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Posted

Try to be realistic and if you want to go into fantasy mode put <wishful thinking> before and after it.

 

Personally I would have gotten rid of the Mira/Hanharr scene, it's not that long and would have no real effect on things.

 

<wishful thinking>I would have put in a scene that made it clear that the Exile went to Malachor V without any of the new Jedi. T-3 to fly the ship, GOTO lurking in a corner in stealth mode, the remote, well it's small it could go lots of places.. HK, really depends if you stuck him together or not. <wishful thinking>

 

But even without that scene it's not too hard to work out what goes on as long as the Mira scene is deleted.

 

Ebon Hawk crahes. T-3 does his frantic repair, the remote carries out it's program and GOTO in stealth follows it out. HK gets disabled in the crash and plays no further part.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

478327[/snapback]

Posted

Ending it would have enjoyed the most would have been if the exile died after the battle with Darth traya, thought it would have made a nice point to the whole judgement and sentence to exile.

 

As good side it would make sense he would sacrifice himself knowing his presence could cause alot of destruction being a wound in the force.

 

As darkside it would make sense being empty inside that he would seek death in some form if or not aware of it, destructive personality is often one of the syntomphs of people who try to commit suicide, but if he is a strong personality it would be likely he would seek death in form of combat.

 

(DS)Would have loved a ending where he had said: "so the circle of vengeance and betrayal has become full circle now there is only the end".

 

(LS)And it been something like this for good side

 

Kreia: "Would you sacrifice" yourself to silence the echo.

 

Character: if its what i have to sacrifice to heal the galax, yes!!

 

But again its just wishful thinking.

Posted

Actually I am kind of confused how Handmaiden and Kreia gets to Telos in the first place. From what I saw at the space port there was only the Ebon Hawk parked there. Anyway, in the final area I would pretty much set it up as SP describes. This is between the Exile and Kreia. The droids would come along but everyone else should stay out of the fray. Besides someone needs to carry one the teachings of the Exile.

 

As a parting gift Bao Dur gives Exile his remote before he or she leaves and tells the Exile and the remote how to do the whole planet crunching thingie at the end. T3 plugs in the controls and flies the ship.

 

Now, Hanharr and Mira subplot needs to be resolved so while the Ebon Hawk is off doing what it does Hanharr and a group of slavers/bounty hunters descends on Mira and the crew while they are distracted by the Exiles departure. Permie deaths at this point is allowable and if Mira dies Hanharr gets his revenge and goes to malachor. Obviously this wil have an effect on what Kriea says about them.

Posted
Ending it would have enjoyed the most would have been if the exile died after the battle with Darth traya, thought it would have made a nice point to the whole judgement and sentence to exile.

 

I had the same thought (exile dies). Lightside is easy, exile dangerous, exile sacrifice life, universe saved. Fin. Darkside, have Kreia kill herself for some reason (she failed, exile wont go along with her plan or whatever), exile dies from force bond. Fin.

Posted
Actually I am kind of confused how Handmaiden and Kreia gets to Telos in the first place.  From what I saw at the space port there was only the Ebon Hawk parked there.

 

Well, there have to be a couple of other ships somewhere. Otherwise, how did the other Jedi Masters get there?(assuming you played LS)

 

And if we want to cut the Hanharr/Mira confrontation on Malachor V, why not just leave Hanharr dead on Nar Shaddaa?

Posted

<wishful thinking>

 

I would have liked to see all my team building efforts have some consequences at the end, possibly as follows:

 

Visas would be captured and held hostage by Kreia. To ensure Visas' safety, the Exile would agree to enter one of those force-draining cells like what Malak was using in the Star Forge. Afterall, Kreia only ever sought to exploit the Exile's unique ability with the force so that she could project her Malachor-fueled influence across the galaxy. And while she locks you away she boasts that this time the Exile won't be able to count on Revan to rescue him - revealing a little of how the game's story actually began. This also imposes the truth behind Kreia's and Visas' earlier warnings about the Exile's loyalty to his friends leading to his failure. ...or does it?

 

Meanwhile, the droids would be engaged in their mini conflict to secure and prepare the mass shadow generator.

 

Back near the Ebon Hawk, Bao-Dur and Mira regain consciousness to find everyone else gone. There's no signal from the droids so something must have gone wrong. On leaving the ship they soon encounter Atton, Handmaiden/Disciple and Mandalore. Kreia has successfully imposed the full corrupting force of Malachor on their minds and turned them against their companions. The halucination in the Korriban tomb could have served in part to foreshadow this final conflict. When Bao-Dur and Mira finally manage to incapacitate these four an enraged Hanharr would suddenly appear to spring a surprise attack on Mira and leave her unconscious. Hanharr would give Bao-Dur the opportunity to escape because he's only really after Mira. Again, Bao-Dur would be faced with the agony of sacrificing the life of another at Malachor for an expedient victory. Bao-Dur could leave Mira to die; stay and kill Hanharr; or possibly convince Hanharr not to be Kreia's slave. Of course, his decision also determines whether he will ultimately rescue the Exile alone or with Mira's help.

 

This final scenario would have also illuminated why Kreia feared Mira's incorruptable mind and Bao-Dur whose mind she could never read. It would also revisit the whole betrayal issues that Atton and Handmaiden spent much of the story struggling with. Perhaps after T3 has been saved from GOTO and Bao-Dur has continued on into the Trayus Core, T3 would return to the ship and provide first aid to Atton and Handmaiden, just as he did for the Exile in the prologue. Who could imagine Atton's life being saved by the little droid he spent the entire game tormenting? :(

 

The existing storyline also sets up Mira and Bao-Dur to be heros in many ways and has them among the more difficult but gratifying characters to jedify.

 

And finally, Mandalore would have an opportunity to realise that it actually may have been the immensely corrupting power of Malachor V that originally drove his people to lose themselves and go to war in the first place. (The story already mentions Revan blaming places as dark as Malachor for inciting the Mandalorian war.) Now Mandalore finally understands why Revan could not risk returning to Malachor with Canderous.

 

In the end, the final showdown with Kreia could be relatively simple if the Exile had managedto jedify everyone or difficult if he spent the entire game training nobody.

 

<wishful thinking>

 

*sigh*

Posted

<wishful thinking> I would stick with a DS ending. The Exile is the death of the force, and I took Nihilus' mask from his corpse. Plus, we don't see an inexplicable scene of the Ebon Hawk emerging from Malachor, after it has been crunched up and swallowed. Like "The Empire Strikes Back" the bad guys win.

Posted
This is between the Exile and Kreia.  The droids would come along but everyone else should stay out of the fray.

 

I disagree. I feel this is somewhat contrary to the Visas/Disciple speech you get after the confrontation in the Dantooine Academy. The Lost Jedi are the source of the Exile's Force power, be it as the objects of his leeching or more benignly as anchors, as power sources that he channels and stuff.

 

 

 

This is all pretty much wishful thinking, by the by. Don't see much point in doing anything else.

 

 

 

First off, let's pretend that the rest of the game is fixed. Let's pretend that you get to quiz Atton about his recent past as a smuggler-figure and how he got locked up on Peragus... let's pretend that Bao-Dur has a dialogue tree... let's pretend that quests aren't buggy, speech and text are synchronised properly and that the game is tougher than it normally is. Let's also say that Korriban is bigger and you get to run around Dreshae and meet Master Vash before Sion finally kills her Vader-style, that said Sith Lord shows up on Onderon during the civil war and gives you a message about the Sith Lord helping Vaklu and such, conveniently naming Darth Nihilus in the process... oh, and that Nar Shadaa doesn't force you to go meet the Exchange when you want to do more sidequests because the alternative is not having a lightsaber and fighting Zez Ell-Kai with your bare hands and feet...

 

Let's pretend all that.

 

 

 

Dantooine

 

Everyone comes with you to the Academy and they form up outside the Academy. They provide wishes of good luck, lukewarm gestures of support, blatant demands - as appropriate for Influence, Alignment and general personality. For example, G0T0 would remind you in no uncertain terms not to do anything rash or with dangerous consequences, while Bao-Dur might suggest to you that you should keep a cool head, give 'em hell or just "Good luck, General."

 

Kreia says nothing because she's coming inside with you. Cue the little scene with the tired Kreia, then the confrontation with the Council (or lack thereof). They die, you take a power nap.

 

Cut back to outside. Atton should probably start getting restless. Suddenly everyone hushes. We see, top down view, Kreia strolling out of the Academy. Then we cut to a first-person viewpoint of one of the characters, which appears to show Kreia carrying the body of the Exile out of the Academy and laying it on the ground. Alternating between the two should highlight the fact that Kreia's using the Force to mess with everybody's head so that they believe the Exile is dead. Kreia either leaves with Handmaiden, convincing her that she must be taken to Atris, or meets up with a Handmaiden, having informed Atris of recent events and the death of the Council. She zooms off into the distance on some shuttle somewhere.

 

There was a bit where the Exile was listening to the thoughts of everyone thinking he was dead on Nar Shadaa. It was cut, but it would work here.

 

Exile wakes up, gains new power, returns to Ebon Hawk, SURPRISE! Exile is alive, party is shocked; Kreia has absconded, Exile is shocked. That said, it would be important to include a line for the Exile expressing absolutely no surprise whatsoever that Kreia was an evil manipulative Sith Lord and the Jedi formerly known as Darth Traya. Very Ascension.

 

Exile heads to Telos.

 

 

 

Telos

 

Cutscene with Kreia and Atris.

 

Cutscene where Exile explains to the rest of the crew that he has to confront Atris alone. It's, like, the will of the Force.

 

If Exile is male, then a sequence where Handmaiden, waiting patiently in the dojo for Kreia and Atris to finish, feels uncomfortable in her old home and decides that something's up and that she should investigate. She heads out of the room, but is confronted by one of her Echani sisters, who have all been corrupted by Atris and her Sith holocrons and now thoroughly despise Handmaiden both for her weakness and her betrayal of their sisterhood (doubly so if she's been Jedified).

 

Handmaiden must fight her sisters as she progresses towards the meeting chamber and Atris' quarters; they favour strike and retreat tactics, stealthing up to attack, then attempting to stun Handmaiden and running off to stealth again. Obviously, the hangar is sealed off completely so you can't see the Ebon Hawk or nuffin'.

 

Eventually Handmaiden gets to the meeting hall (having either killed her sisters or locked them out; door seals behind her either way) and confronts Atris, as normal. Atris cheats and nukes Handmaiden, Exile arrives just in time and the scenario plays out as currently in the game.

 

If Exile is female, it's much the same, but the Exile starts at the hangar and doesn't come to her own rescue for obvious reasons.

 

It is revealed that Kreia has taken Atris' personal ship to Malachor V, where she awaits the Exile - however, Nihilus' Sith remnants have now arrived around Telos, making retreat impossible. The only way the Exile's going to get to Kreia is by defeating Nihilus and breaking through the Sith forces.

 

(Of course, Tobin's resurrection by Kreia and command to tell Nihilus about Telos will have played out for a DS Exile, 'cause I never got it last time 'round. Also, after each encounter with a Jedi Master, a scene with Atris would have been played highlighting her misguided lust for and trust in knowledge, her draconian sense of justice and her jealousy of the Exile - because subtlety goes only so far.)

 

 

 

Citadel Station

 

Ebon Hawk docks somewhere on the station and is met by TSF forces, along with detachments from Onderon and Dantooine; Mandalore excuses himself from the combat on the station, as normal.

 

This time, the Exile actually has to cross through a lot of the installation, under bombardment from the Sith fleet. You know, so it's like a proper invasion. An excellent opportunity for Sion to show up again - I'm thinking while the Exile and party are crossing through one of those funky enclosed bridge-corridor things between two modules; Sion appears on the outside, bangs menacingly on the glass, then, after the rest of the part runs into the next module and seals the door, smashes the window and pulls himself inside for a quick little confrontation with the Exile, who isn't dying 'cause of magic Jedi Breath Control (no need to highlight it, though). No fighting, but lots of mean words - and since Kreia's revealed herself to the Exile, Sion can afford to be a little more candid. He leaves after reminding the Exile of the futility of his fight or some such.

 

(The impression one should be getting from Sion's appearance on Onderon and Telos is that although he's following Nihilus into battle, he's still moving independantly - he enjoys inflicting pain on others just as pain was once inflicted on him, and so is drawn to battle... just so happens Nihilus is behind it. Also, Sion's reluctance to fight could be mentioned later in the final battle with him as a reason why he sucks; refusing to fight in places not particularly strong in the Dark Side.)

 

Eventually the Exile reaches the shuttlebays, gets Mandalore and Visas to join him and boards the Ravager. The cut Mandalore/Visas convo gets played, bombs are set, it is made explicit that Nihilus must die for the field sustaining the ship to fail and the bombs to destroy the Ravager.

 

 

 

Malachor V

 

Now that Nihilus is dead, the Exile must attend to Kreia. The crew gathers in the Ebon Hawk and the Exile explains the situation to everyone - Kreia being Darth Traya, the Exile's genocide of Mandalorians and Republic soldiers at Malachor at the behest of Revan, the echo that it caused and how it is spreading across the galaxy... one big plot synopsis clearing almost everything up once and for all. Then the Exile asks about people coming with him.

 

Support is varied in nature and degree, more so by influence and alignment, although it's basically the same however you spin it. T3, HK and Hanharr are all loyal to you and will follow you wherever. Atton, your friend or love interest, naturally backs you unconditionally, as does your 'apprentice' of sorts Visas. Disciple and Handmaiden will also follow you for your own sake. Mira is happy to go along with you and comments on returning to her hunting roots. G0T0 is... concerned about the ramifications Kreia's plotting will have on the rest of the universe, and Mandalore wants shot of the old crone who thought to blackmail the leader of the Mandalorians - plus the woman who threatens the reconstruction of his people. The Ebon Hawk's course is set and the ship goes to hyperspace.

 

Bao-Dur is... difficult. Although he voices his support for his General without fuss at the meeting, afterwards he and the Exile have a little one-on-one talk. He expresses his regret over what he did for you there and fear of returning to the place of slaughter (and his shame for his weakness if Dark Side). His stance of support remains the same, but he mutters something about fixing his mistake afterwards...

 

Scene with Kreia arriving on Malachor and meeting with Sion, instructing him to prepare for the Exile.

 

Ebon Hawk flies towards Malachor.

 

Scene on board the Ebon Hawk showing everyone struggling with the ship as it enters the chaos of Malachor's atmosphere. Atton pilots, Handmaiden/Disciple stand protectively by the Exile, Visas meditates in the centre chamber, T3 runs about wiring things, Hanharr/Mira stalk about, agitated, Mandalore and G0T0 monitor the comms/security consoles, HK stands about threatening to shoot anybody who wavers, and Bao-Dur rushes in from the engine room to take up a position in the copilot's seat and manage the Hawk's systems from there. Lots of screams, shouting, "We're not going to make it!" "We're gonna make it!" "We are not going to make it!" dialogue, that sort of thing.

 

Crash. Exile hits a wall pretty bad and blacks out.

 

The Exile wakes up on the floor, woozy but otherwise unharmed. The Ebon Hawk is trapped between canyon walls and the only two people still on board are T3, who is severely damaged, and Bao-Dur, who is slumped in his chair, dead. The Remote has disappeared. T3 informs the Exile that the rest of the party got out and went looking for Kreia - apparently, they don't trust him to face Kreia and not fall due to the effects of the Force bond.

 

Cut to everybody else (that's seven in total) tramping across Malachor. Atton's 'in the lead'. Hanharr/Mira are scouting for the party, taking them towards the 'big Sith base' - the Trayus Academy. G0T0 is not pleased at being brought along, but HK prods him with a gun and orders him to keep moving.

 

Sion shows up in the middle distance. Little 'oh, bugger' moment for the party, then the Sith Lord charges them with a Guardian's Force Jump. Atton is cold****ed, Hanharr/Mira backhanded, Visas picked up and thrown off-screen, Handmaiden/Disciple flurried with punches then roundhoused. G0T0 flees, HK chases after him trying to bring him back, Mandalore sees the folly of challenging the Sith directly and backs away, firing all the while. Sion deflects with his saber, but doesn't give chase. Perhaps a sullen shake of the head, then he signals for Sith Assassins to decloak and attend to the unconscious party members (Atton, Visas, Handmaiden/Disciple, Hanharr/Mira).

 

Back to Exile, who runs across Malachor V killing Storm Beasts. I love the way those blighters die. He completes the first area.

 

Now we do the Party Members Quests.

 

Atton - Atton awakes within spitting distance of the Academy - although he doesn't have a great view of it as he's on a sublevel of cavey areas leading underneath the walls of the structure. Some emphasis on sneaking past large groups of Sith Assassins and ambushing lone patrolling guards for quick, silent kills, although a well-built intelligently-played Atton should be able to rampage through the area without too many difficulties. Atton sneaks past groups of guards in caves and to some stairs leading up into the heart of the Academy.

 

Handmaiden/Disciple - Where Atton came from below, Handmaiden/Disciple come from above. They start on a precipice that connects with a battlement of the Academy; they make their way down, fighting through swarms of Sith Assassins until they reach a door into the central Academy building, covered thoroughly in Sith blood. Them, not the doors, that is.

 

Mandalore/Hanharr - Mandalore's vexed that he got split up from everyone else and decides to make a beeline for the Ebon Hawk - only problem is, he doesn't know where it is, or where he is for that matter. So he runs and guns across the surface of Malachor V, avoiding getting pinned down by Storm Beasts as he searches for the Hawk. If the Exile was a Dark-Sider, he meets Hanharr along the way, whereupon it's more an exercise in combined arms. In the end, they don't find the Ebon Hawk, but they do find a cliff overlooking the main entrance to the Academy. They decide that the Exile'll be along in a moment and so settle down and wait.

 

Mira - Mira awakes in a series of thin, winding canyons not very wide across with a small number of Sith Assassins wandering around, looking for her. She winds her way through the maze and ends up in a giant rocky arena, just like the normal game. Hanharr pops up, having been resurrected by Kreia, and duels with Mira. He is defeated, or dies, and Mira exits the arena and enters the Academy through a side entrance.

 

Visas - Visas is around the back of the Academy, in a set of 'gardens' - mockeries of them, anyway, completely barren and twisted by Dark Side energies. She battles with groups of Dark Jedi Apprentices and one or two fully-fledged Dark Jedi. She eventually gets inside the Academy as well.

 

All done. Back to Exile for second leg of Malachor's surface. Only difference: the cliff is no longer available. Or, well, it is, but it's not as much of a cliff. When the Exile gets to the area in front of the Academy, Mandalore (and Hanharr, if he's there) halloos from a big cliff, and tells the Exile that he'll wait there for him. Exile gets the opportunity to quiz Mandalore on abandoning him in the Ebon Hawk, and he explains the party's thinking - Kreia's weakness may be the Exile, but the Exile's weakness is Kreia. He couldn't be trusted to fight her and not suffer a Pyrrhic victory at best. Exile heads inside, cool scene with assassins included.

 

Cut to cut cutscene (aha) of Atton, Visas, Handmaiden/Disciple and Mira, who have all met up at the Core, plotting how to take out Kreia. Kreia Force Crushes them all and they get taken away (again). Kreia should mention that they're all Force Sensitives and that's why they came to her at the Academy Core.

 

Cut to the Remote, who follows in the Exile's footsteps as before, although some Storm Beasts should respawn 'cause it's boring otherwise. G0T0 ambushes as before and unlike before makes it clear that he's going to ensure Malachor survives as a counterbalance to Dantooine and Coruscant and the other Light Side worlds. Unfortunately, neither can act against the other because of the altered programming - G0T0 modified the Remote to be unable to attack him, while Bao-Dur introduced programs that prevented G0T0 from fully destroying the Remote.

 

Cut to Kreia telling Sion to treat Exile with utmost respect and mentioning choice available to Exile - to sacrifice strength to save companions or just plow on ahead regardless.

 

Exile rampages through the Academy. Stairs should exist in both the Crescent and Proving Grounds that lead to a dungeon area where the three/four companions are being held. Of course, this is because I don't know how it would have been handled originally, it may have been tied into the left/right decision itself... but I digress. A Force cage-type-thing surrounds the party members, and if the Exile dissipates it (at a significant personal cost - deduction of vitality and force points) then the party members are freed. Recriminations aside, they decide to split up again in their approach to Kreia and the Core. Exile completes these initial areas.

 

Cue the cutscenes what we all know about already. Either Atton (Dark Side, I presume) tracks down and ambushes Disciple out of jealousy, Handmaiden (I think Dark Side as well) attacks Visas for similar reasons in a similar manner, or Atton (Light Side and perhaps Jedified) attacks Sion as part of his redemption for his past (and fails, of course) - a Dark Side Atton wouldn't sacrifice his life for the Exile, nor perhaps would a Scoundrel throw himself uselessly at a Sith Lord, although it'd add more angst to his later death. One of these should play, I think; no more. And only if the Exile freed the party members, of course.

 

Exile continues on the final stretch to Sion and does battle with him. Then he can discover Atton, tortured to death in the next room. "NOOOOOOOOOOOO!"

 

Final room before Kreia, the (remaining) Lost Jedi assemble. Exile checks Influence to get them to actually join him for the confrontation (or fight alongside, even if not in the actual party and not actually controllable) - failure means they decide that it's best he goes ahead without them - baggage, his fight not theirs, that sort of thing.

 

Cut away to the Remote and G0T0. HK shows up and, depending on whether you're Light or Dark, helps the Remote kill G0T0 and finish Bao-Dur's task or the G0T0 Remote and stop the Tech's plan.

 

Then we return to the fight with Traya, which should be a little more substantial than before. First the big talk, then the Exile fights (with rescued party members) against Kreia and some Assassins (which is where the rescuing really pays off - more capable of defeating a group with a group), then a fight where Kreia stealths and sneak-attacks and shifts about invisibly (read: teleporting about, keeping the player off-guard), then a final straight-up battle of her saber against yours; her Force versus yours.

 

Then she dies, with a final profession of love for you and your Forcelessness.

 

 

 

The End

 

A Light Side Exile sees the Ebon Hawk, repaired by T3, come down by the Academy Core and pick him up, along with the Lost Jedi (whether they're with the Exile or just released from the Force cage by Kreia's death), Mandalore, Hanharr (if Exile got him) and HK and escape from Malachor as the Academy disintegrates and the planet falls apart.

 

The Ebon Hawk touches down on a nearby planet - somewhere lush and verdant and with a city somewhere, but away from the Hawk's landing spot. Everybody gathers in a convenient clearing; T3 and HK stand beside the Exile while everybody else stands in front of him. The Exile tells everyone that he has to go after Revan - for one thing, he has a tendency to create echoes that ripple outwards across the galaxy, like Malachor V, and only a return to 'exile' would prevent that. For another, Revan needs his help fighting the True Sith. Naturally, he can't bring anybody else with him. So he has to say goodbye.

 

Mandalore is not fussed - he has a people to rebuild. Hanharr is freed of his lifedebt to Kreia and will return to his old life of waiting for death to claim him. Mira says it's been fun. Disciple comes clean with what he discovered about echoes on the Hawk (which was silenced by Kreia, I recall) and thanks the Exile on the behalf of the Republic. Handmaiden promises to always remember the Exile, or something like that. Visas thanks the Exile for giving her a life beyond Nihilus. Romanced characters (and Atton even if he wasn't romanced) step back for a moment while the others talk with the Exile.

 

Exile then touches on the issue of the Lost Jedi. Regardless of whether they were Jedified or not, he informs them of their sensitivity to the Force and how they could be Jedi - real Jedi - with time. If one of them isn't a Jedi, they raise the question of training, and the Exile refers them to Visas as a temporary guide and/or (if Visas died on the Ravager) finding out for themselves. Holocrons still exist, and other Jedi - Jedi pretending to be something else, but still Jedi - may be out there. At the very least, learning it for themselves will teach them to use it wisely, and perhaps they can escape the mistakes of the previous Jedi Order.

 

The Exile departs and we see him standing over a rough grave for Bao-Dur. He gives whatever response the player chooses, from sombre silence to praise for a loyal soldier to a profession of love for the Iridonian. Then moving on to the Ebon Hawk. Atton, if alive, joins the Exile then and attempts to banter his way into joining the Exile, but because ending on light banter is a fate only slightly worse than "Deet-deet reet deet-dwooo," "You said it, T3!" "AHAHAHAHA," the Exile forcefully tells him that he has to stay behind, despite being the best friend, the longest companion. He's a Force Sensitive, after all. If Atton died, then he gets a marker next to Bao-Dur's. If he got romanced, then there's a little weepy good-bye for him. If somebody else did, then the Exile dismisses him with a pat and goodbyes weepily with the other romantic interest.

 

Then the Exile boards the Ebon Hawk, HK is shut down, T3 sorts out technical navigation stuff and the Hawk leaves for Revan's last destination, while the companions go fulfil their own destinies and the Jedi Order is reforged.

 

 

 

Dark Side is similar. Malachor never falls, and instead the goodbyes take place there. Mandalore is the same as before; Hanharr is free but remains the Exile's utterly dominated slave; G0T0 expresses relief that the Exile will no longer be disrupting the Republic and goes to re-establish his position in the Exchange; Disciple may be dead, ditto Visas; surviving Force sensitives are commanded to form a new Sith Order on Malachor and take over the galaxy. Bao-Dur gets a grave 'cause Dark-Siders care too, although you don't have to; Atton and/or romance get sad goodbyes, then Exile, T3 and HK pack off in Ebon Hawk to find Revan, leaving the rest of the party to either found the new Sith Order or find their own transportation off the dead planet.

 

Credits!

 

 

 

Damn, that's way too much there.

Posted

group sex + death

People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.

Posted

I love the ending nothing is wrong with it. It left a lot of loose ends which can only be filled with KOTOR III and what happened and with the ending which people found I can say this and Chris the lead developer will agree with me. KOTOR II left a lot of things unexplored for Modders to build and expand on KOTOR II that is why there are lots of sound files found on KOTOR II not used. KOTOR II is the first game which has more open space for Modders to tie in loose ends in the game. Obsedian did a really good job with KOTOR II and leaving a lot of work for Modders. Because it is not just for players to play the game but for Modders who love to build and expand the game.

Posted

Wow. That's perhaps the worst rationalization I've ever heard. No game should ever rely on its players to actually finish it. And in case you haven't noticed, a healthy modding community for KotOR is not exactly encouraged.

Posted

This game if you haven't noticed prepared to all the other games made has a lot more modding capabilities ever made. I found over 30 places you can mod heavily on. And, KOTOR has the most dedicated Modders for any game and best Modders in my own opinion after seeing the Mods made after the first KOTOR. Look at how KOTOR II Modding Tools were exactly the same when Bioware came out with KOTOR Tools. Obsedian more than likely wanted to keep the ending loose ended which is how it should be. I rather see the Modders crack at the uncut endings and you will see it should be left out.

 

KOTOR II should be nicknamed The Modders Paradise.

 

KOTOR III they should leave some open spaces again for Modders but tie all the loose ends and have a dynamic ending.

 

To be honest they did all that needed to be done and did not want to overlap ideas. And, overkill the game. So, they left a lot more open for the Modders.

Posted
I love the ending nothing is wrong with it.  It left a lot of loose ends which can only be filled with KOTOR III and what happened and with the ending which people found I can say this and Chris the lead developer will agree with me.  KOTOR II left a lot of things unexplored for Modders to build and expand on KOTOR II that is why there are lots of sound files found on KOTOR II not used.  KOTOR II is the first game which has more open space for Modders to tie in loose ends in the game.  Obsedian did a really good job with KOTOR II and leaving a lot of work for Modders.  Because it is not just for players to play the game but for Modders who love to build and expand the game.

I'd like to present you with your new car. :thumbsup::):shifty:

 

I hope you'll appreciate that we've included a few cans of paint from which you should be able to mix and create your favourite colour. Of course, your new car will be much easier to paint since you don't have all those windows to worry about keeping clean. Besides, now you can decide exactly how much glass tinting to install. etc... etc...

 

Get the picture? :geek:

 

 

KOTOR II should be nicknamed The Modders Paradise. 

I agree, as long as the nickname is clearly printed on the box so that people who don't want to buy a "Modder's Paradise" can save their $50 for a completed game.

Posted
I disagree. I feel this is somewhat contrary to the Visas/Disciple speech you get after the confrontation in the Dantooine Academy. The Lost Jedi are the source of the Exile's Force power, be it as the objects of his leeching or more benignly as anchors, as power sources that he channels and stuff.

 

 

 

This is all pretty much wishful thinking, by the by. Don't see much point in doing anything else.

 

 

 

[snip]

 

 

 

Credits!

 

 

 

Damn, that's way too much there.

Awesome! (w00t) That would've made for a very interesting climax. I especially loved your ideas on how all the removed content on Malachor V would've played out. There are a few things I disagree with (such as the Exile not confronting Kreia at the Trayus Core alone), but I still think it would've made for a great climax regardless.

 

I have at least one idea right now that I would like to add, though...

 

To further emphasize the differences between the Light Side climax and the Dark Side climax, I think perhaps it could be that a Dark Side player would actually control G0-T0 during the "The Mass Shadow Generator" Quest, whose mission it would be to retrace the Remote's steps and deactivate the consoles in each of the buried battleships across Malachor V's surface before ultimately catching up to the Remote itself at the final console. Or if not retracing the Remote's steps and deactivating the consoles, then G0-T0's mission could be something else that would still ultimately result in catching up to the Remote (perhaps a mission that could really put G0-T0's inherent Stealth ability to good use). I just think it would be more interesting if the ol' "hovering spherical droid" Quest on Malachor V differed between the two alignments' climaxes, even though the immediate outcome of both would remain the same (G0-T0 catching up to the Remote at the final console and immobilizing it). Besides, why should it necessarily be your mission to go about priming the Mass Shadow Generator as the Remote if you're playing along the Dark Side and therefore don't intend to activate it at all in the first place?

Posted

A "quickk-n-dirty" fix for some of the loose ends...

 

The Mira/Hanharr thing... Have a dialogue between Goto and Mira where he reminds her, that there is still a bounty for capturing runaway jedi, preferably before he reaches his goal.

 

Kreia giving Hanharr the reverse instructions, Mira is to be prevented from stopping the Exile.

 

Let both follow the Ebon Hawk, Mira first and Hanharr following Miras vessel.

 

If Hanharr wins, you don't have to fight Mira at the entrance to the academy, otherwise you have to kill her (notice the irony here, if you are a lightsider, killing your own lightsided padawan :devil: )

 

Besides Hanharr/Mira the only other thing that really bugged me was Goto/Remote, which really just needed a bit more dialogue and bleeps to resolve. Something along the lines of Bao Dur and Remote having installed trojan software in remote and it is now a battle of droid "wills" against each other. Loser explodes.

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

Posted
I have at least one idea right now that I would like to add, though...

 

To further emphasize the differences between the Light Side climax and the Dark Side climax, I think perhaps it could be that a Dark Side player would actually control G0-T0 during the "The Mass Shadow Generator" Quest, whose mission it would be to retrace the Remote's steps and deactivate the consoles in each of the buried battleships across Malachor V's surface before ultimately catching up to the Remote itself at the final console. Or if not retracing the Remote's steps and deactivating the consoles, then G0-T0's mission could be something else that would still ultimately result in catching up to the Remote (perhaps a mission that could really put G0-T0's inherent Stealth ability to good use). I just think it would be more interesting if the ol' "hovering spherical droid" Quest on Malachor V differed between the two alignments' climaxes, even though the immediate outcome of both would remain the same (G0-T0 catching up to the Remote at the final console and immobilizing it). Besides, why should it necessarily be your mission to go about priming the Mass Shadow Generator as the Remote if you're playing along the Dark Side and therefore don't intend to activate it at all in the first place?

 

I like that idea. 'S good. Not only does it make more sense, it also addresses a slight problem with the current TSL setup - namely, you never have to use G0T0.

 

Every character apart from G0T0, HK-47 and Disciple *has* to be used at some point - they are either mandatory party members (Bao-Dur for Telos, Kreia for Onderon) or protagonists in their own solo sidequest (Atton versus the bounty hunter sisters, T3 in Vogga's warehouse). One way or another, they all get a moment in the spotlight, a quest where they get to do something cool, a 'Mandalore striding through the flames' sequence.

 

Well, apart from G0T0, HK and Disciple. It would be nice if this could be addressed - especially since G0T0 suffers in particular for not having an area where he would actually be useful, like the droid planet.

 

A sequence where he stalks the Remote, tracking it to three of the warships before cornering it in the final one would be very cool indeed. :thumbsup:

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