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Amentep

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Everything posted by Amentep

  1. True. Weird War (not related to the Weird War PnP RPG?) was intended as the sequel to Another War, but it was never released. Which is a pity, considering all the interesting stuff you heard about it Nope, not related to the Weird War PnP RPG as near as I can tell. Its addictive. Very addictive. That's the whole purpose. The game never ends. The game never starts either, if I spend all my time going into a pit of eternal battle trying to level up my equipment so that I can take on the second story section of the game. I like having options in games, but there is a case to be made that there can be too many options.
  2. Yeah, but so do half the regular discussion topics on the internet. The other half take the circuitous route.
  3. I've found the recent NIS games too "fidlelly". When you not only are worrying about leveling your characters but your equipment the game is expecting far, far too much investment of time for me.
  4. I think it'd depend on how its handled; a number of action games with mana systems allow for rather unsophisticated enemy bashing by mages. Not having a weapon tree doesn't mean you can't bash (or does it?) just that you're not as good at it as someone who dedicates themselves to the fine art of bashing. I dunno, I remember our school plays and a lot of time we winged it (we had a vague idea of the dialogue and where it was going and when we forgot we just said a bunch of stuff). Or maybe I just went to an elementary school with a bunch of low memory kids...
  5. Looking deeper into it, it looks like "Weird War" was presented as a sequel to "Another War" http://rpgvault.ign.com/articles/456/456360p1.html Techland doesn't list it amid its games - maybe it was never released?
  6. Thanks but no luck. Oh well. HA! I found it, it's called Weird War and here's your yellow submarine: Your Google-fu is weak, grasshopper. I'm pretty sure that the game actually came out as Another War, and ultimately wasn't published by Techland but by Cenega Publishing. Never played it but reviews on the net seem to be mixed to negative. I loved Culdcept; the card art is fantastic. Sadly I have trouble with and game with more than one opponent.
  7. I've never planned spells. I take a bunch that I think will be the most most versatile for what roll I want the magic character to be and stick with it. Very rarely do I make any tweaking, and that's usually because I found some spell slightly more useful than some other one. I suck as a magician.
  8. I blame the thread subtitle, "The original sequel to Baldurs Gate?..."
  9. I thought D&D memorisation uses mana as "memorisation points". Isn
  10. Except computer/console D&D games that keep the memorization structure (or at least spells per day as opposed to rechargeable manna) still do away with the actual studying part of the equation. And components. And verbal/non-verbal actions. And since most of the games allow you to rest anywhere, they're not functionally that different from rechargeable manna (and not all games will recharge manna in real time anyhow, making the end effect very similar, I think). Oh and I'm not sure I'd call D&D's magic system is original since its taken from Jack Vance's Dying Earth series.
  11. Personally I think Spirited Away is better than Princess Mononoke. And Porco Rosso I'd personally rank ahead of Mononoke as well. I have (but haven't watched yet) Totoro, but I'm guessing it'll leap frog pretty high in the list of my enjoyment of Miyazaki films.
  12. Wasn't Secret of Evermore punishment enough? That's not to mention Final Fantasy Mystic Quest (developed for the US Market) and Shadow Madness (developed by former Squaresoft USA employees).
  13. The original US flag also had a circle of stars on it. I can't imagine they're the only ones.
  14. Actually it was Dragon Force for me. I got it around December of 1996 and due to having a large time off for Christmas that year I think I spent a full month where everyday I got up, ate breakfast and then played Dragon Force for the rest of the day (often until 2-3 at night).
  15. The "Confederate Battle Flag" (a combination of the actually used Confederate battle flag's colors on the second confederate naval jack design) became a symbol of the south and the confederacy after the civil war, supplanting the original flags in representing "rebels" and "the confederacy".
  16. Sega Dreamcast is probably the console I ended up with the least games on because the US got crap all on the system. In terms of how often I played it, the Saturn easily outranks it, and at the time the PS2 had many more games released on it in the US market. (and of course, it actually came out in 1998 in Japan...)
  17. I watched The Beyond. Is it just me or does Lucio Fulci have a bit of an obsession with eye-injuries and throat ripping? Its a good film if you buy into the total dream logic plotting (which is greater here than typical in Italian Horror Films, IMO).
  18. And...Warner Brothers restructures DC Comics; they've created DC Entertainment to try and maximize cross-departmental use of DC properties: http://www.comicbookresources.com/?page=article&id=22870
  19. As for exisiting settings, I'd still love to see a Deadlands game made. The people who made CoC:Dark Corners of the Earth had the rights to make one, but they went under (and they seemed more in line with making it a shooter, but still)
  20. Swearing in real life is often a verbal tool (or crutch) and in dialogue as long as it meets a certain degree of appropriateness (with character and situation) then I have no problem with swearing. Use of swearing in ways that are inappropriate or disconnected with the situation at hand are always going to stick out like a sore thumb as I play.
  21. The problem is that the US comic market hinged on stores existing that didn't mind selling low profit items. Particularly with the rise of chain stores in the 70s, comic books were being squeezed out of rack space by magazines which had a higher profit margin than comic books. The comic publishers essentially had only a handful of choices - change format or find a new venue. And while a number of comics found success in offering different formats (with magazine or digests with higher price and different visability in the racks), the only one that really seemed to work was the direct market, where the comic companies could sell the comics to their die-hard customer and not have to worry about accepting returns, as the comic shop kept the comics to become backstock - something normal chain stores would never do. So its not surprising that the change happened, but it did put the industry into a situation where - for the most part - they were selling to a decreasing base of readers.
  22. You probably should periodically print out his IMDB page just to make sure what to avoid.
  23. Disney has mostly licensed other companies to make their comics; they very briefly had a digest magazine that may have been made by them (but IIRC the interior comics were actually translated from their European magazines, as opposed to original for the US Market). That's why I think that Disney's underutilized brands will find some form of exploitation under this new deal. And hey, part of that is CrossGen the comic company Disney got to get Abdazad which they've not done anything with since...
  24. I dunno, to me the game was obvious - if you deny this reward you are asking for some sexxoring. It would have been nice if you could have made a formal request of the compensation you wanted (it'd have been priceless just to see the ring options!) and had appropriate reactions BUT I don't think that the result that happened was in anyway a surprise.
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