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Found 16 results

  1. I'd love to use gyro control for a more precise aimming but its inverted control is just unusable. This can't be changed by flipping the camera controls or anyway so it seems to be a bug.. The game feels great otherwise but this bug is quite a bummer.. I hope it could ever be fixed :[
  2. Hi, so I just finished putting the ingredients into the Javamatic and as soon as the cinematic with the ants attacking was shown, the game is now stuck in an iffy slightly zoomed in view. I have an ultrawide (Samsung CHG90) and had no issues so far, with over 240 hours in-game. I've tried chang...
  3. Option to toggle the camera to the left and right shoulder, or just a centered camera akin to risk of rain 2?
  4. I just installed Pillars of Eternity for the first time on my MacBook Pro Late 2013 Retina 15" running macOS Sierra. No matter whether in Window or Full Screen Mode, by mouse or by keyboard, using standard cursor keys or remapped ones: the camera just won't move. The only way to reveal a different a...
  5. Having a regular occurring issue when landing with the Dandelion Glider. Often when landing from holding the glider, the camera stays stuck in third person. As a player who uses First Person mode, this is very frustrating and has resulted in many deaths. this issue does resolve it...
  6. As title really, I can't see anyway of rotating the camera to a different angle. Thanks
  7. The camera of the game needs to be more smooth, like, when i move the joystick in circles the camera moves like a square. Fixing it would be awesome.
  8. I want to be clear, I know plenty of topic stating the same suggestion already exists, I decided to create another one just to make sure one of these reaches the creators. The more there are the more it's easy to determine how much a feature is wanted by the users. Seeing the character you created w...
  9. Hi, i just started with Pillars 2 and encountered two weird control behaviours which i cannot disable in the settings (at least i have not found an option for that): The camera movement has a weird acceleration / deceleration. I would expect it to have exactly one speed (which is adjustable...
  10. Is there any option to turn off the camera / screen shaking effect? In Baldurs Gate for example, there was an option for this, but I can't find anything like that in PoE... I get a headache from these kind of effects. Thanks in advance for an answer.
  11. I would prefer 360 camera rotation the entire time as I have had so many issues trying to explore areas,; however, in relation to combat it is far too 'busy' atm, we definitely need the ability to rotate the camera around our party otherwise battle is far too cluttered.
  12. I'm having trouble with the camera pan. You know how you press ctrl to move the camera around? It keeps confusing the right ctrl with the left one. I have num pad 0 and right ctrl as my camera pans to left and right. I even put the "look about" on another key and it still keeps thinking that it's th...
  13. Sorry if this has been asked before, but one of the main things I'm curious about is the visual functionality and presentation of the game. I'm very curious as to whether this is going to be a purely isometric, top-down affair like BG, Icewind Dale, PlanetScape: Torment, Fallout, etc. or whether it'...
  14. Here's a short overview of the graphics style and technology used in some of the existing cPRG's that are often mentioned on the forum, followed by what we know (or can assume) so far about what Project Eternity will use. Maybe this can help clear up some confusion... BG, BG2, IWD, IWD2, PS:...
  15. This is a personal nuisance that I just can't stand anymore: the camera never being in the right place. I have to constantly fiddle around with it to get a good view of the battlefield. Neverwinter Nights, Neverwinter Nights 2, Dragon Age 2 and Dungeon Seige 3 all have had this problem. Even Dragon...
  16. Is there a way to lock the camera at a certain zoom level ? Sometimes in combat, but frequently in indoor combat, the camera will zoom very close. It is too close to see what is going on in combat. In fact, I can't seem to manually zoom the camera as close as it can get in combat. Dig
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