Daled Posted January 22, 2019 Share Posted January 22, 2019 (edited) Apparently from the 24th of January we'll be able to play turn based mode.https://www.pcgamesn.com/pillars-of-eternity-2/pillars-of-eternity-2-turn-basedEdit: A quote from the article It has involved an extraordinary amount of work, rebuilding the UI, finding a neat way to display turn order, rebalancing encounters throughout the game Edited January 22, 2019 by Daled 3 Link to comment Share on other sites More sharing options...
draego Posted January 22, 2019 Share Posted January 22, 2019 I think someone has been playing DOS 2 . Not that i really like that game Link to comment Share on other sites More sharing options...
daven Posted January 22, 2019 Share Posted January 22, 2019 Hmm, that article has actually peaked my interest in it. You'd think they'd make a comment to their backers before PC gamer??? 2 nowt Link to comment Share on other sites More sharing options...
xzar_monty Posted January 22, 2019 Share Posted January 22, 2019 Hmm. It's sort of interesting, but it also makes me wonder why they're doing it. In addition, it makes me wonder what percentage of players actually play these games multiple times (seeing as turn-based is sort of presented as a reason for a replay). I can't see Deadfire having any replay value and I don't see myself doing more than one playthrough (my only game with more than one playthrough is still BG2), but I also have no idea whether this is a minority or a majority approach. Link to comment Share on other sites More sharing options...
draego Posted January 22, 2019 Share Posted January 22, 2019 Hmm, that article has actually peaked my interest in it. You'd think they'd make a comment to their backers before PC gamer??? I was wondering that too. Im surprised they didnt put this in beta first for players to hit it. Link to comment Share on other sites More sharing options...
house2fly Posted January 22, 2019 Share Posted January 22, 2019 It's clearly a screw-up, it makes no sense to have an article up at 9 a.m. EST when the developers themselves start the day at 9 a.m. PST. I'm sure obsidian will be making an announcement when they wake up 1 Link to comment Share on other sites More sharing options...
Big-Ben Posted January 22, 2019 Share Posted January 22, 2019 Hmm. It's sort of interesting, but it also makes me wonder why they're doing it. In addition, it makes me wonder what percentage of players actually play these games multiple times (seeing as turn-based is sort of presented as a reason for a replay). I can't see Deadfire having any replay value and I don't see myself doing more than one playthrough (my only game with more than one playthrough is still BG2), but I also have no idea whether this is a minority or a majority approach. It's absolutely a minority approach. People replay games all the time. Like all the time. Yes! We have no bananas. Link to comment Share on other sites More sharing options...
xzar_monty Posted January 22, 2019 Share Posted January 22, 2019 (edited) Hmm. It's sort of interesting, but it also makes me wonder why they're doing it. In addition, it makes me wonder what percentage of players actually play these games multiple times (seeing as turn-based is sort of presented as a reason for a replay). I can't see Deadfire having any replay value and I don't see myself doing more than one playthrough (my only game with more than one playthrough is still BG2), but I also have no idea whether this is a minority or a majority approach. It's absolutely a minority approach. People replay games all the time. Like all the time. According to forums, yes. But the forums themselves are very very much a minority thing. And, according to telemetry, most players didn't/haven't play/played Deadfire to the end even once. Now, in saying this, I'm not saying you're wrong. Edited January 22, 2019 by xzar_monty Link to comment Share on other sites More sharing options...
Triple - A Foxy Lad Posted January 22, 2019 Share Posted January 22, 2019 jesus mary and joseph, this is actually happening. regardless of whether or not it works out, im proper looking forward to this. im glad for josh as he seems quite hyped. ill try to use this to push the game onto my friends. perhaps theyll find turnbased a little more accessible than the controlled chaos of rtwp. speaking of combat, my complete runs just finished SSS. im digging the much harder combat of the dlcs. i might actually have a crack at path of the damned. 1 I AM A RENISANCE MAN Link to comment Share on other sites More sharing options...
Infinitron Posted January 22, 2019 Share Posted January 22, 2019 (edited) https://www.shacknews.com/article/109468/pillars-of-eternity-2-deadfire-41-patch-adds-turn-based-combat Preview: https://techraptor.net/content/pillars-of-eternity-ii-deadfire-turn-based-hands-on-preview Edited January 22, 2019 by Infinitron 3 Link to comment Share on other sites More sharing options...
Ethics Gradient Posted January 22, 2019 Share Posted January 22, 2019 (edited) I was wondering that too. Im surprised they didnt put this in beta first for players to hit it. With the overall scale of the changes, I'm not sure how much good a public beta would do. To get any proper feedback, you need to do entire play-throughs to test the various encounters and mechanics. That's the sort of task in-house QA can do pretty efficiently. Turn-based isn't something that is toggled on or off. It is a permanent choice made at the beginning of the game. While players might be able to comment on UI or basic things, it seems unlikely that many beta testers will push through the game over the course of a weekend to see how turn-based affects the balance of late-game encounters. --- Edit: Later articles make it clear that *everyone* is getting this as a testable addition to the game. It isn't just going to a self-selected pool of beta participants. Edited January 22, 2019 by Ethics Gradient Link to comment Share on other sites More sharing options...
Daled Posted January 22, 2019 Share Posted January 22, 2019 In the techraptor's article posted by infinitron the turn based mode have a "beta" tag on it. So I suppose they're still not sure about how much they are done with it. 1 Link to comment Share on other sites More sharing options...
Ancelor Posted January 22, 2019 Share Posted January 22, 2019 god yes... I'm really curious on how the game mechanics will be translated in TB mode but a combination of POE aesthetics with DOS gameplay is a dream come true for me Link to comment Share on other sites More sharing options...
Frog Man Posted January 22, 2019 Share Posted January 22, 2019 Man this is so cool. So encouraging to see Obsidian thought putting this much effort into Deadfire was worth doing. The game is tremendous and if this gets it in the hands of a more mainstream audience then that’s fantastic. Looking forward to my turn based playthrough! 2 Link to comment Share on other sites More sharing options...
masterty66 Posted January 22, 2019 Share Posted January 22, 2019 I really like the idea of this. I was initially resistant even though I liked Original Sin a lot but thinking about it more it makes sense to do turn based. For me, I pause a lot as it is. I do it so much that even RTWP essentially becomes nearly turn based for me. So why not slow that down further? I think this will make for more enjoyable gameplay for me because I will be more likely to actually use all of my abilities in combat and pay closer attention to the penetration system. With RTWP I get lazy and sometimes there's so many buttons to push that I forget to do stuff. Turn based will be a huge win I think. Really looking forward to it. Link to comment Share on other sites More sharing options...
InsaneCommander Posted January 22, 2019 Share Posted January 22, 2019 I don't know if I'll play in turn-based, but it is really nice to offer this option to players. If it doesn't make the game longer and if it works well with my party builds for a game, I'll give it a try. But I' still plan replays based on other things like different character personality/dispositions and trying fun multiclass combinations. Link to comment Share on other sites More sharing options...
jf8350143 Posted January 22, 2019 Share Posted January 22, 2019 I'll try it. I've play the game three times already, so it's a welcome change in a new playthrough. Now Owlcat, do the same please. Link to comment Share on other sites More sharing options...
juanval Posted January 22, 2019 Share Posted January 22, 2019 Wow, turn based mode will attract lots of players who don't like RTwP combat. I'm happy because deadfire is great and, watching the enormous size of people who adquired DOS2, deadfire will be known by much much more people now ;D I'm not interested in turn based mode but I desire a big success to obsidian because they deserve it. Link to comment Share on other sites More sharing options...
Infinitron Posted January 22, 2019 Share Posted January 22, 2019 (edited) Better version: https://www.mmorpg.com/pillars-of-eternity-2-deadfire/news/pillars-of-eternity-2-deadfire-to-receive-turn-based-combat-in-thursdays-update-1000051252 Edited January 22, 2019 by Infinitron 3 Link to comment Share on other sites More sharing options...
Boeroer Posted January 22, 2019 Share Posted January 22, 2019 Awesome. Can't wait. Maybe I'll even restart my current playthrough as turn based. 2 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
PIP-Clownboy Posted January 22, 2019 Share Posted January 22, 2019 Now Owlcat, do the same please. Imagine all the bugs that would spawn 4 Link to comment Share on other sites More sharing options...
kirottu Posted January 22, 2019 Share Posted January 22, 2019 Nick Carver and Brian McIntosh are absolute mad men. 4 This post is not to be enjoyed, discussed, or referenced on company time. Link to comment Share on other sites More sharing options...
BMac Posted January 22, 2019 Share Posted January 22, 2019 Keno San Pablo and Mitch Loidolt also helped us out with the new UI elements. I hope everybody enjoys the new mode starting on Thursday! 12 Link to comment Share on other sites More sharing options...
draego Posted January 22, 2019 Share Posted January 22, 2019 im curious how the attributes and abilities changed for this. 1 Link to comment Share on other sites More sharing options...
Ethics Gradient Posted January 22, 2019 Share Posted January 22, 2019 (edited) Keno San Pablo and Mitch Loidolt also helped us out with the new UI elements. I hope everybody enjoys the new mode starting on Thursday! Thanks again for your work on this new feature. I bet it was a unique blend of fun and absolute madness grafting it into the game. Edited January 22, 2019 by Ethics Gradient 3 Link to comment Share on other sites More sharing options...
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