Everything posted by gkathellar
- Is it just me or is the corpse-eater subclass awful?
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Patch Notes for 1.2.0.0017
gkathellar replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsSo far as I know, even single class characters are spending an ability point to get a weapon that reaches +50% damage/+14 acc/+4 pen (weaker than a Legendary!) at PL 9. It's even worse for multi-class, who cap out at +35% damage/+10 acc/+3 penetration at PL 6. You can't even count on PL-boosting shenanigans like a monk can, since Monastic Unarmed Training scales at PLs divisible by 3 (unlike Transcendent Suffering, which increases at even-numbered PLs).
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Class bonuses to skills
Where are they located? I can't seem to turn them up, and the documentation has been unhelpful. Thanks. Edit: Found it. Now I feel dumb.
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Beast of Winter DLC Announcement
gkathellar replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Incidentally, trawling through the globals file reveals the name of Vatnir's godlike race: Endings. So that's pretty cool. Waifu extravaganza dlc, for the low price of $19.99 ydwin becomes a full companion seeking to use her animancy tools for something else. Also includes the apprentice wizard lady and drunk pirate, but those aren't ydwin-tier waifus so who cares? Also includes cross-Dlc content with the husbando pack and the romantic encounters pack, all bundled together for the low price of $49.99. It'll make you and your companions shout "Ekera"! I lol'd
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Beast of Winter DLC Announcement
gkathellar replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)but where's my damn Ydwin upgrade
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[Class Build] "Lord Of The Imps"
-5 Int on a Chanter.
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[Class Build] "Mirrorback" (Sage)
Not only does this look really cool, you also did a great job of writing it up and explaining all of your decisions. I also like that you're getting serious mileage out of Tuotilo's Palm and the Gladiator's Blade - the former needs to be used more often and the latter is just kind of fun.
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Is it just me or is the corpse-eater subclass awful?
Reflexively, I'm inclined to agree, but I know I've seen it suggested that it's actually phenomenally good once you get the hang of it. I have no practical experience to contribute, however. But I dunno, kind of feels like it takes the barbarian's biggest weakness - sustained single-target combat - and aggravates it.
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[Class Build] "Lord Of The Imps"
This is really cool! Great job taking berserker and using it to generate a totally novel build concept.
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Are Talk Skills Watcher only checks ?
Generally, companions can only use their own skills during text adventure sections. That said, Party Assist is a thing and the bonus from it can get pretty large.
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Wild wizard
Yes. Wizard has great self-buffs for any melee build, and pretty much all of them are available from the grimoire Llengrath's Martial Masteries, sold at the Dark Cupboard. That means you can spend pretty much all of your points on passives and barbarian abilities. One thing you'll need is a way to mitigate Confusion. Svef and certain food bonuses can do the trick, and will have to until you get your boat repaired. Once you're clear of Port Maje, Modwyr and the Devil of Caroc Breastplate can both be picked up in Neketaka, and both will make you immune.
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Wonky Elias Zelen dialogue
gkathellar replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just experienced the same issue.
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Extremely Elementary Questions
gkathellar replied to house2fly's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Speaking as another beginner, the best thing you can do to learn is to dive in head first. In particular I would suggest you download existing mods, open them up, and see how they work.
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[PotD] Mindstalker (Ascendant/Rogue) "The Gunslinger"
Adept Evasion is a rogue ability that makes all Grazes against Reflex miss.
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Ekera
gkathellar replied to InBetween's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ionno, personally I felt that the words' context tended to make them feel organic. Good writing, that. Games are generally expected to be an improvement over reality... If i had 1 Euro for every guy ive met who is naturally lacking in eloquence id be rich. I dont want to spend money or my free time to listen to awful speakers repeating the same expression all the time especially if the main focus of the game is dialogue. (In the same way you dont want to play a racing game if the only available car is a honda civic and you have to stop at red lights)If I had a Euro for every time a German started a sentence with the word "genau," every time a Brit ended a rhetorical statement with "is/isn't it?" or every time an American interjected the word "cool," I'd be pretty rich too Cultures have linguistic quirks. I like games that improve upon reality as well, but that doesn't mean they can't borrow from it. It would be much more immersion-breaking if all of the factions spoke the same vanilla iteration of common, imo. Hey, Americans don't all interject the word cool. Some of us are from New York, we just ****ing curse all the ****ing time. ****. No problem with Serafen, too. I'm not a native speaker, but I have a much more harder time understanding that Australian guy in Doctor House. Udyne is awesome. I don't get what that's about, but she uses some german words, or at least words that are understandable for a german. It's because Udyne is Aedyran, and Aedyr is Germanic Britain. Aedyr's Hylspeak is clearly modelled after the real life German-influenced Old English. Well, that and ****ney.
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Vithrack Brains patch 1.2
gkathellar replied to hunterpend's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)*shakes fist at amber*
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[MECHANICS] priest/paladin disposition (aka does Obsidian even understand their own math?)
yes, i can confirm that Pallegina Order (Frermas Mes Canc Suolias) doesn't have any kind of disposition, i've tried that unlocking the hidden classes with a mod also stated in the factions.gamedatabundle { "$type": "Game.GameData.PaladinOrderGameData, Assembly-CSharp", "DebugName": "Frermas_Mes_Canc_Suolias", "ID": "4bc2b585-82e5-4e26-a86b-1cf7b0313fe1", "Components": [ { "$type": "Game.GameData.PaladinOrderComponent, Assembly-CSharp", "DisplayName": 25, "PositiveDispositionsIDs": [], "NegativeDispositionsIDs": [] } ] } Any idea about which ones should fit better for this order? Just off the top of my head, I'd say Positive: Aggressive, Diplomatic, and Negative: Passionate, Clever. The Frermas strike me as equal parts negotiators and enforcers, and they seem very rules-oriented. I wonder if the intent was for any party to be able to use Pallegina without worrying about gimping her, and that's why she has no reputations. But, I mean, the downside is relatively low... I think that's likely, yes.
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Keep the Ship Mechanic in Pillars 3 or Reuse the mechanics in a Pirate CRPG?
gkathellar replied to injurai's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why not?
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What companion builds do you /wish/ were possible?
With respect to Fassina, I'm pretty sure the reason they gave her Conjurer was for the Imp summon (note that her multiclass options are also summoning classes). There's a logic to it, even if wizard subclasses are terrible. (Working on Arcane Knight Aloth as a test case, since I happen to have a save right before picking him up). I'm actually finished with the important stuff, but I don't want to give him an incomplete progressiontable and accidentally break something, so that's taking a bit). At present I'm making him a Shieldbearer, since they're Aedyran.
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POLL - What game do you think is better Witcher 3 vs Deadfire
gkathellar replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's true, and I think a big part of game design in general is covering it up. Most video games ultimately constitute a sequence of fetch and/or murder quests, but it's the aesthetics that are important. The Witcher series has a very particular, well-crafted aesthetic - a mix of "dark" fantasy (and remember, when the first Witcher came out, dark fantasy was even more popular than it is now), open-world gameplay elements, evocative retelling of sword-and-sorcery tropes, and ultra-masculine physical, intellectual, emotional and sexual power fantasy. But Deadfire can be broken down in the same way, as can any other game. If one or more of those things hooks you, the game is going to feel substantial. If none of them do ... yeah, it's gonna feel like busywork.
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Woedica and Progress?
gkathellar replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I generally agree, although I think maybe animancy deserves a little more credit than you're giving it - a lot of animancers have clearly done unethical things, but in general the field seems to be giving kith better health and more control over their own lives. Early psychiatry could be pretty icky and stupid, too, but as time has gone on, we've found legitimate uses for even it's very ickiest and stupidest ideas (the lobotomy is still used to treat certain forms of extremely severe epilepsy, for instance; properly done, electro-convulsive therapy has extremely limited side effects and is probably the single most reliable treatment for major depression). To animancy's credit, we see ample evidence that it can do things like help comatose people communicate, explain and perhaps even address the causes of trauma, and with surgical assistance, even make changes to the godlike. See PoE1: Osrya, terrible person that she was, had correctly discerned that the Legacy was a localized, temporary effect preventing the stabilization of souls. Caedman Azo was by all accounts close to finding a limited treatment for the Hollowborn before Thaos sabotaged his work. They can even make improvements to existing spiritual practices - it's noted that modern ciphers emerged as a result of Glanfathan brialgwin working closely with animancers to work out a scientific basis for their powers. I think this is a relevant part of Woedica's whole problem with it: not only can animancy pose a direct threat to the gods in the distant future, it can step on their domain even in the present day. The ability to change one's internal life meaningfully via scientific intervention makes the gods a lot less important.
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[Mod suggestion] Veteran difficulty with all PotD enemies
gkathellar replied to mumbogumshoe's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I'd also like to see something like this. PotD is a lot more satisfying in terms of mobs and fight complexity, but it can be a little bit too much of a crapshoot right now. (I actually love PotD's Gorecci Street fight, but I'll be the first to admit that if the RNG doesn't like you it's a death sentence.)
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What Would Be Some Good PoE1 Choices for a Pro-Rauatai PoE2 Character?
gkathellar replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Remember, it's explicitly stated in PoE1 that Aedyr is Woedica's favorite, and that Woedica will takes steps to assure a return to their former glory if she regains hers. Given that, I would think a pro-Rauataian Watcher would be very wary of supporting her, given that they're a rising power and would find a reinvigorated Aedyr terribly inconvenient.
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POLL - What game do you think is better Witcher 3 vs Deadfire
gkathellar replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Are you new to the internet or something? You're not allowed to just like things on their own terms. You have to place them into some kind of internal top 10 list and then go aggressively searching for validation.
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[MECHANICS] priest/paladin disposition (aka does Obsidian even understand their own math?)
yes, i can confirm that Pallegina Order (Frermas Mes Canc Suolias) doesn't have any kind of disposition, i've tried that unlocking the hidden classes with a mod also stated in the factions.gamedatabundle { "$type": "Game.GameData.PaladinOrderGameData, Assembly-CSharp", "DebugName": "Frermas_Mes_Canc_Suolias", "ID": "4bc2b585-82e5-4e26-a86b-1cf7b0313fe1", "Components": [ { "$type": "Game.GameData.PaladinOrderComponent, Assembly-CSharp", "DisplayName": 25, "PositiveDispositionsIDs": [], "NegativeDispositionsIDs": [] } ] } Any idea about which ones should fit better for this order? Just off the top of my head, I'd say Positive: Aggressive, Diplomatic, and Negative: Passionate, Clever. The Frermas strike me as equal parts negotiators and enforcers, and they seem very rules-oriented.