May 28, 20187 yr Hey guys, So, I'm considering a drug monk/Paladin as my main for PotD, but it honestly seems like Monk has way too many good abilities at PL8 and 9 to lose them multiclassing. I'm looking to play a solid bruiser, so would I be better off just going plain monk and sticking to the dispositions I was going to do anyway for role play?
May 28, 20187 yr Yes. They get huge power spikes at PL 4 and 6. That's the range where you can get it as a multiclass, but the wait hurts a lot.
May 28, 20187 yr I don't really see how the teleporting ability could be significantly stronger than charge or flagellant's path. The Death palm ? ability is OP for sure, but the game is basically over by the time you get it. Resonant touch is also pretty strong, but only for bosses really, and not so strong that multi classing isn't beneficial. Transcendent suffering scales a lot better if you single class, but you can just use weapons if you multi class. Plus multi classing gives you a lot of other benefits. In the case of Paladin you'll gain a lot of survivability and utility. Monk by itself isn't the toughest, the talents are more suited to damage, but multi class with a fighter or paladin and you have someone who can take a licking as well as dish it back out. It's a bit harder to spec for multi class though, you need to understand the abilities a bit better to know which you need and don't. SIngle class monk can just take everything basically. Edited May 28, 20187 yr by Climhazzard
May 28, 20187 yr Screw waiting until level 16 for flagellant's path and turning wheel. No Monk/X combo gives benefits that outweigh reaching PL6 5 levels earlier. Edited May 28, 20187 yr by Lavitage
May 28, 20187 yr Screw waiting until level 16 for flagellant's path and turning wheel. No Monk/X combo gives benefits that outweigh reaching PL6 5 levels earlier. Monk/Fighter with Swift Flurry and Cleave would like to have a word with you. Want to play a dragon in Deadfire? Try my subclass mod here!https://www.nexusmods.com/pillarsofeternity2/mods/76
May 28, 20187 yr Monk/Paladin also doesnt care about waiting the extra levels because Paladin early game is strong as hell
May 28, 20187 yr Monk single all the way + nature godlike + Frostseeker = GODDAMN You read my post. You have been eaten by a grue.
May 28, 20187 yr All the swift flurry based multi hit builds are broken cheese factor that trivialize the whole game and imo aren't even fun.
May 29, 20187 yr A single class monk gets so many monk abilities though while a multi has to make some hard choices of what to take and what to skip in both classes. Plus faster access to the good powers is really strong. The final "teleport across the screen and kill everything while generating enough wounds to do it again (thank you Shattered Pillar )" is just pure power fantasy. You are a Jedi slaughtering mooks wholesale. You have become death, the destroyer of worlds. The problem is everything is so good and the enemies are so easy that the entire game becomes trivial. You are the Herald of Berath, the 'Angel of Death' but come on we want some challenge
May 29, 20187 yr If single class is strong then MC is also strong, unless you go in opposite direction (spells vs autoattacks). Could be single, could be /barbarian /fighter /rogue /paladin /cipher. You always get something. But if you prefer pure, just go with it, have fun. There is not as intendend issue with procing attacks from Monk. If abillity is broken discussion about power or balance is pointless. Edited May 29, 20187 yr by evilcat
May 29, 20187 yr It's too strong and it's a reason why I don't bother to solo anymore with Monks and Fighters (Paladin's are still imo ok). You see problem with Monk is that from the start the have access to most damaging weapon till you start finding best unique enchant melee= fists which scales crazy on monk (too crazy), have low recovery, crush dmg (best melee dmg overall in game imo) and -20% Action and Quick from start, making it superb for picking Nature Godlike and having perma +2 Power Levels from start of the game without really any cost as you want to use Swift Strikes in any fight anyway. They also Then there is their crazy synergy with a lot of range weapons and melee weapons because of only LEVEL III (!) Swift Flurry, which you get pretty much after couple of easy quests in Neketaka (you can easly get lvl 8 fast in Neketaka, gear up and go for Deadlight, Old City etc.) which synergyze crazy with everything. If it was just melee I could understand but it can also proc on range weapons too. Now add to that how early in game you can get best 2h sword in game, pair it with Fighter Cleave stance and you can go home.After that Level III it's just more crazy for monk. He has huge power spike too early in game. Also Helwalker for example is squishy on paper, but pair him with fighter, paladin or wizard and you can offset his increased damage taken by crazy defenses + couple of easy gear. Pure Shattered Pillar is even less fun. Edited May 29, 20187 yr by Voltron [POE1] Nirvana Monk build- Tank/DPS monk for soloing PotD and Endless Paths. High anti CC build. [POE2] Sword Singer build - Tank/DPS War Caller or Herald build for solo PotD. High melee dmg, summons, + super tanky [POE2] BURN BABY BURN! - Solo PotD Ultimate burning/fire NUKE Votary build with superb AOE/Single Target flame and burn damage. [POE2] BLEAK HUNTRESS. Solo PotD Holy Slayer ranged sniper assassin build.
May 29, 20187 yr Helwalker, Dance of Death, Turning Wheel... Monks have plenty which can be used to make some incredible multi-class builds.
May 29, 20187 yr I learned today that instruments of pain allows Shattered Pillar to generate wounds and use abilities from range, the range is pretty short and you don't get as much out of rooting pain, but it's still pretty cool.
May 29, 20187 yr hi should i go pure monk as a range frostseeker? or monk/ranger is better? or monk/rogue?
May 29, 20187 yr hi should i go pure monk as a range frostseeker? or monk/ranger is better? or monk/rogue? If you're looking at monk I would probably go monk/ranger so you can get driving flight, but I'm sure there are plenty of viable options.
May 29, 20187 yr hi should i go pure monk as a range frostseeker? or monk/ranger is better? or monk/rogue? Monk/Ranger and Monk/Fighter are probably the best for Frostseeker.
May 29, 20187 yr ATM I play a assassin/shattered pillar. Pretty fun so far. Is Swift Flurry more worth than Lightning Strike? I learned today that instruments of pain allows Shattered Pillar to generate wounds and use abilities from range, the range is pretty short and you don't get as much out of rooting pain, but it's still pretty cool. Mhm..Is "The Long Pain" not usable while wearing weapons or does it work but weapons simply doesn't count?
May 29, 20187 yr ATM I play a assassin/shattered pillar. Pretty fun so far. Is Swift Flurry more worth than Lightning Strike? I learned today that instruments of pain allows Shattered Pillar to generate wounds and use abilities from range, the range is pretty short and you don't get as much out of rooting pain, but it's still pretty cool. Mhm..Is "The Long Pain" not usable while wearing weapons or does it work but weapons simply doesn't count? You don't generate wounds while attacking with the long pain, which makes it sort of useless for shattered pillar, but you do generate wounds with instruments of pain, which just uses your normal weapons but has a shorter range.
May 29, 20187 yr Idk. I'm running Shattered Pillar/Devoted and it's pretty good. I never felt like I needed the monk skills early. Having the fighter side supplement the monk class with dps and accuracy, even as early as level 1, was a big boost. At level 20 I can do 70-100 crits with fists that also prone very often and have high attack speed with it. I'm only running with Xoti right now. A priest is all I need tbh. Edited May 29, 20187 yr by Vaneglorious
May 29, 20187 yr I have played a pure shattered pillar and a helwalker/wayfarer multiclass. In regards of utility group healing and lots of resources to spend the multiclass combo is very strong but hands donw PL 8 and 9 Abilities of monk are the strongest in the game. Sure the game is pretty much over by the time you get them but at the same time the game is over once you have pl 6/7 abilities as a multiclass. That being said Nothing beats Whisper of the Wind espeically as shattered pillar. 1. You are invincible during the attacks 2. The range is huge and can bounce multiple times between 2 enemies causing insane damage 3. After the animation you can use it immediately again because shattered pillar generates wounds with the 6 hits 4. Whisper of the Wind is basically as close to godmode as it gets Oh and Inner Death Oneshot ability No#1 in the game combined with 100+ Accuracy / 100+ Penetration passive for empowered skills 1k crits are no rarity but can be min/maxed for more. You decide what you like more. Edited May 29, 20187 yr by Bugged Wolf Companion
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