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JerekKruger

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Everything posted by JerekKruger

  1. I'm not sure there's any way to get a Power Level anywhere near 50, even temporarily. Normally, at level 20, your base Power Level will either be 9 (if you're a single class character) or 7 (if you're a multiclass character). Given only single class characters can get Prestige it'll always be +1 on top of a base Power Level of 9. To give you some idea of how powerful that is, if you're a Monk it'll upgrade your fists from +65% Damage, +18 Accuracy and +5 Penetration to +80% Damage, +22 Accuracy and +6 Penetration, taking it from slightly better than Legendary to significantly better than Legendary (and slightly better than Mythic).
  2. I've decided its time to actually play Deadfire, a game I backed almost four years ago (a combination of a PhD needing writing up and being a little disappointed with Deadfire at release stopped me from playing straight away). Looking at various classes, I like the look of Monks, but as always I want to play the class as a cliched Shaolin style Monk. Before anyone starts giving me a history about the Knights Templar or whatever: I know there were militant religious orders who wore heavy armour and used weapons, but when I play a class with abilities like "The Dichotomous Soul" my mind doesn't go to European style knightly orders. So the question: is a lightly armoured melee monk viable on PotD (with a party)? I don't mind wearing light armour like Gambeson or Leather (they're basically just thick clothes after all) but I don't really want to wear heavier armours. I know I could simply try it, but if it turns out to be unviable then I'll be restarting, since I really don't want to play an armoured monk, and therefore I'd prefer to know upfront.
  3. Agreed. RTwP is one of the things about IE games I loved. It'll be a shame if it dies off.
  4. I'd be surprised if many games that are "xbox exclusive" aren't eventually ported to the PC. By and large the two markets aren't competing in the same way that xbox and playstation are, so not porting to PC hurts overall profits. Of course you'll likely have to wait before it happens, and more bothersome for me is the tendency for UIs not to be properly adapted when ported from consoles to PCs.
  5. I'm not particularity surprised by this news (well the Obsidian part of it, InXile is a bit surprising). Whilst it would be nice to think that Obsidian will be left too do their thing with relatively little interference from Microsoft, I am not optimistic. As such I mostly hope that's this gives Obsidian's employees more job security than they had. As for me, so long as they make good games I want I'll buy them. My concern, like many others, is that MS will interfere to make the games have more 'mass appeal' and what I enjoy about Obsidian's games will be lost. Before anyone says 'that's what most people want' or similar, I am well aware of that and don't begrudge and company making such choices, but if it's not what I want I won't be buying it and I'm allowed to be sad that one of the free companies making the streets of games I want may soon not be. Also if Live (it whatever it's called these days) is required then I'm out. I already skipped ME3 for that reason.
  6. I think a true friend would intervene if a person had a real problem but (a) I don't think Boeroer is anywhere close to having a problem* and (b) realistically the vast majority of us aren't Boeroer's friends in any meaningful sense (we're certainly not in a position to judge whether or not he has a problem). *A problem would be where his gaming interferes with his life negatively. Simply playing a lot is not, by itself, a problem. If someone wants to spend the vast majority of their time playing video games then that's their choice, and claiming it is a problem in and of itself is attempting to impose your views of normalcy on others (which is a **** move). I am very jealous. I struggle on less than seven and when I am working out regularly that goes up to eight.
  7. To be fair, across all his incarnations bigbazoopa probably has a few hundred posts, and he has interacted with Boeroer in a surprisingly proportion of them, though a less surprising proportion of those have been some variant of the posts seen in this thread.
  8. I read that as chromatic envy and thought "there's nothing stopping him having a colourful avatar too"
  9. And the truth comes out. Seems my post was spot on. What exactly did Boeroer do to make you so mad?
  10. I think the person who needs to get help is you firkraag888/master guardian/no1fanboy/Teclis23/bigbazoopa. You need help getting over whatever perceived slight Boeroer made against you. It's not normal to hold a grudge fit so long over such an important thing.
  11. You are definitely not alone in thinking this, I feel the same. I hope PoE3 will go back more towards PoE1's model. By all means have non-linearity in the style of BG2's first act or PoE1's second, but full open world just doesn't appeal to me at all.
  12. For me that would be just about the worst option. Hand drawn portraits are one of the best bits of games like PoE and having them replaced by soulless screenshots would be a huge loss.
  13. Given I basically want to get as close to PoE1's system that would work fine. I'm mostly glad that this method is available. I was worried there'd be a hard coded cap of two break points, but the ability to add extra is great.
  14. Personally I'd go with 5% per under and over penetration with a lower cap of 20% (like on PoE1) at -16 Pen, and an upper cap of 130% at +6. To be honest though this would either need testing it a rebalancing of enemy armour values. Also great work. This is precisely what I was hoping would be the case.
  15. Great work Harpagornis! One question, how hard would it be to make Spiritshifting a modal and, if it is possible, would it be possible to do so only for Shifters? This is the big thing I'd love to see changed.
  16. Yeah, I've been keeping up with that thread. Great work Harpagornis.
  17. That'd be cool. I do love shapeshifting and Deadfire's (and PoE's) take on Druid shifters doesn't work for me (I want modal shifting).
  18. Agreed, though it would also help if the new AR system wasn't so bad. I've been wondering how hard it would be to mod a system which imposes a 5% penalty per point of difference between penetration and AR (with a floor of 20% damage and a ceiling of 130%), rather than having cut offs. I don't have the time at the moment to look into it myself, but towards the end of the year I might. But yeah, even with such a change, giving big boosts to AR with difficulty is bad.
  19. Oh they are crap. I don't think anyone here is suggesting otherwise. Some of us are merely pointing out that expecting them to be otherwise was naive.
  20. I can see it from both sides. I definitely agree that I want to actually enjoy my top level abilities for a decent amount of time and not just get them before the final boss, but I also enjoy the process of levelling so I'd probably get bored if, say, I reached max level halfway through the game.

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