-companion system - hear me out. I am not 100% sure if the attempt at the relationship system really paid of and the openness of the game makes it really tough for coherent character arcs to come through. However, every once in while, companions will critique/praise my character for things that fit and are the result of my role playing or they will have a very cool interjection during a conversation with NPC and are recognised by said NPC and when it happens it is really really cool. If PoE3 does happen I hope they will aim to polish, expand and improve the system.
im glad it sometimes pays off, but it looks like so much work for the designers, esp getting a fair spread of disapproval and approval ticks over believable length of play.
if the team thinks they can go forward with it, good luck to them, but i wouldnt blame anyone for scaling that one back.
im fine with character arcs being what they are considering openness of game and spread of loyalties. i dont really need everyone to be drawn into protagonists inner circle and invariably achieve self-actualisation courtesy of dramatic epiphany.
the main character in many rpgs would be most renowned therapist in history if they were real. something to aspire to i guess.
anyhoo, favourite aspect of game. prob the whole setting and exploration thing. like one of my favourite games as a kid was side meiers colonization. i even used to write little short stories based on it. there were times deadfire brought back good memories as i was ambling around.
also neketakas great. kudos to the designers and artists for that. one for the ages i feel.