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Everything posted by Amentep
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I've never planned spells. I take a bunch that I think will be the most most versatile for what roll I want the magic character to be and stick with it. Very rarely do I make any tweaking, and that's usually because I found some spell slightly more useful than some other one. I suck as a magician.
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I blame the thread subtitle, "The original sequel to Baldurs Gate?..."
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I thought D&D memorisation uses mana as "memorisation points". Isn
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Except computer/console D&D games that keep the memorization structure (or at least spells per day as opposed to rechargeable manna) still do away with the actual studying part of the equation. And components. And verbal/non-verbal actions. And since most of the games allow you to rest anywhere, they're not functionally that different from rechargeable manna (and not all games will recharge manna in real time anyhow, making the end effect very similar, I think). Oh and I'm not sure I'd call D&D's magic system is original since its taken from Jack Vance's Dying Earth series.
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Personally I think Spirited Away is better than Princess Mononoke. And Porco Rosso I'd personally rank ahead of Mononoke as well. I have (but haven't watched yet) Totoro, but I'm guessing it'll leap frog pretty high in the list of my enjoyment of Miyazaki films.
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GRIN - maker of GRAW, Bionic Commando etc. Closedown
Amentep replied to Kaftan Barlast's topic in Computer and Console
Wasn't Secret of Evermore punishment enough? That's not to mention Final Fantasy Mystic Quest (developed for the US Market) and Shadow Madness (developed by former Squaresoft USA employees). -
The original US flag also had a circle of stars on it. I can't imagine they're the only ones.
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Actually it was Dragon Force for me. I got it around December of 1996 and due to having a large time off for Christmas that year I think I spent a full month where everyday I got up, ate breakfast and then played Dragon Force for the rest of the day (often until 2-3 at night).
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The "Confederate Battle Flag" (a combination of the actually used Confederate battle flag's colors on the second confederate naval jack design) became a symbol of the south and the confederacy after the civil war, supplanting the original flags in representing "rebels" and "the confederacy".
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Sega Dreamcast is probably the console I ended up with the least games on because the US got crap all on the system. In terms of how often I played it, the Saturn easily outranks it, and at the time the PS2 had many more games released on it in the US market. (and of course, it actually came out in 1998 in Japan...)
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I watched The Beyond. Is it just me or does Lucio Fulci have a bit of an obsession with eye-injuries and throat ripping? Its a good film if you buy into the total dream logic plotting (which is greater here than typical in Italian Horror Films, IMO).
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And...Warner Brothers restructures DC Comics; they've created DC Entertainment to try and maximize cross-departmental use of DC properties: http://www.comicbookresources.com/?page=article&id=22870
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As for exisiting settings, I'd still love to see a Deadlands game made. The people who made CoC:Dark Corners of the Earth had the rights to make one, but they went under (and they seemed more in line with making it a shooter, but still)
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Swearing in real life is often a verbal tool (or crutch) and in dialogue as long as it meets a certain degree of appropriateness (with character and situation) then I have no problem with swearing. Use of swearing in ways that are inappropriate or disconnected with the situation at hand are always going to stick out like a sore thumb as I play.
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The problem is that the US comic market hinged on stores existing that didn't mind selling low profit items. Particularly with the rise of chain stores in the 70s, comic books were being squeezed out of rack space by magazines which had a higher profit margin than comic books. The comic publishers essentially had only a handful of choices - change format or find a new venue. And while a number of comics found success in offering different formats (with magazine or digests with higher price and different visability in the racks), the only one that really seemed to work was the direct market, where the comic companies could sell the comics to their die-hard customer and not have to worry about accepting returns, as the comic shop kept the comics to become backstock - something normal chain stores would never do. So its not surprising that the change happened, but it did put the industry into a situation where - for the most part - they were selling to a decreasing base of readers.
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You probably should periodically print out his IMDB page just to make sure what to avoid.
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Disney has mostly licensed other companies to make their comics; they very briefly had a digest magazine that may have been made by them (but IIRC the interior comics were actually translated from their European magazines, as opposed to original for the US Market). That's why I think that Disney's underutilized brands will find some form of exploitation under this new deal. And hey, part of that is CrossGen the comic company Disney got to get Abdazad which they've not done anything with since...
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Bioware/Bethesda appreciation thread
Amentep replied to WILL THE ALMIGHTY's topic in Computer and Console
I dunno, to me the game was obvious - if you deny this reward you are asking for some sexxoring. It would have been nice if you could have made a formal request of the compensation you wanted (it'd have been priceless just to see the ring options!) and had appropriate reactions BUT I don't think that the result that happened was in anyway a surprise. -
I have always hated games that seem to constantly intentionally try to kill off your characters. I shouldn't be constantly worried that all my hard work will come to an end. It was annoying in the Dark Sun video games but a few hours of attention can net you another character just as good, while in a P&P role playing game it will take you weeks if not months to regain what you have lost. I do hope that they don't go the same route in the new edition, it can be hard while not seemingly trying to punish the player for playing the game. That's how I felt about the Dark Sun setting. I mean I'm prone enough to dying as is, I don't need that much help from the setting.
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Bioware/Bethesda appreciation thread
Amentep replied to WILL THE ALMIGHTY's topic in Computer and Console
Maybe its just me, but it seemed pretty obvious listening to dialogue around the plaza, in the consort's offices, reading about the Asari on the information kiosks and reading in the menu encyclopedia what would happen if a PC expressed disappointment with the reward. So you are saying he was asking for it? No, what I'm saying is that I felt that the game had given a lot of indicators that sex was a part of the consort's offices and that expressed dissatisfaction in a reward with the office would imply the Shep in question wanted some sexual satisfaction as way of reward. -
I need proof of this (the guards that is). Well the guards exist - http://news.bbc.co.uk/2/hi/africa/6192630.stm http://www.guardian.co.uk/world/2009/jun/1...taly-berlusconi http://www.nytimes.com/2004/05/14/nyregion...en-on-film.html http://muslimahmediawatch.org/2008/12/the-...ale-bodyguards/ Not much in the way of pictures, but here's a youtube video:
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Yeah, that's what WE thought, until we tried to use it against Vampires of the "not-in-the-coffin" variety...
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Bioware/Bethesda appreciation thread
Amentep replied to WILL THE ALMIGHTY's topic in Computer and Console
Maybe its just me, but it seemed pretty obvious listening to dialogue around the plaza, in the consort's offices, reading about the Asari on the information kiosks and reading in the menu encyclopedia what would happen if a PC expressed disappointment with the reward. -
Even in the days of BIS, Feargus wasn't omni-present on the boards, so I can't say I'm surprised he isn't here all the time. Did like the Q&A thing, but if there isn't time to do it...