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Found 135 results

  1. Playing the Xbox Game Pass version on PC. I just finished part of the Comes Now the Power questline at the Geothermal Power Plant and need to exit to Emerald Vale Region to continue the quest at Botanical Lab. Every time I start the transition, the game just crashes - no error message, nothing left in Event Viewer. I have one other earlier manual save before making the big decision, but the game also crashes at the same place. I cannot exit Geothermal Power Plant anymore
  2. So the recent patch just came out and I got it installed. However, as soon as I went back to talk to Parvati to get the "Don't Bite the Sun" quest, it immediately fails and says she died. I thought that was fixed in the patch?
  3. I spoke to Trask and decided I'd look at his evidence back on Harlow's base. I went and got the evidence, spoke to Harlow and called him out. He decided I was compromised and automatically we went into combat mode. I killed him and fought my way out of the base. I spoke to him right after killing Harlow and we did the dialog about not knowing what goes on in someone's skull and that I think he's better than that regarding breaking their moral code for bits. This triggered quest completion... The quest log however marked itself as completed despite me not speaking to Felix on the ship. The quest log leaves off that Felix wants to speak with me still but it's completed and Felix doesn't engage in conversation outside of the default leave my crew or go back to the ship. Also of note, the quest says that I killed Harlow on a whim, which is definitely not what happened.
  4. So I'm about ten hours into the game and talking with Pavarti aboard the Unreliable. It gives me dialogue indicating she's starting a quest, but then it pops up midway through and tells me the quest failed, because she died. Except she isn't dead. I can still complete the quest objectives, but they're no longer marked and I'm worried they won't be registered in later parts of the game. Anyone have have a fix?
  5. I'm trying to complete this quest in the Groundbreaker after having completed the bounty for MacRedd peacefully (lying and using his lighter as evidence). I would really like to try and take a non-violent approach here, but I can't access the area in the back bays where the parts are without MacRedd and his people getting hostile, and there is no dialogue option to talk to him about it. I read that if I have a save game before i could talk with Junlei before, but i have no save game before. Please add a dialog option to ask MacRedd for the radiator AFTER have complete bounty quest. PLEASE I DONT WANT TO KILL THEM ALL AFTER HAVE TAKE THE PEACEFUL WAY BEFORE.
  6. Heya. When entering Groundbreaker I found the Repair Bay immediately by accident (I was sneaking around and saw that there were 4 enemies nearby and the map did show the hallway..) Anyways when you then find the weapon immediately the quest goes to "finding clues" and goes a bit wonky, I mean, how did this next step suddenly happen?
  7. In the mission "Foundation", the terminal in the Geothermal Plant in Emerald Vale where you trigger the extermination protocol has an option to redefine "intruders" as "Spacer's Choice Automechanicals", that looks like it's meant to go with "Foundation". But clicking "return to root" after doing this makes the triggering option unavailable. Is this an unfinished quest that was supposed to have an alternate solution of sabotaging the mission to spare Edgewater, or is it left over by mistake from the earlier mission where you visit the plant? (And given the format of the game it really feels like it should have been the former.)
  8. So I'm doing his main quest to retrieve his data from the outlaws. I betrayed Cassandra after agreeing to help her but shot her in the back. Also got Porter to leave peacefully. I'm trying to either turn in the data to Anton or keep it, however as I'm roleplaying as a total d-bag, I want to convince Anton to kill himself. However I don't get the persuade options that other players seem to get, despite my persuade skill being 50+. And I keep reloading to different points trying to remedy this, and I either gain certain dialogue options but lose others? Like I can't seem to tell him about the " Black marks and paperwork " in response to Jameson's death in one save, but in another I can. Like wth is happening? My stats are high enough and I've been a jerk to him the entire time, what's going on?
  9. Not sure where else to put it as googling where I can submit bugs pointed to here, so hopefully they read it, otherwise i'm all out of ideas. So I've got a bit of a dialogue bug with the quest Canid's Cradle, I'm at the stage of the quest where you can convince Sanjar to negotiate with the Iconoclats but only if Zora Blackwood is in charge, unfortunately when I go to talk to her (the quest marker is above her head too) she keeps repeating the same line to me "Go take a walk, Captain I'll find you when my heads on straight" and I'm unable to talk to her to progress the quest.
  10. Only seeing one quest marker at a time is a drag and interrupts the flow of the game. It would be much better to be able to track multiple quests at once so it's easier to see if any objectives are nearby.
  11. Managed to convince Anton Crane of the error of his ways. I'd heard he could potentially kill himself out of guilt, but I ran into him purely by chance in the Lost Hope, where he said he'd left Roseway with Cassandra and sold the research and was going to do something else with his life. ...Except much later that same playthrough, I went back to Roseway looking for marauder armour, went back into the comms room just to see if I'd forgotten anything, and found his body on the floor. So unless Lilya Hagen is onto something, that's, um, probably not right.
  12. So I was playing through my game and during the mission BOLT With His Name, when asked to delete files it wouldn’t let me. I thought nothing of it, no skin off my back, but now at canids cradle I can’t do the peace option without it even though I’ve done everything ese right. When I went back to see if I could at least read the files they still weren’t there. So now I have to choose between two factions I tried really hard to have like each other and by all means should have, but since this whole thing happened I can’t have the ending of the faction quest that I’ve been working for and made no errors on my part for. Will there be a patch or something to fix this? Or will I just have to finish the mission and play on a different character to do that? Posted below I have what I would get when I went during the mission.
  13. Not sure if this has happened to others or not, but when attempting to do the companion quest for Felix, Friendship's Due, i'm having a slight "issue". I'm supposed to meet up with an NPC on Emerald Vale, but upon coming within 110m-160m the quest suddenly updates from "Confront Trask" to "Collect Trask's Ring". Upon getting to where Trask is located, I find him dead, and with several of those dog type enemies directly next too him. It appears that they're either A) spawning on top of him, killing him, and then dying to his Outlaw buddies around him. Or B) since I never came to this area prior, the enemies in it have not de-spawned, and thus once he spawns in from me being close enough, draws aggro and dies. I've reloaded my save multiple times, waited for the day/night cycles to pass, and yet nothing works. If anyone else has encountered this bug, and has a solution to it, please let me know. I want to talk with him and find alternate ways to complete the quest aside from having to kill him. Thank you for your time.
  14. So I'm trying to finish the "Why bring them out of retirement?" Quest and when I come out of the elevator at the end on the dungeon, the whole city is hostile to me. Anyone know why this is? Anyone encounter this? I'd rather not blast my way through and bugger off to The Unreliable. I've got no idea what I did to anger the board but is there any way to boost relations?
  15. Hi folks, I'm stuck on Radio Free Monarch. I think I have everything done but don't see a dialog option with Sanjar Nandi to stop the MSI/Stellar Bay Transmission. Looking at the quest log I have Completed the following: Speak with Nyoka at Stellar Bay Help Nyoka with Her Hangover [Passion Pills] Speak with the Information Broker at Devil's Peak Help the Broke Deal with MSI and the Iconoclasts - is not complete but the stuff below is "BOLT with His Name" "Errors Unseen" "The Commuter" "Pay for the Printer" You were able to put a stop to the Iconoclast transmissions. So it looks to me like everything is done but I can't finish the quest. What am I missing? Thanks
  16. Every time I tried to complete the quest By His Bootstraps, Jameson is dead when I show up. I have reloaded and tried several times and he is always dead. I read on a forum that this may be tied to using the computer terminal to unlock the door before going upstairs, so I tried it without using the terminal and he was still dead. When I turned the quest in, I had a reputation loss with Auntie Cleo. This seems like a bug. This quest was given at the last minute by the quest giver as if an afterthought. That, to me, does not signal high priority. Because of this, I ended up doing this one after a few others, just because I ended up in that area later. Quests in these kinds of games are not usually *actually* tied to time, or if that is a factor it seems to typically be made pretty explicit upfront because we are not expecting it in an RPG. Besides, it is certainly not the fault of the strange space captain and crew, who show up in town voluntarily to risk our lives rescuing everybody, that this guy got eaten by dangerous monsters, which the quest giver was responsible for importing to this planet in order to torture them (even if inadvertently) and experiment on them. It seems that other people are having the same experience. I could not find anything online about how to do the quest in a way that does not involve Jameson dying. Either way, even if we fail to save him, it does not seem reasonable to give us negative reputation with the faction. Ok, reduce or take away the faction reputation increase if you need to, although really we still all risked our lives to go try to save this guy and kill all the raptidons and bring back news to his boss. If it were me, I would at least appreciate the effort. Please let me know if there is a way to make this work and please consider taking a second look at how this one plays out. I put so many hours into the gameplay here and I can only do it over so many times before it isn’t fun anymore. I am a completionist but I really don’t want to redo the whole Roseway section. I really appreciate any help you can give, and thank you so much for making a great game for us! I have always thought New Vegas was the best of the Fallout series.
  17. When I went to talk to Harlow I got the option to say that I had already killed Trask which wasn't true. I looked him up and went to where she should have been and only found his body. My guess is that he was killed by canids (those were nearby) and the game registered him as being killed by me. Looking at a walkthrough, apparently Trask was supposed to give me the location of some papers but I can't access the papers because he didn't tell me where they were. Now the only way to complete the quest is to just kill Harlow, but I don't want to do that.
  18. After watching the final cutscenes and loading the game back up the quest still isn’t complete. I’ve tried to do different dialogue with phineas but it still leads to the cutscenes. Is this supposed to happen? I still got the achievement just the quest isn’t completing.
  19. I'm in the emerald vale region and I'm not 100% sure when the bug occurred, I believe it was while I was undertaking the Illustrated Manual quest. I found the first quest item, then fast travelled to the Unreliable to get rid of excess weight. However, upon leaving the Unreliable all of my quests are now waypointing to the Unreliable. Or, rather, 30m *below* the Unreliable. I've closed the software and reopened, selected all of the other quests, nothing.
  20. Okay so I just started playing The Outer Worlds and I was delighted to discover I could kill anyone I wanted! Well at least so far. So as soon as I met the character Reed I had a conversation with him, then as soon as I got the quest and we finished talking I shot him and his guards in the face, and continued on with the quest. At the end I diverted the power from the geothermal plant to the Botanical Lab and made my way to Edgewater to steal the power regulator. Well here's where we run into problems. I make my way to the Saltuna Cannery building killing the guards in my way just to find out I can't open the door leading down to the power regulator. It stays "Sealed" and I can hear the locals asking if Reed is hiding down there, so I assume he is suppose to open the door to speak with me or something, but sense he's already dead nothing triggers. Hitting the little switch to the right of the door does nothing. I'm stuck. The quest is broken and I can proceed, making the game broken unless I restart. "What are we suppose to do now?"
  21. First of all, I send you big greetings from Russia. You do a great job and making outstanding games in era of degradation in computer games. YOU ARE BREATHTAKING! Anyway, according to all I know about Outer worlds, there would be a place for unusual quests and interesting scenarios. That's why I send you my ideas of quests, events or easter eggs which I would like to share. 1) SHE-WOLF IN SHEEP'S CLOTHING Woman is crying on a street and ask player for help. She tells that her husband kicked her out of their farm and now she has no place to go. However, there is a jewelry box in this farm and if we get it, she would have money to survive. She tells that her husband is unsociable and rude person, so the only option to get jewelry box is stealing. Farmer, actually, is rude and he do not want to talk to strangers (including player). Player has options to pass the quest in stealth way or by battle with farmer and his robots. While we are at his farm if player or his companions are good in perception, they can find old photo of Farmer and his real wife on a wall. Also near the farm player can find her grave. If player is good in diplomacy, while talking to Rude Farmer player can find out that farmer’s wife has died few years ago and he lives alone for long time. If player find out information about real wife, woman disappears from her place and quest is over (you get experience) when we came back. If player did not find information, he gives her jewelry box and she acts as if you had saved her life. After some time player find out that she is in WANTED DEAD OR ALIVE list, so there is good reward for her head. She is wanted in several systems for fraud and crook business. You can find her in a secluded shack, whose location need to be found by collecting scraps of information. When we find her and she realizes that she was revealed, she stops pretending and turns out to be a very intelligent and powerful thief. There are options for player to kill her and get money reward or ask her to join the party and get powerful thief and liar. If she joins your party, in cities she always puts a bandage on her face. 2) MISTAKE WITH ZERO In the end of regular quest for corporation, their accountant accidentally send you more money, than he should - 5000 coins instead of 500. Player has several options: Walk away with pokerface, act like nothing happen. That means that lawful companions will condemn your actions, reputation in this corporation will fall and after you can identify this accountant as a bum on a street, who has no idea why he was fired. Pay attention to the error. That means chaotic companions will condemn your actions, because they think it’s dumb not to use that chance. After a lot time you can meet this accountant, who became a big boss inside the corporation, so now he can give you special quest or help you. He identify you as honest people. 3) FOR FUN ONLY Novice comedian ask you to retell him all the jokes you can find, so it would help him with his material. He notices that you travel a lot, talk to different people, so it would not be hard for you. Player retells him, for example, 10 different jokes from 10 different NPC all over the game world, which is available for player at the middle of game. Quest is over, experience gained. After we see this comedian performing on stage with these jokes and he recognizes player and allow to easily access and loyalty of his Producer – rich person from another quest, which loyalty is not easy to get. I still have another ideas that I will describe when I'll have time.
  22. Xoti's companion quest Lantern of Gaun is currently bugged in my playthrough. The quest progressed as normal (as I've later checked on wikis and such) and the soul extraction procedure completed successfully, with Xoti being cheerful and "sleeping like a baby" since then. However: - The quest is still in my questbook, on the stage after the worsening nightmares - It continued to update with new adra pillars found - Xoti continued to grab the souls past the procedure - If manually spoken to, the "how are you feeling" dialogue with Xoti is always shown as new, yet no new responses are in that tree if I pursue it As such, Xoti seems to behave as if the quest ended with the "light" ending, but I'm not sure if this unfinished state in the quest log will result in some bizarre flag that makes the quest incomplete for possible sequel export. UPDATE: Epilogues and final talks still worked as if the quest was resolved with the light path. The quest remained as incomplete in the log. The quest was completed on 4.0 version of the game (while I'm still playing that same playthrough on the newest Steam build). Link to the savegame: http://klardendum.com/poe/poe2save.zip As a bonus, two Bounty quests on that same file cannot be completed: Huana's bounty missions cannot be turned in since the start of Act 3 since Barati is simply missing from the game world. RDC bounty missions cannot be turned in (but with the quest not marked as failed) due to me siding with Huana and making the entire district there hostile to me after the quest was complete.
  23. When I went into the Luminos Bathhouse to do this quest, I got distracted and talked to the attendant to use the bathhouse. There was some sort of bug that kept returning me to his dialogue box. When I stopped talking to him my party was in bathing suits. I then went upstairs to initiate the quest, did all the talking and pickpocketing, then exited the bathhouse. The only items that were returned to me were my inactive weapon slots and quick items. Active weapons and worn items were all gone. Lost a lot of gear and my last hard save was over six hours of gameplay ago. Would love to have this fixed if possible. Can't attach saves as they are over 5MB..
  24. Good day! I am playing my second-ever playthrough (the first was during 1.0), and went a little off-sequence prior to going to Neketaka. Part of this entailed dealing with the Poko Kohara area before receiving either Terms of Trade or the Storms of Poko Kohara quests from questgivers. In my quest log, I show having completed The Storms of Poko Kohara. However, I neither see Terms of Trade nor can I pick it up. I did recruit Vektor after clearing Poko Kohara, and I gave Beza's pages to the Ranga and then took them back. I figured at some point after going to the Queen, the Director would be accessible and I would be able to progress with the VTC quests, but unfortunately this is not the case. The Director's room is still guarded (and empty, I found after pissing off the whole 2nd floor to take a peek). I tried to upload my save, but the file is too large. Let me know if it would help! Regards, powUrz
  25. Completed the quest by convincing Tuaha to take the missive and ignoring her stalker. The ending slide for Port Maje says that the assassination was successful. Platform: Steam; version: 1.1.1.0064, all DLC, except Scalawags Pack. Screenshots and save files: https://drive.google.com/open?id=1XmwOF9CWRc0Wcbvb8tqqcBUR-KKALaqM
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