Everything posted by JerekKruger
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Why do this game not allow me edit attributes the way I want?
I know right! The other day I was playing Civ 6 and I wanted to build a nuclear missile but the game was all like "no you can't, it's the stone age"! I paid for the game, it should be my business how I play it!
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Josh Sawyer's tweets and teasers
JerekKruger replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Perhaps he is singing phrases that makes you stealthier
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Please God Make Obsidian Make Non-Combat Level Quest!
JerekKruger replied to ruzen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I tend to agree. I don't think it would be possible to pull off something like Ocean House mission in an isometric CRPG like Pillars. You just can't build tension in the same way when you're not in a first/third person perspective. I wouldn't be opposed to some missions that are combat lite though, focusing on dialogue choices more, though I agree with Quillon's point and don't think these should be too widespread.
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The Deadfire Campaign & What Went Wrong
JerekKruger replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I agree. If Obsidian had offered cakes for all backers I am sure we'd have reached $5M I am cautiously optimistic that Obsidian will make sure soulbound weapons don't lag behind non-soulbound ones in Deadfire, since I seem to remember Josh acknowledging the difference in one of the Q&A streams. Of course I am sure there'll be better and worse weapons, but hopefully there will be a mixture of both types at the top of the rankings. Agreed. I'd actually prefer it if they didn't include the fishing part of Fishing and Sea Monsters. Agreed. I am hopeful that there will be plenty of these already, and that any work towards potential stretch goal versons will end up being included anyway (hey, we got part way towards the stretch goal, just cut the fishing part of the stretch goal )
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Q Devs: Detail of the established choices in PoEII
JerekKruger replied to esyvjrt's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yup, if you don't blow out the candle Deadfire begins with the Watcher deciding to go on a nice holiday to the eponymous archipelago and, wanting to travel light, they voluntarily give up their soul's power.
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Will warriors be able to kill things now?
JerekKruger replied to Judicator's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Take a look at AndreaColombo's Lady of Pain build(s). The specific one I linked uses estocs (specifically the Blade of the Endless Paths once you get it) and is a really excellent build (I always build my Eder as one). Also I'd say that Katarack21's description of the current state of affairs is a little exaggerated. I don't think anyone knows the exact algorithm, but the willingness for enemies to break engagement seems to be dependent on the defensiveness and damage capability of their available targets (plus perhaps distance from target). If you run the standard MMO setup of a super tough tank, who hits like a wet noodle, and a bunch of glass cannons the AI will definitely walk away from your tank to kill your damage dealers; but if you run hybrid tank/damage dealers and don't dump every non-tank's Resolve to 3 (throw around some small shields too, especially in the early game) then tanks still work reasonably well. Of course some enemies like teleporting wraiths/shades/spectres/I can't remember their name will still use their abilities to get to your squishier characters, but then they did this pre-2.0 as well.
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Will warriors be able to kill things now?
JerekKruger replied to Judicator's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sounds like you haven't played since patch 2.0 came out. Pure tanks Fighters became pretty bad post 2.0 due to the changes to engagement AI meaning enemies will simply ignore the engagement of a tough, nonthreatening opponent. It's not pretty much required that Fighters are designed to be hybrid tabk/damage dealers if not pure damage dealers. They aren't the most damaging class around, but they do respectable single target damage with fairly little micro and even when built for pure damage they're fairly survivable.
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What are your favorite narrative/thematic elements of Pillars' world/story/lore? And Why?
JerekKruger replied to injurai's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I liked the use of souls as the source of various "supernatural" powers as a concept, as well as the related concept of animancy. Yeah, I thought that was a really interesting concept and raised some interesting questions. The ethics of creating the gods, as you say, is one, but also why the gods being artificial makes them not real gods in the eyes of so many (players and, presumably, Eorans given the conspiracy to hide this fact). Whilst the main story wasn't always that well executed, the core concept behind it was very interesting to me.
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Fixing the monk.
JerekKruger replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Your thread title is misleading. The term fixing implies there's something broken about the Monk, but the class is pretty well balanced and does the job it was designed to perfectly well. What you actually seem to want is not a fix, but rather a redesign to fit your view of Monks as Asian martial artists, but whilst Monks in Pillars certainly share many traits with Asian martial artists, they also draw upon themes from (amongst others) Christian monks e.g. mortification of the flesh. They aren't supposed to be purely based on Shaolin style warrior monks. Now you might not like this concept for the Monk (personally I think it wasn't that well pulled off, but it leads to fun game mechanics so I can forgive it somewhat) but it isn't a case of the class being broken. As for catching arrows, in the real world it's a cool gimmick that wouldn't work in anything but ideal circumstances since it relies on seeing certain cues in the shooter and, hence, being completely focused on them, but it could fit perfectly well into the Pillars Monk class I think. That said, Monks already have an ability that reflects 50% of missile attacks which serves a very similar purpose (and is cooler) so I don't think it's needed.
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Rejoice! Black Isle Bastards 100% funded! Stretch goal: 55% funded! Thank you everyone!
JerekKruger replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Do you have any friends who have Paypal who would be willing to make a donation on your behalf?
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Politics 2017 part 4
It really is isn't it. I assumed it was a parody, but the artist is serious.
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Rejoice! Black Isle Bastards 100% funded! Stretch goal: 55% funded! Thank you everyone!
JerekKruger replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ditto if I can afford it.
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I am very disappointed to hear the party will be reduced to five.
JerekKruger replied to Gregorovitch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)How does it follow that encounters having fewer enemies necessitates enemies having more health?
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List of PoE1 Inconsistent Stuff
JerekKruger replied to MaxQuest's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But what if everyone is so convinced they are in the South that they've started labelling compasses backwards
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List of PoE1 Inconsistent Stuff
JerekKruger replied to MaxQuest's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I can't speak for Messier-31, but I'm mostly being tongue-in-cheek
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List of PoE1 Inconsistent Stuff
JerekKruger replied to MaxQuest's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Austral is probably the correct term, but I prefer australian for obvious reason
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List of PoE1 Inconsistent Stuff
JerekKruger replied to MaxQuest's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Australian dwarfs, australis is equivalent to borealis. Also australian dwarfs makes me chuckle This one should be fixed by making the day 24 hours long!
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[Fig Campaign] Up your pledge by 8$ and get special forum badge! Join the Black Isle Bastards on this forum!
JerekKruger replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You need to go to the portal and confirm your pledge.
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UK Terror Attack
Indeed, one of my first thoughts when reading about this attack was "that was a stupid choice of target".
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UK Terror Attack
In the UK? I doubt that.
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UK Terror Attack
The same picture is here: http://www.bbc.co.uk/news/live/uk-39355505 It's at 17:52, so you'll have to scroll down.
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UK Terror Attack
The attack took place near the Houses of Parliament which, I believe, have had those countermeasures in place for most of the duration of the War on Terror (possibly since the 7/7 bombings?). Moreover I'd imagine there are few places in the UK with faster armed response times, which may be why the attack was stopped relatively quickly.
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Gauntlets of Swift Action
And I'm almost certain that they have changed, probably in 3.05, since I did a full 20 day cycle test of Raedric's Hold's main floor containers and items like the Gloves of Manipulation didn't appear at all. EDIT: interesting indika_tates. Thanks for testing that.
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Better soulbound weapons for pillars 2?
JerekKruger replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can't Durgan reinforce soulbound items, at least you couldn't last time I tried.
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Better soulbound weapons for pillars 2?
JerekKruger replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like the levelling feature of soulbound items, particularly the way the lore is slowly uncovered whilst doing so. It would be nice if, in Deadfire, we get some soulbound items early in the game, and they level along with our characters e.g. when you first find the item it's Fine, then around the same time you start getting Exceptional items it can be levelled to its next tier making it Exceptional etc. More generally, I agree with much of what firkraag888 says about the performance of the various soulbound weapons. In particular, the nerf on the proc rate of the Unlabored Blade really wasn't necessary. I disagree with his opinion of Stormcaller however, at least when it's used by a Ranger. With Driving Flight and Twinned Arrows it procs Returning Storm a lot, it has dual damage types and benefits from Heart of the Storm for all its damage, and its Shock DR reduction debuff is excellent.