Dark Moth Posted August 2, 2005 Posted August 2, 2005 Somehow I'm beginning to think we'll be seeing visions of Kreia in 3, like how Luke sees visions of Obi-Wan repeatedly <{POST_SNAPBACK}> I sure hope not. (praying) Please, don't return... And just to make a point here, in K2, it didn't seem like the Sith were the biggest threat in the galaxy, it was mercenaries! Anyone else feel like they were everywhere? On Telos, what did you here about? Czerka's mercenaries. On Dantooine, who was causing trouble and who did you have to fight? Mercenaries. On Nar Shadaa, you were hunted by bounty hunters who are little more than a glorified form of mercenaries, and you also faced the exchange's mercenaries!! At least in K1, the Sith seemed like your biggest threat, not the stupid mercenaries.
DAWUSS Posted August 2, 2005 Posted August 2, 2005 I think even the Sith have mercenaries on Malachor IIRC DAWUSS Dawes ain't too bright. Hitting rock bottom is when you leave 2 tickets on the dash of your car, leave it unlocked hoping someone will steal them & when you come back, there are 4 tickets on your dashboard.
SamuraiGaijin Posted August 3, 2005 Posted August 3, 2005 I think even the Sith have mercenaries on Malachor IIRC <{POST_SNAPBACK}> No - there were some Sith Commandos, but no mercenaries on Malachor V I agree that the lack of a cohesive enemy was a failing - and even the Sith, which should have been a menacing threat, were real pushovers. The first Dark Jedi you had to face in K1 on Taris was more difficult than any of the Sith Assassin encounters, and the first encounter with the groups of three Dark Jedi (on Kashyykk or Tatooine) was pretty tough. I think they were planning to have a similar threat with the HK-50's, but lost interest when the droid factory was cut from content.
Jediphile Posted August 3, 2005 Posted August 3, 2005 The Sith assassins and their brethren were pushovers in the game and so a disappointment, yes. However, I don't agree that the multiple villains were a bad thing. On the contrary, the fact that K2 did not have an all black-and-white plot was one of its high points. Visit my KotOR blog at Deadly Forums.
metadigital Posted August 3, 2005 Posted August 3, 2005 U say none of the old sith r good at manipulating. I think ur forgeting about Traya, how she was manipulating u from the get go. <{POST_SNAPBACK}> The Sith can manipulate, and we want to see more of that. I think Palpatine was best at it. Kreia was antagonistic and somewhat obvious. Palpatine was better IMO. <{POST_SNAPBACK}> Further to that, I wanted my DarkSide PC to be able to manipulate the drongos around me. :angry: OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Dark Moth Posted August 3, 2005 Posted August 3, 2005 However, I don't agree that the multiple villains were a bad thing. On the contrary, the fact that K2 did not have an all black-and-white plot was one of its high points. <{POST_SNAPBACK}> I don't have a problem with there being multiple enemies. You faced different enemies in K1, also. My problem is that in K2 the Sith are such a big threat, yet have probably the least amount of screentime as all other enemies. It sort of downplayed the threat they posed. As I said above, the biggest threat in the galaxy seemed to be mercenaries. <_<
Judge Hades Posted August 3, 2005 Posted August 3, 2005 Bastila is dead. I killed her. I enjoyed killing her so much that I reloaded the game just to kill her again.
bubblyofart Posted August 3, 2005 Posted August 3, 2005 GEORGE LUCAS DIVULGES VIDEOGAME VISION Star Wars's creator reckons the future is all about voice interaction and spiffy AI 14:30 George Lucas it seems, and like a fair few other people we reckon, dreams of a time when videogame AI is proper artificial intelligence - i.e. it's sentient - allowing gamers to interact vocally with videogame characters as they would people in the real word. Lucas has spoken briefly about his future vision for videogames in a recent interview with Reuters, the Star Wars creator saying that he wants "to get to a point where you can talk to the game and it will talk back". Nice one, George. It is okay if we call you George, right? LucasArts is probably currently keeping its head low and pretending it doesn't exist as the prospect of investing considerable time, energy and money into developing sentient AI looms over it like, er, 10 Jabba the Hutts. Or something. right from the mouths of the gd ppl at PC Zone so wat do u think? possiblity of it being in KOTOR3? one can dream can't they...
Darque Posted August 3, 2005 Posted August 3, 2005 Bastila is dead. I killed her. I enjoyed killing her so much that I reloaded the game just to kill her again. <{POST_SNAPBACK}> I'm sorry, do I know you? I wonder whatever happened to that adorable 6 foot rabbit. :ph34r:
hawk Posted August 3, 2005 Posted August 3, 2005 Well, I hope you didn't forget that I was building a possible storyline. Maybe they can take things out of my development to start idea's for Kotor III. Maybe you could comment on what you like / don't like. You would notice that in this chapter a lot will become clear as to why I choose to begin in a Sith academy. Why a Jedi spied on this academy and tries to bring you back to the LS and why Revan wouldn't fight you to dead in the start. Anyway, let's go to Falleen. Falleen: On Falleen it is again difficult to make contact with the people first hand. The planet is covered with 85% ocean, 2 continents (the size of Australia for example) and numerous small islands. On the largest continent is where you first set foot. The area you explore is city, then forests and mountains. You come across Kalan Tas, a Dark Jedi who tells you that he discovered that the Falleen are being enslaved by the Sith who probably have a secret base on the planet, on one of the small islands or even underwater, Kalan Tas will join your party here. Kalan fell to the dark side when his homeworld (Possibly Telos) was bombarded by Malak in the Jedi Civil war, he lost his family and sought out to seek Revenge on the Sith. When his Jedi Master didn Master Vandar lives!
EnderAndrew Posted August 3, 2005 Posted August 3, 2005 Further to that, I wanted my DarkSide PC to be able to manipulate the drongos around me. :angry: <{POST_SNAPBACK}> One can argue that KOTOR:2 allowed us to do that via influence.
alanschu Posted August 3, 2005 Posted August 3, 2005 Just not a fleshed out as I would have liked. It was cool turning Atton to the darkside however.
EnderAndrew Posted August 3, 2005 Posted August 3, 2005 I maintain that it is an improvement over the DS-bully path in KOTOR:1.
EnderAndrew Posted August 3, 2005 Posted August 3, 2005 I'm curious to see the influence system with a bit more polish in NWN:2.
GhostofAnakin Posted August 3, 2005 Posted August 3, 2005 I liked the influence system, or atleast the idea behind it. I just think it needs fine tuning. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
alanschu Posted August 3, 2005 Posted August 3, 2005 Yup yup. I'm also hoping for a bit less "I can make everyone like me" in NWN2 (and KOTOR 3).
metadigital Posted August 3, 2005 Posted August 3, 2005 Further to that, I wanted my DarkSide PC to be able to manipulate the drongos around me. :angry: <{POST_SNAPBACK}> One can argue that KOTOR:2 allowed us to do that via influence. <{POST_SNAPBACK}> Yeah, yeah, yeah. My point was that we still only had the puppy-kicking, sack-of-kittens-drowning pantomime evil dialogue options. That's the bit I wanted. (And, iirc, that was actually handled better in K1!) OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Jediphile Posted August 3, 2005 Posted August 3, 2005 My point was that we still only had the puppy-kicking, sack-of-kittens-drowning pantomime evil dialogue options. That's the bit I wanted. (And, iirc, that was actually handled better in K1!) <{POST_SNAPBACK}> I didn't think they were all so bad. Look at what you can do to that Twi'lek dancer on Citadel station and her "owner" as well as her former boyfriend. That was pretty nasty. Or the mother in Nar Shaddaa, whom you can convince to sell herself into slavery so she can be with her child. Also nasty. Sure, it's not all the "evil and manipulative" options which are that imaginative, but then they often weren't in K1 either. Visit my KotOR blog at Deadly Forums.
metadigital Posted August 4, 2005 Posted August 4, 2005 I did like those convos, yes. But they were few and far between, and there were no options like "pretend to act Light whilst plotting to backstab the person", or e.g. lure the Queen into a deathtrap by pretending to help her then killing her, or whatever. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Dark Moth Posted August 4, 2005 Posted August 4, 2005 Further to that, I wanted my DarkSide PC to be able to manipulate the drongos around me. :angry: <{POST_SNAPBACK}> One can argue that KOTOR:2 allowed us to do that via influence. <{POST_SNAPBACK}> Yeah, but then you have a DS Handmaiden chastising you for doing something 'bad'. " I'd say the system definitely needs some tuning.
Calax Posted August 4, 2005 Posted August 4, 2005 I just hope that people don't wander around going "Grahh I'm evil I look horrible but i will still yell at you for doing somthing bad!" Also I hope we don't have another Goto character. He was utterly useless. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
jodo kast 5 Posted August 4, 2005 Posted August 4, 2005 I just hope that people don't wander around going "Grahh I'm evil I look horrible but i will still yell at you for doing somthing bad!" Also I hope we don't have another Goto character. He was utterly useless. <{POST_SNAPBACK}> I agree with both of those statements 100%
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