kirottu Posted November 28, 2005 Posted November 28, 2005 Force Lightning. This post is not to be enjoyed, discussed, or referenced on company time.
vaxen83 Posted November 29, 2005 Posted November 29, 2005 Critical Strike for the stun effect. Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧
x-302 Posted November 29, 2005 Posted November 29, 2005 (edited) Lighting( Force Storm , i think) all the way but since this is melee attacks: Flury, Critical Strike, and Power Attack. BUT i use Flury most often I can do so much damage on weak NpC's Edited November 29, 2005 by x-302
julonia17 Posted November 30, 2005 Posted November 30, 2005 I use flurry quite often, but lately I've began using power attack.
14884_1556103668 Posted November 30, 2005 Posted November 30, 2005 (edited) Force wave...watch those bodies slam against walls... Master flurry is best Have been trying critical strike...but subconsciously, I always switch to flurry... Edited November 30, 2005 by Guest
Marka Ragnos Posted November 30, 2005 Posted November 30, 2005 heh, still no love for the blaster attacks.
Blank Posted November 30, 2005 Posted November 30, 2005 (edited) flurry always seemed to me like it took my stats and pooped on them. i never hit and it does little damage. therefore i always use critical strike, seeing as it doesn't penalize your stats, or does it? the only bad thing about critical strike is that it has one animation. and when one such as me uses it over and over, that animation gets boring. however, Kotor 1 and 2 have the best fighting system i have experienced in an RPG to date. Edited November 30, 2005 by Blank
alanschu Posted November 30, 2005 Posted November 30, 2005 For the beginning of the game: Flurry For the middle part of the game: Flurry Once I hit level 15-16ish or so: Flurry, Flurry, Flurry, Flurry, Flurry! Seriously, my "tactics" if I'm playing a melee character involve me making sure that my special attack has been set to Flurry (it changes whenever you load a new level), and then run up to bad guys hitting: 1,1,1,1,1,1,1 until my queue is full, and if I'm unlucky, I'll have to use my second flurry. If I'm using dual sabers or a double-bladed saber, then add an extra flurry to the end because it just makes things even more goofy. With Master Speed and good lightsabers, I can't really think of many situations where an enemy survived more than one flurry. Including the Jedis as well as Sion (I know for a fact I could defeat Sion in a single attack round). Flurry for teh win! How can you say no to 5 attacks?
dufflover Posted November 30, 2005 Posted November 30, 2005 Always with Force Speed and two weapons. Flurry on the generic un-named henchman and Critical Strike on the bosses to have no attack penalties (you get a defence penalty right? I kinda bank on one of the many Critical Strikes to work...) Pure Pazaak - The Stand-alone Multiplayer Pazaak Game (link to Obsidian board thread) Pure Pazaak website (big thank you to fingolfin)
Blank Posted December 1, 2005 Posted December 1, 2005 Always with Force Speed and two weapons. Flurry on the generic un-named henchman and Critical Strike on the bosses to have no attack penalties (you get a defence penalty right? I kinda bank on one of the many Critical Strikes to work...) <{POST_SNAPBACK}> Yeah, i was under the impression that it had a defence penalty. and does the critical strike have a penalty? because i didn't think so, and if not, then one should use critical strike all the time... but normal attack still works better than flurry for me. i am so unlucky with my to-hit ratio.
BattleCookiee Posted December 1, 2005 Posted December 1, 2005 Flurry: Defense penalty (well, unless MASTER) and penalty to next attack (unless MASTER) and extra round Power Attack: Decreased AB and additional damage Critical Strike: Defense penalty and extra change for a critical hit
Enha_Dyone Posted December 1, 2005 Posted December 1, 2005 Flurry sweet flurry....really usefull "Revan was power. It was like staring into the heart of the Force. Even then, you could see the Jedi he would slay etched on his soul." ------------------------------------------------------------------------
Deraldin Posted December 3, 2005 Posted December 3, 2005 Normal attacks. I use enemies to leapfrog across maps with my Guardian. Force Jump is fun. "
jaguars4ever Posted December 3, 2005 Posted December 3, 2005 Open up with a Critical Strike...then close in with a couple Flurry's...and finally finish off with a C++ Runtime Error.
Blank Posted December 3, 2005 Posted December 3, 2005 Flurry: Defense penalty (well, unless MASTER) and penalty to next attack (unless MASTER) and extra roundPower Attack: Decreased AB and additional damage Critical Strike: Defense penalty and extra change for a critical hit <{POST_SNAPBACK}> thx battlewookie. Open up with a Critical Strike...then close in with a couple Flurry's...and finally finish off with a C++ Runtime Error.
cornucopia_of_light Posted December 5, 2005 Posted December 5, 2005 Melee attack: Flurry. It is easier. Force: Stasis Feild. You won't lose if they can't hit you.
Darth Tratious Posted December 6, 2005 Posted December 6, 2005 Master Flurry Or If Your Talking About Force Powers Force Crush
Gabrielle Posted December 6, 2005 Posted December 6, 2005 Force Wave. It knocks them over and a chance to stun them. Than hack away at them.
Grazza Posted December 7, 2005 Posted December 7, 2005 Flurry if I'm using a melee weapon, Rapid Fire if I'm using a party member with a blaster rifle. Force Powers: Force Crush, if playing DS, Force Storm if playing LS (Even though it's a DS power)
Guest MacLeodCorp Posted December 7, 2005 Posted December 7, 2005 (edited) Master Flurry!!! All the way! Unfortunatly, this makes some of the game boring. Too bad KotOR II is turn based. After I played KotOR II, I played Battlefield II and Episode III. I had more fun in the continuous action games. Choose your action, fight, wait, choose your action, fight, wait, choose your action, fight, wait, etc... I though it was cool at first, but I got into the other Star Wars games, and I began to enjoy the nonstop action. If KotOR III is turn based, I will probally not buy it... Added Edit:: I kind of wished my force powers and sabers could be controlled by the left and right trigger buttons, which are under the game pad... Edited December 7, 2005 by MacLeodCorp
Czulu Posted December 7, 2005 Posted December 7, 2005 How can you compare KotoR to Battlefield or EP III ?! Their are Shooters and KotoR is RPG, dont you see a diffrence ? Sigh, go to play MU - online...
Guest MacLeodCorp Posted December 7, 2005 Posted December 7, 2005 (edited) I will open a thread for that topic... http://forums.obsidianent.com/index.php?sh...&st=0&p=502767& Edited December 8, 2005 by MacLeodCorp
Grone Posted December 8, 2005 Posted December 8, 2005 (edited) MCFLURRY! No penalty, just pure lightsaber fury That sounded like a slogan... Edited December 8, 2005 by Grunker Extensive Pillars Review & IE-retrospective | GURPS: The Witcher | Let's Play: Way of the Wicked | Where Journalism Goes to Write Itself
Devin_Ull Posted December 11, 2005 Posted December 11, 2005 Gotta admit... Flurry. but the higher in levels I got I tended to use Force Wave (the room cleaner) or when DS, Drain Life or force squish. Of course since most of my chars had lower strength I preferred not to let them get close enough to hit me.
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