupid main villainess) of the BG series. Edited March 13, 2007 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Gfted1 Posted March 13, 2007 Share Posted March 13, 2007 I liked WK very much. I can still remember the battle on the bottom floor just before you encounter Demogorgon, awesome. "I'm your biggest fan, Ill follow you until you love me, Papa" Link to comment Share on other sites More sharing options...
Dragon Lord Jones Posted March 13, 2007 Share Posted March 13, 2007 any new news on your progress Josh ... or are your current duties eatting your time not allowing you to work on TBH? Link to comment Share on other sites More sharing options...
J.E. Sawyer Posted March 13, 2007 Share Posted March 13, 2007 I have been a little busy lately, but mostly I'm waiting for some custom content clarifications/fixes. twitter tyme Link to comment Share on other sites More sharing options...
Sand Posted March 13, 2007 Share Posted March 13, 2007 No. WK is fantastic. TOB was also greta. It had the best role-playing, and writing (outside the stupid main villainess) of the BG series. Hardly. Being able to leave at any time killed any sort of challenge the dungeon had. Also the "themed" levels didn't allow any sort of cohesiveness to the dungeon. Thematically it was a huge mess that made little or no sense. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Volourn Posted March 13, 2007 Share Posted March 13, 2007 No. And, you could pretty much leave at any time in DT so your point being what? Anywyas, this is about the BH not BG2. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Sand Posted March 13, 2007 Share Posted March 13, 2007 There weren't "convenient" portals that you can just jump out of and leave in Durlag's. If you wanted to leave Durlag's Tower you had to walk all the way out, which was how I liked it. Watcher's Keep was poorly designed and lame. It is a fine example of how not make a dungeon. That is one thing I miss in some of the newer DnD games like NWN2. A good solid multi-tiered dungeon romp like Durlag's Tower. Maybe there might be one in Black Hound. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Volourn Posted March 13, 2007 Share Posted March 13, 2007 No. And, this is about BH; not BG2. It should be fun to play when it comes out. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Dark_Raven Posted March 14, 2007 Share Posted March 14, 2007 No. WK is fantastic. TOB was also greta. It had the best role-playing, and writing (outside the stupid main villainess) of the BG series. You lose. ToB was not the best of expansions. It felt rushed. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Darque Posted March 14, 2007 Share Posted March 14, 2007 No. WK is fantastic. TOB was also greta. It had the best role-playing, and writing (outside the stupid main villainess) of the BG series. You lose. ToB was not the best of expansions. It felt rushed. Link to comment Share on other sites More sharing options...
CoM_Solaufein Posted March 14, 2007 Share Posted March 14, 2007 I agree about Throne of Bhaal being rushed. Tales of the Sword Coast was perfect. It was not rushed and it was completed. They were working on it before Baldur's Gate was even released. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester Link to comment Share on other sites More sharing options...
Diamond Posted March 14, 2007 Share Posted March 14, 2007 Throne of Bhaal was kinda "meh", especially the WK. I can hardly remember what it was about even. Link to comment Share on other sites More sharing options...
Pope Posted March 14, 2007 Share Posted March 14, 2007 Durlag's Tower - to me - was the best dungeon in any RPG I've ever played. The traps may have been tiresome, but that was a bearable burden in exchange for the story, fights and rewards the dungeon had to offer. ToB felt over-the-top, with everyone and their mother carrying +5 weapons, and very little roleplaying. The modded Ascension battle might arguably be the best fight in the BG series though. Link to comment Share on other sites More sharing options...
Volourn Posted March 14, 2007 Share Posted March 14, 2007 v"ery little roleplaying" Huh? It had way more role-playing than TOTSC did. That's for darn sure. And, DT had LOTS of ph@t loot. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Pope Posted March 14, 2007 Share Posted March 14, 2007 The only true roleplaying instances I can remember from ToB are the lich with his ioun stone, and choosing what to do with Demigorgon. Ascension offered more outcomes to the final stages of the game. I might have forgotten some, but the bottom line is that I felt like ToB was just a railroad you were forced to follow, without being able to have a real impact on it or to stray away from it. Link to comment Share on other sites More sharing options...
taks Posted March 14, 2007 Share Posted March 14, 2007 ToB was a railroad w.r.t. linearity, but there were plenty of role-playing options (insofar as a crpg can have "role-playing" options to begin with). those options, however, did not alter the primary path in any meaningful way. most were relegated to side quests. taks comrade taks... just because. Link to comment Share on other sites More sharing options...
Iolo Posted March 21, 2007 Share Posted March 21, 2007 I agree about Throne of Bhaal feeling rushed. That really should have been a full fledged sequel. I regret that I didn't know about the Ascension add on when I played it because that from what I heard would have made the game much better Link to comment Share on other sites More sharing options...
taks Posted March 21, 2007 Share Posted March 21, 2007 well, not that much better, but better, yeah. taks comrade taks... just because. Link to comment Share on other sites More sharing options...
Atreides Posted March 21, 2007 Share Posted March 21, 2007 I dunno why but I prefer narrow buildings that go up like towers (Durlag's, IWD1's Hand, tree trunks!) than things that go down into the ground like sprawling dungeons (sewers, caves, crypts). Spreading beauty with my katana. Link to comment Share on other sites More sharing options...
Recommended Posts