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Grazza

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Everything posted by Grazza

  1. I think it is possible to get, but you need basically max. influence. Revan was Kreia's apprentice at some point, so she did know him. Also, I think that you hear the council saying that 'she' didn't train 'him' properly, referring to Kreia and Revan. Some members of the order blamed Revan's fall to the darkside on Kreia.
  2. Sumo Joe, why exactly are you resurrecting old polls? You're bringing back polls that haven't been posted on for 8 months or so! However, to answer the question, Darth Traya.
  3. Peragus II is a planet. It is very rich in a low-grade, extremely explosive fuel. The first attempts to mine this fuel from the planet's surface resulted in a massive explosion which blew half the planet into orbit, as an asteroid field. The mining efforts continued, but now they mined the asteroids, resulting in the mining station where the Ebon Hawk ends up, on the asteroid you are probably thinking of as Peragus.
  4. I meant that the male ending includes the bit where the other Handmaidens go into Atris' room. The bit where Brianna kills the others is later. I'm fairly sure the bit where Kreia tells the Handmaidens to go to Atris is included, as I remember seeing it, and I've only played male PC before, as I am on my first female PC now, and I'm in the palace on Onderon right now, at the bit where you need to get to Kiph to stop him interfering when you open the door, so I can't have seen it in the female ending.
  5. Probably just another aspect of the ending left unresolved because the time constaints of wanting to publish for a christmas release. The same thing happens in the male ending if I remember right. OE may have intended to resolve it, but had to recycle the male ending. Well, that's my guess.
  6. Were you using the airspeeder when you left the refugee quad? If so, take the speeder back to the quad, and walk out the front door. This should trigger the cutscene with the Red Eclipse Slavers and the Toydarian at the docks. You'll get the quest warning you not to leave the Ebon Hawk unattended for too long. Head back to the Hawk and kill the Red Eclipse leader in that room on the way to the ****pit. If you haven't already got Visas Marr, this will trigger the duel with her. Defeat her, and after the dialogues that follow, leave the ship. Try to walk away back to the main area of the Refugee Sector. If you've done enough, you'll get a message from Atton telling you to head back to the ship. Go back to the Hawk and get the invitation to go to the Jekk'Jekk Tarr. Head over to the Docks, and then let events unfold... If you didn't get the invitation from Visquis, you haven't done enough to get the attention of the Exchange, so help everyone in the refugee quad and the docks to get the invite.
  7. To get Vrook, you need to go to the back of the enclave sub-level to the room where the Disciple is. Go to the very back of that room opposite the door, where there are a load of corpses and you'll get a message that they look like they've been killed by a lightsabre. Search the corpses to find a datapad about Azkul's (I think it's him) orders. Your journal will be updated, telling you to go to the kinrath cave, where you'll find a mercenary camp where they're holding Vrook in a force cage. Kill the mercs and he'll get angry because you ruined his plans, and go off back to Khoonda. Exit the cave, and you'll be confronted by Azkul and his cronies. He'll ask you to join him. Now you can either fight him and save Khoonda (LS) or join him and kill the Administrator (DS). Either way, go back to Khoonda and make preperations for the battle that help the side you're fighting for. After the battle, you can get Vrook to go to the enclave if you saved Khoonda, or kill him if you joined the mercenaries.
  8. Flurry if I'm using a melee weapon, Rapid Fire if I'm using a party member with a blaster rifle. Force Powers: Force Crush, if playing DS, Force Storm if playing LS (Even though it's a DS power)
  9. I don't think it helped your experience of the swoop tracks that you are the "Bug Magnet", as you wrote in the Amusing Glitches thread on the Spoilers Forum. I think that it's intentional that it's impossible to lose this track after you take on the droid. Anyway, my favourite track is Onderon. I liked the 'Medievil-ish' style, as Styur put it.
  10. Coruscant - I just like the bustling metropolis planets, but I didn't like Nar Shaddaa too much because of all the refugees and the like - It was just a bit depressing, and I hated the humans in Taris Upper City, particularly the racist who wanted to form a crusade against the aliens. They were so full of themselves (well, most of them - there were some nice people, like the guy in the medbay), that they deserved to die. Despite the amount of support for Tatooine, I wasn't that keen on it, particularly in the KotOR games - the endless wastes annoyed me no end.
  11. Personally, by my 2nd playthrough I didn't like Taris, because I knew that I couldn't be Jedi until Dantooine, and I only had 20 levels to play with, so I found myself trying to fight my way through while using as few levels as possible. I just wanted to get to the Enclave and become a Jedi
  12. I don't see everybody's problem with Manaan - I quite liked it. It was peaceful, it looked nice... quite honestly, if I had to pick a KotOR planet to live on, it would be Manaan. KotOR2 Korriban was my least favourite - such a bad way of getting out of the hole of being unable to finish M4-78, just hacking off huge chunks off a KotOR1 planet. It was quite good in K1, as well.
  13. Yoda's is probably the worst, but I like his messed-up word order. Jar-Jar is just annoying though, so my vote goes to him, and I have no idea who the bartender is, never having played Jedi Outcast, only Jedi Academy.
  14. Where do you get the pacifist package? I've heard about it, but never acquired it.
  15. To get Geeda to show you the extra stuff, which includes a silver crystal, just finish everything on Dantooine and Onderon, including going back the second time when Vaklu and Talia (I think that's their names) go to war with each other. This stabalises the political status, allowing her to open the trade routes that get the extra wares.
  16. I think there are a couple of doors that are just there to add something to the texture, rather than just a blank wall. They never actually open. And, if Nar Shaddaa is your first planet, and you don't have a lightsabre yet, you get a part for it. (The other is from Hussef in the Refugee Quad)
  17. He was dark and twisted then - he killed many people at Malachor with his Mass Shadow Generator. He's reformed now. (Also, I doubt that there were millions that took part in the battle of Malachor V, but that's beside the point) Now not caring about life, regardless of whose it is, and how well they could take care of themselves, is just evil.
  18. Thanks for finding out what those things are - its been bugging me. But I'm still annoyed that I can't find out what those other ones are - Styur's right, they're not Nikto (unless they have been very strangly done) or Weequay
  19. It isn't quite the same thing as after ROTJ. Also, if he took everyone into the unknown regions, then when the Sith found out that he was so powerful they couldn't attack him directly, they'd just attack his party. Think how he would feel if he'd taken everyone he cared about and got them all killed because of it. He realised that the best thing was to leave them behind. However, that said, I get the feeling that Zaalbar would follow him anyway in order to honour his life-debt, and Mission would follow Zaalbar. Maybe if we meet up with Revan in KotOR 3, we'll also find Mission and Zaalbar.
  20. I agree that the portrayal of Kreia should of been more neutral. Her alignment was neutral, and she was supposed to have turned away from the Sith, but she might as well have had a huge sign over her head proclaiming her as evil. She spent the whole of Nar Shaddaa telling me off every time I did a kind act, saying that I should just leave everyone to suffer, and saying I should help the Exchange bully the Refugees.
  21. Weequay <{POST_SNAPBACK}> I thought they weren't Weequay. The Lunar Shadow crewman said that their captain (who is Weequay) could enter the Jekk'Jekk Tarr, but they could not, because their species was intolerant to the gases
  22. No, it's not them - that's one thing about them I definitely do know.
  23. This has probably been done several times before, but it's something that has been bugging me recently. Do we know what species the following are? -The rodent-type things from Nar Shaddaa in KotOR 2 like the Champ and Kaalah-Nah (I think that's his name - the guy on the entertainment promenade who gives you the password to the Pazaak Den) -The Lunar Shadow crewmen (also on Nar Shaddaa), and similar guys in the Black Vulkar gang on Taris. Could someone please tell me what species the above are, or point me in the direction of a thread that has the answer, or if it just isn't know what species they are.
  24. I think that K1, as it stands, has the better story. K2's would have been better, had it not being destroyed by cutting all of that stuff. I prefered the gameplay in K2, however, except for one, really trivial, thing that annoys me: there's no 'new' filter in the inventory like there was in K1. I hate having to scroll through the whole inventory just to get the damn icon to stop flashing. Why do we need to click things to confirm that we know we got them, anyway? Getting back to the matter at hand, for the rest of the stuff, I'm not really bothered. The quests for fine for both games, both games had bad planets. K1 had Tatooine and Dantooine with their endless expanses of nothingness, and K2 had Peragus II, which was boring after the first playthrough, and Korriban, which was just the Korriban from K1 with huge chunks cut out of it, and the vision chamber added in. On another sidenote, is it just me, or is Dantooine a glitchy mess on both games for everybody. I'll be running across it and all of a sudden I'm warped to the other side of the map. It's ****ing annoying! Similarly, both games had bad characters (G0-T0 et al.).
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