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JerekKruger

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Everything posted by JerekKruger

  1. I don't think the Goldpact Knights fight for whoever pays them the most. Their ideology is that a contract, once signed, is sacred and must be executed no matter what. In particular they won't betray an employer if someone else offers them more gold.
  2. Arguably the White March was one expansion split into two parts. Hopefully these the three planned DLCs will be similar, so that when you have them all they add up to a single meaty expansion rather than three separate mini expansions.
  3. Great news. Also, anyone notice the writing on the boat? Any idea what it might mean, if anything?
  4. Stronghold quest reward I believe, so a bit of luck is needed to get it.
  5. I don't know why, but the names "Dunning" and "Kruger" spring to mind.
  6. Although as I understand it only one of your proficiencies (the first you pick I think) gets the bonuses of the Devoted subclass, the others get penalties.
  7. I thought Obsidian had gotten rid of the negatives for Paladins and Priests, hence Kind Wayfarers shouldn't have that problem anymore.
  8. True. I like taking on those forest shamblers near the shrine of Galawain at low level for a challenge.
  9. In the current beta spellswords work pretty well. Wizard self buffs are (mostly) very fast cast and their only scaling is with duration hence they're not that much weaker on a multiclassed wizard. Works well with a melee class. I'm currently thinking of playing through Pillars with a tanky Paladin who'll be my main tank in Deadfire. I have a few other ideas too, though it depends on how the beta pans out.
  10. Given the way this thread has gone that's not necessarily a bad thing That said this thread has been highly entertaining.
  11. Yeah I can imagine given a lot of your enjoyment of the game comes from the challenge of hard fights.
  12. I don't. "Evil" options should be more rewarding. It results in an actual roleplaying dilemma i.e. you have to ask yourself whether your character would hurt others for personal gain or not. If it's balanced out then that dilemma disappears since you'll gain either way. If I recall correctly you still get the important ones i.e.
  13. Also how many great works of art were hard by their creators because they never felt they could get them right. Apparently they lacked "vision".
  14. Yeah, Pillars is quite different to Do&D in that regard. Certainly you'd be right if it wasn't. By the way, I don't disagree with you regarding Magranites and Passionate. Even ignoring Durance we don't see much evidence for this being disfavoured in game. As Juodas days, probably just an artefact of every priest requiring two favoured and two disfavoured dispositions.
  15. Yeah, they might implement an portrait importer for custom portraits or they might not, we don't know. Whilst it'd be a nice feature it's not like adding custom portraits is a particularly difficult task so I really don't mind if they don't.
  16. I've got to say, whilst I love PoE I do wonder about the way Obsidian codes this stuff. Surely you have a single master stun function (with variables for duration, accuracy etc.) and then have all weapons and abilities in game that can stun call that stun function. That way, if you decide to change the way stun works you can modify the master stun function and everything else changes easily.
  17. Catholic Priest/Shia Rogue (Assassin)?
  18. No need to apologise for necroing this thread. I was considering doing the same as I'm interested in seeing how peoples' experiences of the beta are influencing their thinking on this. As to your question: yes, as far as I understand it you'll be given the opportunity to multiclass imported characters. As for custom portraits, I believe the portrait format for Deadfire is the same and you can already add custom portraits in the beta, so I'd assume that you'd simply need to add the appropriate images to your Deadfire directory and then pick your custom portrait when you import. Who knows, Obsidian might even include a portrait importer with the character importer so you don't even have to do that.
  19. My only real objection to limitations on companion multiclassing is that there is at least one, in character, multiclass that I want to do that is probably not going to be available i.e. I'd love to make Eder a Fighter/Priest of Eothas. If he goes the Night Market route in Pillars then this is very fitting for his story, but it looks like he'll be restricted to Fighter/Rogue currently.
  20. But they're the best and most constructive discussions on the internet
  21. Particularly if you make use of the infinite Invocation bug

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