Everything posted by Amentep
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Acronyms
I dunno, my only problem with acronyms comes from me not being able to recognize them. So making a common one like MOTB become Mask of the Betrayer doesn't really help me. It'd be the uncommon stuff or stuff that wasn't distinct (so couldn't be shortcutted) that'd be the problem. IMO, YMMV.
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I'm Commander Shepard and this is also my favorite thread on Obsidian
I dunno to me They're a transparent obstacle put there for plot reasons, made annoying so that we, the players, can take pleasure in their eventual comeuppance. They're basically the tweedy police captain who is always hassling the hero cop into doing his paperwork and not embarrassing whichever corrupt politician happens to be mixed up with the villainous drug lords. Also, the best unintentional comedy in the series was the ME1 was Shep and Anderson insisting that the Council was crazy for not basing galactic policy on a 50,000-year-old unconfirmable psychic message experienced by exactly one person. That's just it; the council's complaints are rather easy to see IMO. They're taking a conservative approach and using what they can see and IMO have been consistent from ME1 to ME2 (and also I don't really think that Shep was wrong for fighting for what he knew even if he was the only one who knew it. Anderson might be the odd one out, but he basically supports Shep; something to the effect of "if you say it happened, then I believe you".
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I'm Commander Shepard and this is also my favorite thread on Obsidian
I dunno to me
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I'm Commander Shepard and this is also my favorite thread on Obsidian
Cannon fodder in ME3? Oddly one of the things I was wondering after playing ME1 and 2... Frankly I didn't think the reveal that the was all that big a deal. We already knew that .
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Why wouldn't Obsidian make a XBLA rpg game?
The first Dark Alliance game was made by Snowblind Studios, and the second was made using Snowblind's engine. The Icewind Dale games used Bioware's infinity engine. And the D&D License is with Atari and all the games were published by Interplay. Which I think would make porting the DA (or IWD or PST) games an extreme unlikelyhood.
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Companions
OMG, that's an AWESOME idea!
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I'm Commander Shepard and this is also my favorite thread on Obsidian
I always took the bit in the first game where the council basically downplays the attack on Eden Prime (before you get Tali's info on Saren) by saying something to the effect of humanity was colonizing dangerous places as implying that the council wasn't going to waste their time with these colonies if something bad happened.
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Axecop
Drawn by Ethan Nicolle (Age 29) and written by his brother Malachai Nicolle (Age 5) and full of awesome. http://axecop.com/ Sites getting a lot of hits, so you can also find the episodes so far on Ethan's blog: http://eefblogger.blogspot.com/2010/01/axe...orary-home.html
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Dragon Age
I think "spiritual successor to BG" means its supposed to be the next Bioware fantasy title; in other words if you liked BG then Bioware is delivering what it feels to be the next BG.
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Dragon Age
Yeah, well I don't get a lot of the scuff that goes around.
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Dragon Age
Since my 360 isn't connected to the internet, I'm playing it because its fun.
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Dragon Age
I didn't notice anything like that haha. It's listed as a Beta though. I couldn't seem to find the Fast Travel option they talked about however. It floats around the top left, between your character portrait and the character options across the top.
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Old Black Isle board
Egads man, think about what you're saying!
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Fable III to include microtransactions
"Lionhead boss Peter Molyneux isn't just pushing the curve on Xbox 360 with now-confirmed Project Natal support in Fable 3..." Its the Xbox 260 "Controler Free Gaming" periphrial.
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Dragon Age
I'm not complaining though.
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Old Black Isle board
I don't think I ever had that problem. But then having to switch in and out to mod probably helped make me more aware of changing accounts.
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Dragon Age
I always wanted to see it done so that in a game where NPCs "came back to life" after "dying" in a fight that letting them "die" too many times would call them to insult your leadership and leave the party. I mean really, either I'm the world's best con-person or they're the stupidest followers in the world to keep following me and getting killed all the time! Or, you know, you could be playing a video game. I would have thought the smiley after the second sentence was unnecessary to show I wasn't serious, but since it apparently was:
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Dragon Age
I always wanted to see it done so that in a game where NPCs "came back to life" after "dying" in a fight that letting them "die" too many times would call them to insult your leadership and leave the party. I mean really, either I'm the world's best con-person or they're the stupidest followers in the world to keep following me and getting killed all the time! How so? Literally the only consequence of wiping out your entire party is you might not like the replacements? Theres no level loss. Theres no gear loss as you can just loot the party members you just killed. What exactly is the consequence? In the case mentioned the consequence would be that - while leveled - the remaining characters at camp have not received the same amount of experience as the active-in-party NPCs (same for dead NPCs at the end of battle getting less XP).
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Old Black Isle board
I think I had 4...
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Old Black Isle board
I remember deleting spam. And deleting thread links to content not allowed on the boards. And the guy who thought it was funny to spam 5 or 6 BISIMGs in every thread over a weekend when no one was around who could ban him. I remember the guy who learned why you don't hotlink to pictures from some websites. And I remember the weekend the Interplay forums burned after FO:BOS was announced.
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Coin tosses aren't 50-50
The thing I've found is that the flipper can, to some degree, determine the outcome of the flip (for awhile I had flipped coins enough that I knew based on the general speed of the flip I'd made and the height it got and what side it started on what side it'd land on). In that sense, I'm a bit dismayed that the study uses human flippers. Seems like a machine flipper would need to be used to make sure that all the variables in how the coin is flipped can be reduced so that you're actually looking at the flip itself and not how its flipped. I also wonder if the printing on the coin matters - does a high relief tend to favor landing down?
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Dragon Age
And yet you do believe that restarting a game from a load point when you die is somehow "better" than allowing the game to respawn you with an XP/Gold loss. EDIT: And that belief seems to hinge around "You die, you should reload."
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Dragon Age
Not ashamed at all. Because its a game. I mean if you're going to be all "I sleep on a bed of nails" hardcore, you should uninstall the game when your character dies, because your one portal into that world no longer exists. Anything else is LAME.
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Dragon Age
The problem is that this kind of design can lead a bad player into a death spiral that he is unable to escape. Constantly having to take the loot and xp loss because he lacks the required loot and xp. Which can also happen if you lose an NPC in the fight (because you get attacked again before you can raise the character/find a replacement and lose another).
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Dragon Age
I liked Deekin; he made me laugh. I generally speaking have no problem with the XP/Money loss either.