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Everything posted by Amentep
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The problem is that the US comic market hinged on stores existing that didn't mind selling low profit items. Particularly with the rise of chain stores in the 70s, comic books were being squeezed out of rack space by magazines which had a higher profit margin than comic books. The comic publishers essentially had only a handful of choices - change format or find a new venue. And while a number of comics found success in offering different formats (with magazine or digests with higher price and different visability in the racks), the only one that really seemed to work was the direct market, where the comic companies could sell the comics to their die-hard customer and not have to worry about accepting returns, as the comic shop kept the comics to become backstock - something normal chain stores would never do. So its not surprising that the change happened, but it did put the industry into a situation where - for the most part - they were selling to a decreasing base of readers.
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You probably should periodically print out his IMDB page just to make sure what to avoid.
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Disney has mostly licensed other companies to make their comics; they very briefly had a digest magazine that may have been made by them (but IIRC the interior comics were actually translated from their European magazines, as opposed to original for the US Market). That's why I think that Disney's underutilized brands will find some form of exploitation under this new deal. And hey, part of that is CrossGen the comic company Disney got to get Abdazad which they've not done anything with since...
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Bioware/Bethesda appreciation thread
Amentep replied to WILL THE ALMIGHTY's topic in Computer and Console
I dunno, to me the game was obvious - if you deny this reward you are asking for some sexxoring. It would have been nice if you could have made a formal request of the compensation you wanted (it'd have been priceless just to see the ring options!) and had appropriate reactions BUT I don't think that the result that happened was in anyway a surprise. -
I have always hated games that seem to constantly intentionally try to kill off your characters. I shouldn't be constantly worried that all my hard work will come to an end. It was annoying in the Dark Sun video games but a few hours of attention can net you another character just as good, while in a P&P role playing game it will take you weeks if not months to regain what you have lost. I do hope that they don't go the same route in the new edition, it can be hard while not seemingly trying to punish the player for playing the game. That's how I felt about the Dark Sun setting. I mean I'm prone enough to dying as is, I don't need that much help from the setting.
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Bioware/Bethesda appreciation thread
Amentep replied to WILL THE ALMIGHTY's topic in Computer and Console
Maybe its just me, but it seemed pretty obvious listening to dialogue around the plaza, in the consort's offices, reading about the Asari on the information kiosks and reading in the menu encyclopedia what would happen if a PC expressed disappointment with the reward. So you are saying he was asking for it? No, what I'm saying is that I felt that the game had given a lot of indicators that sex was a part of the consort's offices and that expressed dissatisfaction in a reward with the office would imply the Shep in question wanted some sexual satisfaction as way of reward. -
I need proof of this (the guards that is). Well the guards exist - http://news.bbc.co.uk/2/hi/africa/6192630.stm http://www.guardian.co.uk/world/2009/jun/1...taly-berlusconi http://www.nytimes.com/2004/05/14/nyregion...en-on-film.html http://muslimahmediawatch.org/2008/12/the-...ale-bodyguards/ Not much in the way of pictures, but here's a youtube video:
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Yeah, that's what WE thought, until we tried to use it against Vampires of the "not-in-the-coffin" variety...
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Bioware/Bethesda appreciation thread
Amentep replied to WILL THE ALMIGHTY's topic in Computer and Console
Maybe its just me, but it seemed pretty obvious listening to dialogue around the plaza, in the consort's offices, reading about the Asari on the information kiosks and reading in the menu encyclopedia what would happen if a PC expressed disappointment with the reward. -
Even in the days of BIS, Feargus wasn't omni-present on the boards, so I can't say I'm surprised he isn't here all the time. Did like the Q&A thing, but if there isn't time to do it...
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Yup. 3D use was okay, ranging from a couple of really good sequences and some good use of depth of field. Some of the gory bits really worked as well. There were some other cliche "things poking out at the audience" typical 3D stuff and some things were I think let down a bit in the editing.
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GI JOE: RISE OF COBRA is a stupid film, but not necessarily an unentertaining stupid film Which segways nicely into that I saw The Final Destination 3D over the weekend. An awful horror film, a bad film in general and yet an entertainingly over-the-top ghoulish comedy.
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I've started playing Dungeon and Dragons Tactics on the PSP.
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Wasn't Ace ApocalypseCow on BIS? Man my memory is shot over the old days.
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My guess is that Marvel's comic output will expand to include what they already do, plus eventually the licenses to Disney's comic characters in a seperate line. I mean Disney isn't going to buy a comic publisher and sell the rights to stuff to other publishers when they could do it in house, I'd think. That said, it wouldn't surprise me if the non-mature Marvel lines (as opposed to MAX or ICON) end up reigned in a little either. It also could mean Disney and Marvel comics (of appropriate age content) at the Disney parks, which could help the visibility of the media of comics.
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Arguably, it was a story hinged on the assumption that everyone loves Dad. It didn't go on an assumption, it made it your backstory (been awhile since I played it, but even in the sections with being a kid/teenager you couldn't really tell your dad off). So I take it to mean that the game essentially gives your character one thing - no matter who your character is they like (or at least respect) dad and no matter what you have to leave the vault to find him. That's the kind of thing I'd rather avoid. I'm not keen on "child of destiny" storylines anyhow.
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The original setting seemed to me to be a meat grinder for a DM to ring his players out of character ideas (I mean the game recommended having a character bank at start due to heavy loss of PC life).
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I remember it. Because of all the stuff I had to do to download it to disk (since my computer at the time wasn't hooked up to the internet).
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Probably a cat. Probably.
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I'm trying to wrap up Shin Megami Tensei: Devil Survivor
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Arguably, FO3 *was* a personal story since it all hinged on the protagonists dad. Personally I'd rather have a story that allows me to come at it from whatever angle I choose rather than one that I'm beholden to because of the way the backstory of the protagonist is set up. I'd like to be able to explore more buildings. I was sad that there were tonnes of buildings around and nine-tenths weren't even accessible. I really enjoyed the fight with the supermutants in the destroyed school. I didn't like that there were several other places in the game where opponents were situated in inaccessible places and could hit you rather easily and you couldn't run in the building after them for revenge. I wanted to climb up there and make them pay! If they went this route, I'd want people to notice. I mean if you are noticeably going to be a cyborg, other people should notice it in the game, I think. And freak out probably.
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Its not the internet if people don't complain.
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I also remember playing in a spy game (don't remember the one) where after a short chase, some villains got into a car and try to run me over. As I was separated from the other players I had no back up or support and had put up my gun in the chase. Me - in my genius mode - decide instead of jumping out of the way (which the DM expected) I'd jump on the hood of the car and try to run over the top of the car, jumping off the trunk to land behind the car. The DM was flabbergasted but let me roll for it. So I rolled to jump and not get hit (which I made) to land on my feet on the hood of the car (which I also made) to keep my footing (which I made) to run over the car (which I also made) and to jump off the trunk and land on my feet behind the car (which I made). Total triumph! Until the DM had the villains throw the car in reverse.
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I remember playing a game (loosely using the CHILL rule-set) where I played a medical student not unwilling to delve into some dubious practices (not unlike Herbert West from the Lovecraft series) and had come up with a fluid I'd believe would re-animate corpses. I'd even recruited one of the other players to help me! Then we were attacked by vampires and one of the group was kidnapped. But we found out my fluid caused vampire tissue to explode! So armed with bottles of fluid, syringes and needles, me and my pal tried an impromptu raid on the vampires thinking we could explode them in their coffins and free our friend. Which didn't seem like a bad idea, except there were more vampire than we thought, we didn't get them all killed by sundown, and we got surrounded by vampires after having exploded a number of their friends and family. We tried to fight them off (although using hypodermic needles and syringes filled with the fluid as weapons against super-strong, super-fast vampires may have been, in retrospect, a bit optimistic), which ended up with our entire group wiped out by vampires.
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I went into a pub in the UK once. I got stared at by the locals while there with such intensity! It was very unwelcoming, as if I'd walked into a horror movie like The Wicker Man but without Christopher Lee, naked women dancing around and me being burned to death in a giant wooden effigy. It was awesome! It'd be a real pity to lose that sort of thing, I think.
