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Planescape


froomite

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Green Knight asked about other games to play rather than PS:T.  That's the problem I'm having.  It seems there are no developers out there making games with a great story other than Obsidian and Bioware.  We had Fallout and PS:T, we had BG and IWD, then we had KOTOR.  But now what? 

 

Fable could have been soooo much more.  Ninja Gaiden was (for me) the perfect game, except that the story sucked.  I remember liking Prince of Persia:Sands of Time (haven't played Warrior Within yet), but it wasn't quite there.

 

So what can we do but hold the stories built by the people at Bioware and Obsidian as the gold standard?  What else is there?

 

 

Ahem.... ummm.. Gothic ? Gothic 2?

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Is he supposed to be wandering in the Abyss for ever or something?

 

Essentially that's exactly it. As Green Knight points out, The Nameless One is condemned to fight in the Blood War which is a nice equivalent to burning in Hell.

 

As you find out in the game, TNO has been running from his fate, knowing full well that if he dies, he will have to fight in the Blood War, and nobody really wants to do that. He's been trying for lifetimes to escape this fate, but eventually realises there is no escape and ultimately comes to face the reality and stop running.

 

 

 

There's also an element of redemption and absolute selflessness in it if you're of good alignment. The planes have suffered for centuries because of you; your perpetual returns from the dead alone must have cost thousands upon thousands of lives. Your evil incarnations have probably cost thousands more.

 

In the end, you willingly embrace death and eternal torment for the good of the planes.

 

There is no greater reward waiting for your kindness. Ever. It's the ultimate act of selflessness, throwing away any hope of personal gratification for the good of all.

 

 

One of my favorite game endings of all time, and certainly the most gutsy.

I made this half-pony half-monkey monster to please you

But I get the feeling that you don't like it

What's with all the screaming?

You like monkeys, you like ponies

Maybe you don't like monsters so much

Maybe I used too many monkeys

Isn't it enough to know that I ruined a pony making a gift for you?

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Let it be known -- plenty of "intelligent" gamers do not think Planescape is the best thing since  sliced bread.

 

Plenty of "intelligent" gamers are also Communists.

 

1_maya_400x270.jpg

I made this half-pony half-monkey monster to please you

But I get the feeling that you don't like it

What's with all the screaming?

You like monkeys, you like ponies

Maybe you don't like monsters so much

Maybe I used too many monkeys

Isn't it enough to know that I ruined a pony making a gift for you?

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Oh, I would not want this ... but ... now that you mention it: most CRPGs have you starting as an amnesiac.  That, or you start as the village farmboy who's sister gets abducted by the same sinister orcs that have just burnt down your village while you were out in the fields. But then, you will also discover that you are not a farmboy, but, in reality, the son of the gods ...

 

Ah, yes... the eternal problem of how to make things personal for the PC without pre-determining the character.

 

It also has the advantage of introducing the player to a world where they don't know the rules, histories, and peoples. That's why it's such a fantasy staple, and is commonly used in fantasy novels. After all, most players/readers, upon entering a strange new world, will more easily identify with a character who knows little to nothing about the world around him. Thus, when the PC/protagonist discovers a truth about the world, so does the player/reader, creating an emotional bond that carries the player/reader through the rest of the game/novels.

 

The only game that I have played where this formula was successfully broken was KotOR2. I found KotOR2's development of the character and his backstory ingenious, and actually found myself more invested in the Exile than any many other PCs/protagonists.

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Is he supposed to be wandering in the Abyss for ever or something?

 

Essentially that's exactly it. As Green Knight points out, The Nameless One is condemned to fight in the Blood War which is a nice equivalent to burning in Hell.

 

As you find out in the game, TNO has been running from his fate, knowing full well that if he dies, he will have to fight in the Blood War, and nobody really wants to do that. He's been trying for lifetimes to escape this fate, but eventually realises there is no escape and ultimately comes to face the reality and stop running.

 

 

 

There's also an element of redemption and absolute selflessness in it if you're of good alignment. The planes have suffered for centuries because of you; your perpetual returns from the dead alone must have cost thousands upon thousands of lives. Your evil incarnations have probably cost thousands more.

 

In the end, you willingly embrace death and eternal torment for the good of the planes.

 

There is no greater reward waiting for your kindness. Ever. It's the ultimate act of selflessness, throwing away any hope of personal gratification for the good of all.

 

 

One of my favorite game endings of all time, and certainly the most gutsy.

Yup. PST's ending was simply beautiful.

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

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There's also an element of redemption and absolute selflessness in it if you're of good alignment. The planes have suffered for centuries because of you; your perpetual returns from the dead alone must have cost thousands upon thousands of lives. Your evil incarnations have probably cost thousands more.

 

In the end, you willingly embrace death and eternal torment for the good of the planes.

 

There is no greater reward waiting for your kindness. Ever. It's the ultimate act of selflessness, throwing away any hope of personal gratification for the good of all.

 

 

One of my favorite game endings of all time, and certainly the most gutsy.

 

 

Yeah, I picked up on that as well when I went through the game (played good character many times, have never been able to do evil characters). Ps:T, in its ending, nailed something that to me has been ignored by CRPGs for far too long: doing good requires sacrifice. Too often the PC of a CRPG gets better rewards and more acclaim for doing good than for acting in own self-interest or acting evilly. In the real world, this just doesn't happen. How much money did Mother Teresa make for herself by helping the plight of the Untouchables and poor in India? How many people remember the names, or even the number, of firefighters, police, and PA workers who died on 9/11 as they tried to rescue those trapped in the Twin Towers? Sure, people sometimes hold such individuals up as ideals, or as heroes, but that turns out more often than not to be some lonely statue or pure lip-service. Torment recognized that in having a good TNO willingly damn himself for all eternity in order to save others and pay for sins committed by previous incarnations. In doing that, I feel that he became the first true hero of the CRPG world.

 

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Ah! Gothic ... yes, I have never tried it. But it sounds like playing Gothic was a good idea ... thank you for the tip.

 

... and although I don't like to play the "Evil Way" in PS: T, I have to admit that sending a certain spark back to the Plane of Fire (instead of killing him) is a great moment.

:p

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Essentially that's exactly it. As Green Knight points out, The Nameless One is condemned to fight in the Blood War which is a nice equivalent to burning in Hell.

 

As you find out in the game, TNO has been running from his fate, knowing full well that if he dies, he will have to fight in the Blood War, and nobody really wants to do that. He's been trying for lifetimes to escape this fate, but eventually realises there is no escape and ultimately comes to face the reality and stop running.

 

It's been a while but i got the impression that the TNO had fought in the Blood War as a full time mercenary before. Speaking to the Abishai (in the pub - was it called the Burning Man?) and the tutor in the hall of sensates gave me the distinct impression he had already been heavily involved!

 

Is there some way of improvng the graphical quality - bumping the game to 1024x768 like in IWD2? I tried to play again recently - got as far as Pharod and had to give up cos of the graphics.

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Pre-rendered backgrounds still rule.

 

For instance, compare Torment/BG2 with NWN (in terms of gfx):

NWN, of course, has much better character models, effects and stuff, but its landscapes S-U-C-K so hard!!! Looking the same everywhere, nothing beautiful at all. While every BG2 or Torment location is a piece of art.

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I'm a PS:T fan. Just reinstalled it and played it again last month. For me it survived the test of time beautifully. I played it start to finish, reveling in the depth of companions surrounding me, and still pulled along by a story rich enough to hold my interest although I had "read" it many times before. PS:T may not be everyone's cup of java, but it is nonetheless a magnificent and unique game.

 

One thing PS:T did that no other game has ever done (except BG2, and then not nearly as well, I'm afraid) is to give me companions so very real that I actually had a visceral reaction to them, and to the things that happened to them throughout the game. (Nordom was my favorite; yes, it was time-consuming to get him... but oh, so worth it!)

 

Even today, with a top-of-the-line computer and games with eye candy that can take my breath away, I go back to the older games that held my interest through story and intrigue rather than just "look at that!" graphics which, face it folks, do grow old very quickly.

 

Sadly graphics are it for games nowadays. Fancy graphics, and speed. Everything else is secondary. And it shows.

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PS:T was a great experience... your allies (Morte, Grace, etc) alone made it

worthwhile.

I also like the way you could *interact* with the world based on stat checks through dialogue options.

 

KOTOR too was a great adventure. *HK-47:"Yes, meatba... master..."*

 

I am playing Vampire: Bloodlines atm and I think its very good. Though not on the level of either KOTOR or PS:T.

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Well, Dranoel: No, it's impossible to "improve" the graphics of PS: T. I don't mind that, though ...

 

... and yes, The Nameless One seems to have fought in the Blood War before ... many times, in many lives, perhaps ... and his companions, maybe, too: we never get to know exactly ...

 

... with PS: T everything is just impression, dream, and a vague idea of what past may have been, and what the Planes' present is.

 

Who needs fancy graphics in that? :-

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I love PS:T too much to ever play it againg. I don't want to find any errors, wich is bound to happen with several playtroughs. I'm too much a fanboy :ermm:

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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I love PS:T too much to ever play it againg. I don't want to find any errors, wich is bound to happen with several playtroughs. I'm too much a fanboy ;)

 

Playing it myself at the moment(upto the dead nations so far) and it is as absolutely sublime as it was the first, second, third and fourth time through and every time after that. Don't be afraid, go get your copy out again and play through at least once more for old times sake. Can't you hear its siren-like voice calling to you begging you to experience quite possibly the greatest storyline in a computer game ever. :D

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