Everything posted by JerekKruger
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Background for wizard?
Of the available backgrounds, Meadow Folks are most likely to be from the Aedyr. That said I don't think any background would exclude Meadow Folk from a role-play perspective (the closest would be the White that Wends, which is almost exclusively populated with Pale Elves), though some choices would need a more elaborate backstory I think (for Rauatai for example, things like Merchant would make more sense than Aristocrat for a human I'd think). I believe that Savannah Folk are more common in Ixamitl than Meadow Folk, but I would expect there to be significant minorities of both Meadow and Ocean Folk there as well so I don't think it would be a major issue from an RP perspective. As for backgrounds, I rather like Scientist for Wizards as most the Wizards you meet in Pillars seem to be more researcher than mystic (though that might be a reflection on the Dyrwood). To be a Scientist you have to be from the Living Lands, but the Living Lands is one of the areas where I feel Meadow Folk fit perfectly well. As a side note, your background doesn't necessarily have to relate to your Wizardry. For example you might have been both a Wizard and a Colonist.
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Please reduce the amount of loot
JerekKruger replied to Celsius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I was going to add a "sell all of" option too, but with stacking I assume that would be included. I think these two things would make the loot system good.
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Estoc or Greatsword for Paladin
But usually they only benefit once. From what Jojobobo's saying, Firebrand is benefit from multiple weapon focuses.
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Josh Sawyer's tweets and teasers
JerekKruger replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Doesn't necessarily preclude other interests.
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Josh Sawyer's tweets and teasers
JerekKruger replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Whilst I don't disagree, if characters with a given sexuality are more often depicted as conforming to a given stereotype then I think don't think it's a bad thing to create some who don't. That said I honestly don't really know what the typical depiction of gay/lesbian/other characters in RPGs is these days as I haven't played an RPG with romances in a long time
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How good are conjured weapons?
Yep, I was quite surprised by the response to my bug report about it. I really thought it would scale with power level since that just seems the logical thing to do (and also the better thing to do when compared to scaling with character level).
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How good are conjured weapons?
On the one hand summoned weapons were very powerful in Pillars and, with multiclassing, would have been even more so, so making them less powerful seems reasonable. On the other hand, in their current form they are (I think) too weak. Even the Priest's Spiritual Weapons, which are pretty powerful, are severely handicapped by their long cast time. I also think Obsidian missed a trick by not making summoned weapons scale with spellcaster power level (instead they scale with character level). Had they done this there would have been a built in weakening of them when wielded by a multiclass character and thus less need to nerf them to deal with this change. Moreover it means that the Conjurer hardly benefits from their increased power level when casting these spells (they gain increased duration to the already plenty long enough duration of them).
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Please Revert the Might Changes
Exactly. It kind of ruins the importing system if my characters have to change fundamentally to fulfil the same roles they were before. Small tweaks are fine, but something like this change is just too much.
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Please Revert the Might Changes
Exactly. There was no need to talk about something that we liked and that, as far as we were aware, wasn't going anywhere. Now it's under threat of course we're going to become more vocal.
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Estoc or Greatsword for Paladin
So if you're willing to invest five talents into it you can get +30 accuracy? That's quite a lot, though whether it's worth five talents is debatable I guess.
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SAWYERISM BETRAYED - Might turns back into Strength, Resolve will affect spell damage
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)People have given reasons, those reasons aren't convincing to me and, presumably, others who are against the change. Wow, you really do have an impressive knowledge of other peoples inner thoughts and motivations When you have to resort to "I know most people agree with me" and "the people who disagree with me are being dishonest" it's time to admit your position isn't as strong as you'd like others to think it is. As Sedrefilos says this is largely a matter of preference: some people disliked Might governing spell damage and would prefer something more traditional, others like what Obsidian did with Might and want it to remain. Neither side is right and neither is wrong and, ultimately, Obsidian will have to make a decision one way or the other. I just want to make sure they're aware that there are people who liked Might, since until this change only those who didn't were vocal.
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SAWYERISM BETRAYED - Might turns back into Strength, Resolve will affect spell damage
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why? I love it when people make claims about being in the majority when they can't possibly know that. Also what personal stake could we possibly have? Shares in the Great Might Company? We have a personal preference yes, as do those who prefer the new strength/resolve system.
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Please Revert the Might Changes
It's not about whether or not you can change your imported character's attributes, but whether or not you want to. Obsidian themselves couched the Might/Resolve change in role-playing terms, and from a role-playing point of view I dislike the idea of my character's core abilities changing if they are to carry on fulfilling the same role. Yes, it's a feel argument rather than a hard mechanical reason why the change is bad, but that doesn't make it invalid and it certainly isn't any less valid than those who didn't like the idea of Might governing spell damage.
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SAWYERISM BETRAYED - Might turns back into Strength, Resolve will affect spell damage
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Josh has said they're thinking of other ways to change Resolve so Might may not be as gone as you hope, and as someone who hates the new Strength/Resolve system I very much hope it isn't.
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Please Revert the Might Changes
Why does being strong willed make sense for increasing spell damage? Why doesn't Might? And now it's mechanically impossible to create a wizard with good damage who has poor willpower. So long as there is a stat governing spell damage, damage dealing spellcasters will be forced to pick it. Also for the millionth time: Might isn't strength. This. Had Pillars had a similar Strength/Resolve system I wouldn't care, but I want to carry on the story of my Watcher and having the change their attributes ruins that for me.
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Please Revert the Might Changes
Not really, particularly not when you consider the importance of souls in the setting. And that makes it stupid why? And it makes sense that a Wizard with high Might would be mighty.
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Please Revert the Might Changes
Indeed, that's why I suspect it was done to please the anti-muscle wizard crowd.
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Casters are still slow...
Agreed and subbing to this thread.
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Please Revert the Might Changes
I really don't like the change and I can't help feeling that it was made to pander to those who don't like "muscle Wizards" even though Might also covers spiritual strength in Pillars. The patch notes state that: Well guess what, from a roleplaying perspective it absolutely sucks having to completely change those fundamental characteristics (attributes) of my imported Wizard in order to have her fulfil the same role they did in Pillars. You can't please everyone, so stick to your original novel concept of a generic Might and find another way of making Resolve tempting. Who knows, you might even find a way that avoids Strength/Resolve being dump stats for Spellcasting/Martial characters respectively, and wouldn't that be better than the current situation where I now can't make an effective muscly Wizard even if I want to. As for non-feely arguments, Hieronymous pretty much summarises my views perfectly. I don't actually agree with the OP, since Resolve is a dump stat in Deadfire right now and was probably the most dumpable stat in Pillars too.
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Boeroer's Builds
For +8 armour?
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Boeroer's Builds
Yeah the two go well together even without the Confusion removal of the Paladin. I think in general martial/martial multiclass characters seem to work very well.
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Boeroer's Builds
I like Berserker/Bleak Walker (or indeed any Paladin) for the simply reason that I discovered that it could remove the main downside of the Berserker's Frenzy completely through a passive ability.
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SAWYERISM BETRAYED - Might turns back into Strength, Resolve will affect spell damage
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Have you ever met good shot put, hammer or discus athlete? They are strong. Athletics isn't just running and jumping. Or for that matter a good higher weight class wrestler. Their sport might not come under the standard umbrella of athletics but to say they aren't athletic would be doing them a great disservice, and they are also brutally strong (even the lighter weight class ones are very strong). Moreover a typical sprinter spends a large proportion of their time lifting weights and, whilst not as good at it as a weightlifter, they are generally very strong. Strength is a key component of athleticism.
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SAWYERISM BETRAYED - Might turns back into Strength, Resolve will affect spell damage
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In Deadfire? Intimidate or Athletics (depending on whether it's physically intimidating someone or using your physical strength to move something heavy). From what we've heard there are going to be very few attribute checks in Deadfire. Most have been replaced by skill checks.
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Trinkets?
Priests and Druids didn't have this restriction, and Wizards didn't automatically know all spells (though they would usually end up with almost all of them through Grimoires eventually).