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Everything posted by Amentep
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I don't think I disliked any of the characters in ME1.
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Saving/not saving the council (at least I assume they die if you don't direct the fleet to save them) Picking the human council member if the council is saved releasing/killing the Rachni Queen Kill or let go alien terrorist in Bring Down The Sky Romance/not Romance and if so w/who
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Doug? Don't be silly, it couldn't POSSIBLY be that!
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I saw Star Trek a second time and I amend my statement a bit
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I dunno, I guessed - but all speculation of course - that
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I've got a two vowel combo in my last name that no one pronounces correctly (even when they ask and I tell them how its pronounced).
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I wasn't there, but people I know told me about a lady whose name was pronounced one way here in US English but the pronounciation was wrong; it apparently was pronounced in a way that sounded like "whore" in English in her native non-English speaking country. For obvious reasons she never pointed out the error as the mispronounciation was quite benign as opposed to the correct pronounciation. This all came to a head when a new employee who hailed from her home country came to work and rather famously tried to helpfully correct his coworker's mispronounciation by stating emphatically "She's a whore! Whore! Its WHORE!" during a meeting.
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Romulans are warlike. Romulans are always on alert for Klingon attacks. The Romulans probably wouldn't be against using force to subdue a planet to mine on it. I don't see the problem with an armed Romulan Mining ship (who, thanks to being from the future, has more powerful weapons than the ships of the past because of tech advances).
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Ill probably regret asking - but what is so horrible about 4E Forgotten Realms? I haven't even looked at the books so have no clue. (Also it seems like in my experience that whenever a new edition comes out there are always those who complain about the artwork - I remember it about 2E as well).
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Or maybe she was building a fence and he summoned rain, wind and hail against her.
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When I read the "Fight the Good Fight" Intelligence dialogue the first time, in game, I thought my character was using intelligence to be sarcastic. Like "Oh...you 'fight the good fight'quotes> with your...voice". That basically the character was saying 3 Dog was full of it. Maybe I'm just too charitable.
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Yeah I only read a little bit about multiclassing - it didn't immediately click with me. It seems you can only do two classes, from what I gather, and it then allows you access to feats of that class but it seems like you'll always be a bit behind someone who starts with that class (or maybe I read it wrong, like I said it didn't immediately make sense to me).
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Is that a nuclear explosion in your pants, or are you just glad to see me?
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Yeah but you waste a feat on it to be able to take the skill (and isn't that feat the multiclassing feat?)
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It was fun to use, for sure. Oh yeah, and picking up loot was more difficult after disintegration.
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I like to think that Games aren't that different from other media. Typically, in most storytelling, the idea is that an audience will always be able to swallow a singular fantastic element (and anything that derives naturally from that element) but not two. So I think the question really isn't realism per se, but if we buy the singular fantastic element of the Fallout Universe (an alternate "sci-fi" future based on 50s pop culture where people fled to giant vaults to survive a nuclear holocost) is the fatman something that naturally derives from that fantastic element? Due to the Alien Scares of the 50s, the Alien Blaster seems to fit naturally. The Fatman has a real world historical precedent like the Alien Scares, but given the nature of the universe and its relation with nuclear weapons, the introduction of it as a weapon (and a not rare one) seems to some people to be a second fantastic element and thus setting breaking; others however think that the fatman is in keeping with a logical progression in the settings technological base. So to me the debate is more "does the fatman's existence require us to suspend disbelief a second time or not" as opposed to realism, since, as you point out, its a game.
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except in FO1 the alien gun was just a part of the Special Encounters, most of which were supposed to be silly bonuses...like the hidden track on a CD. Well that's a fair point; if there was one fatman in the game and when it was busted it was done (like the two alien blasters in FO3) I suppose it could be seen as more of an "easter egg" weapon. I think I had like 2 or 3 Fatmans (fatmen?) at one point (and had probably used another 1 or 2 for repairs) in FO3 which may be a bit extreme. But what can I say, I loved the alien gun in FO1... Well except that after awhile the disintegration animation in long fights got annoying. I suppose it could be argued less powerful uber weapons would be needed though if the regular weapons actually did anything (sometimes I thought I'd kept the BB Gun for all the good my weapons were doing).
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I thought the Fatman was silly, but its a game with an alien laser gun, so I can't say I found it to be too silly to be in the game.
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I wasn't aware that was the case; I don't remember seeing Thievery on the list of skills a Warlock could take - but again I've not tried to play the game. And whether sneak attack is "great" or not is irrelevant in terms of setting a class apart from another class.
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2-1 today. Lost a squeeker - http://amentep.mybrute.com/fight/175023475
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Haven't played the game, mind you, but my look through the Rogue and Warlock seemed to indicate the Rogue was still supposed to be best in the sneak and theivery skills as they're trained in it. Combat seemed to be oriented to sneak attacks type special attacks. The Warlock seems to be a short distance attacker with a lot of status effect abilities to add to their Eldrich Blast.
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I don't think they are the same; I think that logistically they *play* the same - ie you have certain things each round/encounter/day that you're able to do that have certain strategic effects within the role you have within your part. So people don't need to feel entrenched in a particular character type as being the only one they know to play. There are still things than any given class isn't going to do well (that's the point of the Leader/Striker/Defender/Controller idea of team management).
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I wouldn't not buy a game because of difficulty, but certain *kinds* of difficulty would probably lessen my interest in a game (for example, if I heard - from sources I trust - that a game had incredibly difficult timed jump sections throughout the game, I'd probably end up not buying it)
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Of course even in that there are degrees; being challenged and being frustrated are often closely related in my experience.
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The neat thing about having the classes play the same is I think players may be more willing to move out of their niche. You know, the guy who ALWAYS plays a halfling rogue or a Elven bard or whatever because they're so used to how they work might be tempted to experiment if the basics of each class are all very similar.